Updates

Patch notes, version bumps and changelog history.

Every Fixitfy script's version history in one place. Pick a product from the left panel or browse below. Each row is pulled live from the GitHub repository — it appears here the moment you push.

48scripts245total versionsRepo

FX-Craft

fx-craft · 18 versions

Edit
version4.2.1

FX-Craft

latest

fx-craft

GitHub
  • Fixed the issue where crafting multiple items only gave XP for one item. Crafting 10 items now correctly gives 10x XP.
  • Fixed the issue where craft book job settings in the database were changed to "all". Job-locked books will automatically restore their correct job when opened.
  • Old XP and levels that seemed lost after the last update will become visible again. No data was deleted.
  • No extra steps needed, just replace the files and restart the script.
Updated files(2)
  • s/s.lua
  • fxmanifest.lua
version4.2

FX-Craft

fx-craft

GitHub
  • Fixed the issue where crafting XP was saved to the database but always showed as 0 in the craft book.
  • Fixed the issue where crafting multiple items at once gave more XP than intended.
  • Craft books now automatically follow job changes made in the config, so XP is always shown correctly.
  • No extra steps needed, just replace the files. Old XP data is safe and will not be lost.
Updated files(2)
  • s/s.lua
  • fxmanifest.lua
version4.1

FX-Craft

fx-craft

GitHub
  • Mismatch errors have been fixed.
  • Timing errors have been corrected.
  • The prop table will be accessible to everyone unless there is a job query.
Updated files(4)
  • s folder / all files
  • c folder / all files
  • ui/assets/main.js
  • fxmanifest.lua
version4.0

FX-Craft

fx-craft

GitHub
  • The reported errors have been corrected.
  • This is the recommended version. Please apply this update.
Updated files(5)
  • s folder / all files
  • c folder / all files
  • ui/assets/main.js
  • config.lua New Locales
  • fxmanifest.lua
version3.9

FX-Craft

fx-craft

GitHub
  • The issue of experiencing problems and failing to obtain the product on the second or third consecutive crafting attempt when using handCraft has been fixed.
  • The issue of constantly refreshing the order page to retrieve items has been fixed.
Updated files(5)
  • s folder / all files
  • c folder / all files
  • ui/assets/main.js
  • ui/assets/style.css
  • fxmanifest.lua
version3.8

FX-Craft

fx-craft

GitHub
  • The c/opensource.lua file has been edited. Minor improvements have been made. Thank you @DaNeo
  • The reported errors have been corrected.
  • Metadata feature added to crafting materials. Check Discord for more details.
  • Special craft animation has been added for gold bars and similar productions. Check out Discord for a sample video.
  • The image for the goldsmelth item has been added to the inventoryitems folder.
  • Check Discord for a sample craft item.
Updated files(5)
  • s folder / all files
  • c folder / all files
  • framework/frameworks.lua
  • ui/assets/main.js
  • fxmanifest.lua
version3.7

FX-Craft

fx-craft

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
Updated files(3)
  • s folder
  • config_server.lua / New File
  • fxmanifest.lua
version3.6

FX-Craft

fx-craft

GitHub
  • All known bugs fixed.
  • When you install a prop and try to delete it, you get a prop not found error..
  • Added the ability to not install in Cities when you install Prop
Updated files(10)
  • s/s.lua
  • s/opensource.lua
  • c/c.lua
  • c/opensource.lua
  • config.lua New Locale
  • config.lua New Town Setting
  • framework/frameworks.lua
  • ui/assets/main.js
  • ui/assets/style.js
  • fxmanifest.lua
version3.5

FX-Craft

fx-craft

GitHub
  • All known bugs fixed.
  • Created a sample section for ready-made recipes in craftdata.lua.
  • you will now be able to make more custom settings for each craft product. Check Fixitfy Discord
Updated files(7)
  • s/s.lua
  • s/opensource.lua
  • c/c.lua
  • c/opensource.lua
  • framework folder
  • ui/assets/main.js
  • fxmanifest.lua
version3.4

FX-Craft

fx-craft

GitHub
  • Fixed an issue where multiple people could access the order list of craft books interacted with Props.
  • Minor bugs fixed
Updated files(4)
  • s/s.lua
  • c/opensource.lua
  • framework folder
  • fxmanifest.lua
version3.3

FX-Craft

fx-craft

GitHub
  • The security issue that arose after the last update has been resolved.
  • Minor bugs fixed
Updated files(5)
  • s folder
  • c folder
  • framework folder
  • config.lua / new Config.CraftSecurity
  • fxmanifest.lua
version3.2

FX-Craft

fx-craft

GitHub
  • Bugs reported after the 3.1 update have been fixed.
  • Minor bugs fixed
Updated files(6)
  • s folder
  • c folder
  • framework folder
  • ui folder
  • config.lua
  • fxmanifest.lua
version3.1

FX-Craft

fx-craft

GitHub
  • This is the new version of the FX-Craft script. The fast craft feature and each book's own special order list and experience point features have been added. Bugs reported for FX-Craft have been fixed and the script has been updated. We will not support older versions. This is the recommended version and you should use it. For update details, check out our Discord update channel..
Updated files(1)
  • All files have been edited. Back up your old folder and use the new folder. Adapt your old config data to the new fx-craft script. New examples have been left in the config for you.
version3.0

FX-Craft

fx-craft

GitHub
  • Now every book has its own special order list.
  • If your skill level is insufficient for crafting, that item will appear more transparent and have a lock icon on it.
  • crafts will now be sorted by level
  • When you upgrade to this version, all old order lists will be lost. After applying this update, empty all craftData tables in the fx_craft SQL table, i.e., set them to "[]"
Updated files(6)
  • s folder
  • c folder
  • framework/frameworks.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • fxmanifest.lua
version2.94

FX-Craft

fx-craft

GitHub
  • Errors that occurred since the last update have been fixed.
  • Minor bugs fixed
Updated files(4)
  • s folder
  • c folder
  • ui/assets/main.js
  • fxmanifest.lua
version2.93

FX-Craft

fx-craft

GitHub
  • Fixed bugs in RSGV2.
  • Minor bugs fixed
Updated files(5)
  • s/s.lua
  • c/c.lua
  • ui/assets/main.js
  • framework/frameworks.lua
  • fxmanifest.lua
version2.92

FX-Craft

fx-craft

GitHub
  • Fixed product receiving quantity issue in orders section.
Updated files(4)
  • s/s.lua
  • ui/assets/main.js
  • framework/frameworks.lua
  • fxmanifest.lua
version2.91

FX-Craft

fx-craft

GitHub
  • Fixed the issue with getting items from the order page in RSGV2
Updated files(4)
  • s/s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
  • versionchecker.lua

FX-Accessories

fx-accessories · 3 versions

Edit
version1.2

FX-Accessories

latest

fx-accessories

GitHub
  • Fixed accessories staying visible in mid-air while a player is invisible (e.g. admin noclip). Accessories now hide and reappear together with the character.
  • Fixed accessories being left floating in the air after a character or ped change. Detached accessories are now cleaned up automatically and re-attached to your current character.
  • Fixed unstable gender detection: female characters were sometimes recognized as male and could not equip their accessories. Gender is now re-checked automatically whenever your character changes.
  • Night Market: fixed the missing interaction prompt. The market can now be opened with the standard hold prompt when ox_target is not used (useTarget = false).
  • Night Market: fixed the blip staying on the map during daytime and the market randomly opening/closing due to a single player's game clock. Open/close timing is now much more stable.
  • German language: equip and remove messages were grammatically corrected.
Updated files(6)
  • fxmanifest.lua
  • c/c.lua
  • c/functions.lua
  • c/shops.lua
  • s/shops.lua
  • locales.lua
version1.1

FX-Accessories

fx-accessories

GitHub
  • Fixed an issue where female characters were occasionally recognized as male, preventing certain accessories from being equipped.
  • VORP item registration SQL updated. Simply re-run fx_accessories.sql — your existing data will be preserved.
  • An additional security layer has been added to the /giveadminpanel command.
  • SQL and Lua outputs in the admin panel have been corrected and are now ready to use with a simple copy-paste.
  • New feature: Shop balance info can now be hidden when the cart is empty. (Config.HideBalanceWhenCartEmpty)
Updated files(8)
  • fxmanifest.lua
  • config.lua / new: Config.HideBalanceWhenCartEmpty
  • fx_accessories.sql
  • c/functions.lua
  • c/shops.lua
  • s/s.lua
  • ui/index.html
  • ui/script.js
version1.0

FX-Accessories

fx-accessories

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Kingdomcastle

fx-kingdomcastle · 1 versions

Edit
version1.0

FX-Kingdomcastle

latest

fx-kingdomcastle

GitHub
  • All reported bugs have been fixed.
Updated files(1)
  • fxmanifest.lua

FX-Doorlock

fx-doorlock · 5 versions

Edit
version1.4.1

FX-Doorlock

latest

fx-doorlock

GitHub
  • All reported bugs have been fixed.
  • [FIX] Fixed locked doors breaking after a server restart.
  • [NEW] Double door support added to custom door creation (DOUBLE DOOR option).
  • [NEW] Doors that the game locks by default (bank doors, etc.) can now be locked and unlocked normally. The script automatically clears the game's built-in lock — you no longer need to add these doors to the Config.OpenFixedDefaultDoors list manually.
  • [CHANGE] Editing a custom door's settings now updates the existing door in place — no flicker, no respawn.
  • [REMOVED] The Config.OpenFixedDefaultDoors setting has been removed — it is no longer needed.
Updated files(9)
  • fxmanifest.lua
  • config.lua
  • client/main.lua
  • client/customdoor.lua
  • client/functions.lua
  • server/main.lua
  • server/customdoor.lua
  • ui/index.html
  • ui/main.js
version1.3

FX-Doorlock

fx-doorlock

GitHub
  • A door unlock sound system has been added.
  • The menu has been redesigned and optimized for all resolutions.
  • Issues such as doors remaining locked or appearing open while locked have been fixed.
  • This is the recommended version; please use this version.
Updated files(4)
  • fxmanifest.lua
  • client folder / All Files
  • server folder / All Files
  • ui folder / All files
version1.2

FX-Doorlock

fx-doorlock

GitHub
  • [CHANGE] The 3D lock icon and the interaction prompt are now two independent per-door toggles. Previously HIDDEN LOCK hid both the icon and the prompt at once.
  • [ADD] HIDE ICON toggle (hideLock): hides only the 3D lock/key sprite on the door — the interaction prompt still works.
  • [ADD] HIDE PROMPT toggle (hidePrompt): hides only the interaction prompt — the door is then opened silently via the key press (Config.Settings.UseHideDoorsLockPressKey, default G).
  • [ADD] Both toggles are decided by the admin in the create/edit menu while placing the door lock, and are wired through save/update/serialize for both normal doors (saved_doors.lua) and custom doors (saved_custom_doors.lua).
  • [ADD] New locale description desc_hide_prompt under the HIDE PROMPT checkbox in all 3 languages (en/de/tr); desc_hidden_lock reworded to reflect icon-only hiding.
  • [ADD] AutoDetectDoors — new /createdoor scan pass using the RDR3 engine's DoorSystemGetActive() native. It reads every door archetype the engine has streamed in (including custom map doors added later via ymap/ytyp) so they can be selected with /createdoor without being listed in any config.
  • [ADD] Config.Settings.AutoDetectDoors toggle (default true). Set to false to fall back to the classic 3-pass scan behaviour.
  • [NOTE] The new engine scan runs as a 4th pass after the existing registered-doors / DoorHashes / CustomDoorHashs passes. seenEntities + IsEntityRegistered guards guarantee no duplicate markers and full backward compatibility with config_customdoor.lua, which keeps working unchanged.
  • [NOTE] DoorSystemGetActive is guarded (if DoorSystemGetActive then ...); on very old RedM artifacts that lack the native it silently falls back to the classic behaviour.
Updated files(9)
  • fxmanifest.lua
  • config.lua
  • client/main.lua
  • client/functions.lua
  • client/customdoor.lua
  • server/main.lua
  • server/customdoor.lua
  • ui/index.html
  • ui/main.js
version1.1

FX-Doorlock

fx-doorlock

GitHub
  • [FIX] Door Key (metalKey) permission: players with a door-specific key in inventory can now open the door even without a job/group requirement.
  • [FIX] VORP inventory metadata: metadata stored as a JSON string was not being parsed, causing all metalKey door checks to silently fail.
  • [FIX] canAccessDoor export: was incorrectly using FXHasItem (any key) instead of FXHasDoorKey (door-specific key) — any keyholder could access any metalKey door.
  • [FIX] Wrong notification on lock/unlock: added server-side per-door toggle cooldown to prevent a race condition (VORP async Citizen.Await) where two concurrent checkPermission coroutines both reached the toggle line, causing the door to double-toggle and show the reversed message.
  • [CHANGE] CREATE KEYS is now a separate button in edit mode — key creation is fully decoupled from the Save button. No more accidental key creation on every save.
  • [CHANGE] CREATE KEYS button is disabled (with hint text) in create mode; it becomes active after the door is saved and opened in edit mode.
  • [ADD] Locale-linked descriptions added under each Settings checkbox (LOCKED, HIDDEN LOCK, LOCKPICKABLE, ALERT LAW, DOOR KEY) in all 3 languages (en/de/tr).
  • [ADD] New server event: fx-doorlock:server:createDoorKeys — standalone key creation handler used by the dedicated CREATE button.
  • [ADD] Enhanced debug logging for charId permission checks and VORP blank-key counting.
  • [ADD] exports.md — full documentation of all server-side exports (addDoorPermission, canAccessDoor, setDoorLocked, addCharId, removeCharId, getDoor, getAllDoors).
Updated files(9)
  • fxmanifest.lua
  • config.lua
  • framework/frameworks.lua
  • server/main.lua
  • client/main.lua
  • client/functions.lua
  • ui/index.html
  • ui/main.js
  • exports.md
version1.0

FX-Doorlock

fx-doorlock

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Store

fx-store · 9 versions

Edit
version3.5.1

FX-Store

latest

fx-store

GitHub
  • Added full compatibility with all vorp_inventory versions: v1 (legacy), v2 and custom design editions.
  • The inventory version is now detected automatically at startup — no configuration needed. Check the console for 'Detected Inventory Version: v1/v2'.
  • Fixed buying being blocked by a false 'cannot carry' error on old (v1) inventories.
  • Fixed selling always failing and item quantities showing as 0 in the store UI on old (v1) inventories.
  • Fixed 'No such export' errors when buying/selling weapons on old (v1) inventories.
  • Fixed buying/selling freezing on custom/edited vorp_inventory versions (design packs).
  • Cleaned up the console: removed the confusing 'Item does not exist in DB' message that appeared at startup.
Updated files(2)
  • framework/frameworks.lua
  • fxmanifest.lua
version3.5

FX-Store

fx-store

GitHub
  • Added full compatibility with both vorp_inventory v1 (legacy) and v2.
  • The inventory version is now detected automatically at startup — no configuration needed (check console for 'vorp_inventory API mode: v1/v2').
  • Fixed buying being blocked by a false 'cannot carry' error on vorp_inventory v1.
  • Fixed selling always failing and item quantities showing as 0 in the store UI on vorp_inventory v1.
  • Fixed weapon buying/selling throwing 'No such export' errors on vorp_inventory v1.
Updated files(2)
  • framework/frameworks.lua
  • fxmanifest.lua
version3.4

FX-Store

fx-store

GitHub
  • Fixed an issue where items with decimal prices (e.g. 1.13) could not be purchased because a Math.floor rounding error falsely triggered the price-manipulation/anti-cheat check.
Updated files(2)
  • ui/main.js
  • fxmanifest.lua
version3.3

FX-Store

fx-store

GitHub
  • Fixed the issue where normal players were detected as cheaters.
Updated files(2)
  • s folder
  • fxmanifest.lua
version3.1

FX-Store

fx-store

GitHub
  • sellStock and buyStock feature added
  • Updated design
Updated files(2)
  • Update all files except the config.lua
  • New Config check Discord
version3.0

FX-Store

fx-store

GitHub
  • A daily sales limit/stock feature has been added.
Updated files(2)
  • Update all files except the config.lua
  • New Config check Discord
version2.9

FX-Store

fx-store

GitHub
  • Blip errors have been fixed
  • If the clock option is enabled, the ability to change the sprite of the blip has been added.
  • Reported errors have been corrected
Updated files(2)
  • Update all files except the Config.Stores table
  • New Config check Discord
version2.8

FX-Store

fx-store

GitHub
  • The image error in css has been fixed.
  • Fixed the problem of the ui appearing when logging into the game.
  • Fixed fx-store bugs for RSGV2
Updated files(1)
  • Update all files except the Config.Stores table
version2.7

FX-Store

fx-store

GitHub
  • Changing product quantities and prices through NuiDevtools was prevented.
Updated files(1)
  • Update main.js

FX-Moonshinev2

fx-moonshinev2 · 22 versions

Edit
version2.4

FX-Moonshinev2

latest

fx-moonshinev2

GitHub
  • Fixed an issue where the interior would stay locked as 'a player is inside' after a player crashed, disconnected or left the interior with noclip.
  • Fixed an issue where players could no longer enter or place a Moonshine interior after this happened, even after deleting it from the database.
  • Old broken interior records are now cleaned automatically when the player joins the server. No manual database or file cleanup is needed anymore.
  • New failsafe: if a player leaves the interior without using the exit door (noclip, glitch), the server now exits them automatically after a few seconds.
  • Fixed interior walls flickering as if two interiors were overlapping. This happened when a player visited differently themed interiors in the same session; themes now clean up correctly on every enter and exit.
  • Fixed players getting stuck inside the entrance prop when exiting the interior. You now always exit at a safe spot in front of the entrance.
  • Fixed players being teleported to a wrong location when exiting the interior after a reconnect.
  • Fixed the admin 'Remove Shell' prompt not showing up after reconnecting.
  • Fixed a single broken interior record breaking all interior doors and props for every player on the server.
  • New settings in config.lua: Config.ShellExitFailsafe and Config.ShellExitFailsafeDistance.
Updated files(4)
  • config.lua / New Settings Config.ShellExitFailsafe, Config.ShellExitFailsafeDistance
  • c/client.lua
  • s/server.lua
  • fxmanifest.lua
version2.3

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed an issue where players were unable to use voice chat while harvesting crops in the orchards.
  • Fixed progress bar issues during harvesting on both RSG and VORP.
  • Improved the overall stability of the harvesting system.
Updated files(3)
  • framework/framework.lua
  • fxmanifest.lua
  • c/farming.lua
version2.2

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed an issue where players would get stuck and unable to move after harvesting crops multiple times.
  • Fixed an issue where cancelling a harvest would permanently freeze the player.
  • Shell data is now properly cleaned up when a moonshine operation is removed.
  • Improved overall stability of the harvesting system.
Updated files(3)
  • framework/framework.lua
  • fxmanifest.lua
  • c/farming.lua
version2.1

FX-Moonshinev2

fx-moonshinev2

GitHub
  • added Config.RemoveStillSetting = 3 / Nobody (ONLY admins).
  • added Config.AllowMoonshineInShell / If true, you can set up a moonshine still inside the interior.
  • added new Locale interior_inside.
  • added new Locale customer_closed_time
Updated files(4)
  • c/client.lua
  • s/server.lua
  • config.lua
  • fxmanifest.lua
version2.0

FX-Moonshinev2

fx-moonshinev2

GitHub
  • The issue of smoke stopping during production in the book has been resolved.
  • The issue of receiving cheat warnings when you are not a cheater has been fixed.
  • The reported issues have been fixed.
Updated files(3)
  • c/client.lua
  • s/server.lua
  • fxmanifest.lua
version1.9

FX-Moonshinev2

fx-moonshinev2

GitHub
  • The ability to install both prop-enabled and prop-free shells has been added.
  • An indicator has been added. A small detail that will help you find Moonshine Interiors. Check Discord for an example image.
  • Update information has been shared in detail on the Discord update channel.
  • The webhook system has been moved to config_server.lua. Delete the old webhook code in config.lua.
Updated files(7)
  • s folder
  • c folder
  • ui folder all files
  • config.lua New Setting check Discord
  • config.lua New Locale check Discord
  • config_server.lua / New File
  • fxmanifest.lua
version1.8

FX-Moonshinev2

fx-moonshinev2

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
Updated files(3)
  • s folder
  • config_server.lua / New File
  • fxmanifest.lua
version1.7

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Added progressbar feature before completing moonshine delivery.
  • Added the ability to notify sheriffs when progressbar starts during delivery.
  • Fixed issues when a player exits and re-enters the game in a moonshine shell.
  • Now if you exit the game in the shell, it will load the same shell you re-entered.
Updated files(8)
  • c folder
  • s folder
  • framework folder
  • ui/main.js
  • new File shellData.json
  • config.lua new Locale deliveryProgress
  • config.lua new Config Config.Progress
  • fxmanifest.lua
version1.6

FX-Moonshinev2

fx-moonshinev2

GitHub
  • The issue of wagons not being deleted and items being duplicated during delivery has been fixed.
  • Delivery task acceptance and completion log added
Updated files(3)
  • c folder
  • s folder
  • fxmanifest.lua
version1.5

FX-Moonshinev2

fx-moonshinev2

GitHub
  • The error during delivery has been corrected.
  • Reported errors have been corrected.
Updated files(4)
  • config.lua update locale -acceptmission-
  • c folder
  • s folder
  • fxmanifest.lua
version1.4

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed a bug during delivery.
  • Updated the system for blasting Moonshine Still.
  • Added the ability to defuse Moonshine Still during the detonation process (DefuseBomb).
  • Check the Fixitfy Discord update channel for Update Details
Updated files(5)
  • config.lua
  • c folder
  • s folder
  • ui folder
  • fxmanifest.lua
version1.3

FX-Moonshinev2

fx-moonshinev2

GitHub
  • An option has been added to determine whether you can build moonshine stills and moonshine interiors in towns.
  • Cheater logging and kicking from the game feature has been added for players who exploit system vulnerabilities via Nui.
  • Players in the lawmen category will receive notifications upon delivery completion, based on chance.
Updated files(4)
  • config.lua
  • c/client.lua
  • s/server.lua
  • fxmanifest.lua
version1.2

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed an issue where objects inside interiors (shells) could be nested
  • 2 new interior designs added. There are 7 interiors in total
  • New prompt added for administrators to delete shells. Added log for admin process
  • See the discord Update channel for more information.
Updated files(5)
  • config.lua
  • c/client.lua
  • s/server.lua
  • framework/framework.lua
  • fxmanifest.lua
version1.1

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed bugs in Config.RemoveStillSetting
  • New feature added to config.lua (Config.RemoveStillAfterSaveData)
Updated files(4)
  • c/client.lua
  • s/server.lua
  • framework/framework.lua
  • fxmanifest.lua
version1.08

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed a bug where team members could not make deliveries in someone else's interrior.
  • RSGCoreV2 Issues fixed.
  • Known bugs fixed
Updated files(2)
  • s/server.lua
  • framework/framework.lua
version1.07

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed the issue of charging business members for login.
  • Fixed the issue where business members could not access the stash.
  • Known bugs fixed
Updated files(2)
  • Update all files except config.lua
  • New Config.Locale <youdonthavejob>
version1.06

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed a major bug in my withdrawal!
  • Known bugs fixed
Updated files(1)
  • s/server.lua
version1.05

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed an issue where deleting and reinstalling Moonshine still would refresh its durability.
  • Customers using RSG should set all items in Config.Moonshines to unique = true, in rsg-core/shared/items.lua
  • Webhook bug fixed
Updated files(4)
  • c/client.lua
  • s/server.lua
  • framework/framework.lua
  • fxmanifest.lua
version1.04

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Moonshine level issue fixed.
  • Fixed image issues with moonshine products.
  • Moonshine box will appear locked when production level is not met.
  • Pictures of products needed for production have been pulled from inventory.
  • Fixed all bugs reported for RSG.
  • Blip issues have been fixed.
  • Fixed the problem with the Add Member button.
  • Detailed Log system has been added. Edit Config.Webhook.
  • Added label property to RewardsItems tables.
  • The stash slot limit for Vorp is set to 50. You can change it from frameworks.lua if you wish
Updated files(1)
  • All files
version1.03

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Fixed exp system not working in the book.
Updated files(2)
  • server.lua
  • main.js
version1.02

FX-Moonshinev2

fx-moonshinev2

GitHub
  • Field feature for FX-Fields has been added back as in v1.
  • Fixed an issue with Interior not loading after restarting the server.
  • All reported bugs have been fixed.
Updated files(2)
  • All files
  • You have to update all files and transfer your own configuration back in the new config.lua because config.lua has new features
version1.01

FX-Moonshinev2

fx-moonshinev2

GitHub
  • All reported bugs have been fixed. Delete your old folder and use the new downloaded folder.
Updated files(1)
  • All files

FX-Pausemenu

fx-pausemenu · 6 versions

Edit
version1.4.2

FX-Pausemenu

latest

fx-pausemenu

GitHub
  • Fixed a reward exploit: if a reward was misconfigured, players could claim it over and over and receive the money each time. Rewards are now fully validated before anything is paid out, and a reward can only be claimed once.
  • If a reward item cannot be delivered (inventory full or item error), it is no longer lost — it is safely queued and delivered the next time the player opens the menu.
  • Fixed a visual issue caused by weapons while playing animations in the pause menu. If the player is holding a weapon, it is now properly put away before the animation starts.
  • Player activity data is no longer downloaded by game clients. It now stays on the server only.
  • Update note: do NOT overwrite the data folder when updating — it contains your players' playtime and reward progress. The data files in the package are only for fresh installations.
Updated files(3)
  • c/c.lua
  • s/s.lua
  • fxmanifest.lua
version1.4

FX-Pausemenu

fx-pausemenu

GitHub
  • Added a master switch for the reward system. The whole reward system can now be turned on or off from the config.
  • Daily, weekly and total time rewards can now be enabled or disabled individually from the config.
  • When the reward system is disabled, the reward button is automatically hidden from the pause menu.
  • Added link buttons: you can now add your own website links to the pause menu from the config. They are shown with a chain icon.
  • Each link can be set to open inside the game (NUI panel) or in the player's browser (openIn = "nui" / "browser").
  • The hotkeys keyboard layout has been completely redesigned. All keys are now properly aligned, just like a real keyboard.
  • The keyboard now scales correctly on every screen resolution (1080p, 2K, 4K).
  • Fixed the hotkey description text overlapping the keys on the hotkeys screen.
  • Fixed the pause menu emote sometimes not playing when the menu is opened.
  • Fixed the emote and prop not being cleaned up when the menu is closed quickly.
Updated files(9)
  • config.lua
  • c/c.lua
  • s/s.lua
  • ui/index.html
  • ui/main.js
  • ui/style.css
  • ui/assets/img/linkchain-white.png
  • ui/assets/img/linkchain-black.png
  • fxmanifest.lua
version1.3

FX-Pausemenu

fx-pausemenu

GitHub
  • The issue with the currency not updating has been fixed.
  • The conflict issue between the txAdmin and Vorp menus has been fixed.
  • Opening the pause menu while dead is disabled.
Updated files(4)
  • c/ all files
  • s/ all fies
  • ui/assets/main.js
  • fxmanifest.lua
version1.2

FX-Pausemenu

fx-pausemenu

GitHub
  • Players are now prevented from triggering animations while their hands are tied or handcuffed. This way, they won’t be able to exploit this glitch.
Updated files(2)
  • fxmanifest.lua
  • c/c.lua
version1.1

FX-Pausemenu

fx-pausemenu

GitHub
  • The issue of entering the pause menu when pressing Esc while closing some UIs has been fixed.
Updated files(2)
  • fxmanifest.lua
  • c/c.lua
version1.0

FX-Pausemenu

fx-pausemenu

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Pets

fx-pets · 16 versions

Edit
version3.0

FX-Pets

latest

fx-pets

GitHub
  • [NEW] Pet shops now have a preview mode — inspect the animal from every angle before buying (a key guide is shown at the bottom right).
  • [NEW] Pet shops now have a skin changer — pick the variation you want and buy it.
  • [NEW] New Mirror behaviors for ground birds (chicken).
  • [FIXED] Ground birds (chicken etc) no longer sink underground.
  • [FIXED] Shop interface layout issues fixed.
Updated files(7)
  • c/c.lua
  • s/s.lua
  • ui/all files
  • locales.lua / New locale key (changeskin)
  • config.lua / New settings: groundBird block inside Config.Mirror (lines ~166-172)
  • config_pets.lua / New per-animal flag: groundBird = true (see a_c_chicken_01)
  • fxmanifest.lua
version2.9

FX-Pets

fx-pets

GitHub
  • [FIXED] Fixed pets dying again within seconds after being revived. Hunger and thirst are now correctly refilled to 100 when a pet is revived, so you no longer lose your pet before you can feed it.
  • [FIXED] Fixed revived pets losing their refilled hunger/thirst (and sometimes being marked as dead again) after the player disconnected and reconnected.
Updated files(3)
  • c/c.lua
  • s/s.lua
  • fxmanifest.lua
version2.8.2

FX-Pets

fx-pets

GitHub
  • [FIXED] The pet now attacks the exact target you marked with the Attack prompt, instead of drifting onto the nearest nearby ped (for example a bystander in a camp or group).
  • [FIXED] Attacking a distant target no longer bugs out. The pet now runs up to the target first and then engages, instead of standing still because it was too far away to start combat.
  • [ADDED] After you cancel an attack (or the target dies) while the pet is far away, it now runs back to within a few metres of you and then resumes following normally, instead of slowly walking / stalling back from a distance.
  • [FIXED] Cancelling an attack now works reliably while Mirror mode is ON. Previously, if you were still shooting, Mirror would instantly re-attack so the cancel didn't stick and the on-screen prompts could disappear until the target died.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version2.8.1

FX-Pets

fx-pets

GitHub
  • [FIXED] Your pet now returns to following you automatically after you cancel an attack. Previously it could just stand still, forcing you to manually turn follow off and on again.
  • [FIXED] The 'Attack Pet' prompt now also appears on free-aim, not only when you lock on to a target.
  • [CHANGED] The Attack / Cancel-Attack key is now configurable and no longer fixed to R (which clashed with weapon reload). The default key is now F. You can set your own key with Config.Mirror.attack.key in config.lua.
  • [CLEANUP] Removed leftover debug messages that the Mirror feature was printing to the console.
Updated files(3)
  • c/c.lua
  • config.lua / Config.Mirror.attack now has a 'key' option (default F). Set your attack key here.
  • fxmanifest.lua
version2.8

FX-Pets

fx-pets

GitHub
  • [FIXED] Fixed an issue where preview animals in the pet shop would fall underground.
  • [FIXED] Fixed baby pet spawning 1 unit below the configured Z coordinate.
  • [FIXED] Fixed pet attacking non-targeted NPCs, players, and especially its own owner during combat. Relationship groups are now isolated per attack and restored on cancel.
  • [FIXED] Fixed pet failing to return to follow mode after an attack ended.
  • [CHANGED] config.lua has been split into three separate files for easier maintenance. Move Config.Pets to config_pets.lua, Config.Markets and Config.PetMarket to config_shop.lua, Config.Animations, Config.RightClickShortCut and Config.PetCommands to config_animations.lua, then remove those tables from the old config.lua.
  • [CHANGED] All system notification texts have been moved to locales.lua. Language can be set via Config.Language as 'en' or 'tr'.
  • [CHANGED] Attack system rewritten from scratch. Issuing the attack command again cancels it immediately. Attack also auto-cancels when the target dies or distance limits are exceeded.
  • [NEW] New animations added for ground pets and bird-type pets. Birds now play a reaction animation when the player looks at them.
  • [NEW] config_pets.lua — All per-animal properties (scale, attack capability, aging, etc.) are now managed in this file.
  • [NEW] config_shop.lua — Shop locations, NPCs, and product lists are now managed in this file.
  • [NEW] config_animations.lua — Animation lists, right-click shortcuts, and pet commands are now managed in this file.
  • [NEW] locales.lua — All system messages are now centrally managed in this file.
  • [NEW] Mirror Mode — Your pet responds to your in-game actions in real time. Crouching makes your pet sit. Looking at your pet triggers a beg animation. Activate via the Mirror option in the right-click menu or toggle with Config.Mirror.
  • [NEW] Mirror Mode — Attack behavior for combat-capable pets: if Mirror Mode is active and you shoot at a target, your pet automatically attacks that target. Shooting again or issuing the cancel command stops the attack and returns the pet to follow.
  • [NEW] Mirror Mode — Bird orbit behavior: if Mirror Mode is active and you aim at a locked target, bird-type pets will orbit around that target at a 4m radius and 3m height.
  • [NEW] Mirror Mode — Bird shoulder perch: when Mirror Mode is active, press J to have your bird land on your shoulder. The bird follows player movement, lifts off when the player aims, and returns to the shoulder afterward. The original carry/pickup feature for birds is still available and has not been removed.
  • [NEW] Attack Watchdog System — The attack state is monitored in the background. If the pet moves more than 60m from its owner or 35m from the target, the attack is automatically cancelled and the pet returns to follow.
  • [NEW] Steam Access Lock (Config.LockedPetsBySteam) — Restrict specific pet models to whitelisted Steam IDs only.
  • [NEW] Unique Pet Name Enforcement (Config.EnforceUniquePetNames) — When enabled, no two pets on the server can share the same name.
  • [NEW] Theme System (Config.Themes) — Light and Dark theme support added to the UI. Fully customizable via CSS variables.
Updated files(11)
  • config_pets.lua / NEW FILE — Move the Config.Pets table from your old config.lua into this file.
  • config_shop.lua / NEW FILE — Move the Config.Markets and Config.PetMarket tables from your old config.lua into this file.
  • config_animations.lua / NEW FILE — Move Config.Animations, Config.RightClickShortCut and Config.PetCommands tables from your old config.lua into this file.
  • locales.lua / NEW FILE
  • config.lua / After migrating the tables above, replace with the new config.lua.
  • c/c.lua
  • c/opensource.lua
  • s/s.lua
  • s/opensource.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version2.7

FX-Pets

fx-pets

GitHub
  • Fixed an issue where purchased pet previews appeared underground in the shop.
  • Fixed shop NPCs sometimes disappearing or not appearing when multiple shop locations are configured.
  • Fixed shop NPCs not respawning correctly after the game engine removed them in the background.
  • Shop NPCs now appear faster when approaching a store location.
  • Improved ground placement accuracy for shop NPCs.
Updated files(2)
  • c/c.lua
  • c/opensource.lua
version2.6

FX-Pets

fx-pets

GitHub
  • The issue of a pet dying again after you revive and recall it has been fixed.
Updated files(3)
  • c/all files
  • s/all files
  • fxmanifest.lua
version2.5

FX-Pets

fx-pets

GitHub
  • The -Reliable network event overflow- issue that occurred after the last update has been fixed.
Updated files(3)
  • c/all files
  • s/all files
  • fxmanifest.lua
version2.4

FX-Pets

fx-pets

GitHub
  • The issue with recording hunger and thirst has been fixed.
  • The Config.PetStatSettings setting has been improved. Please update it.
Updated files(6)
  • c/all files
  • s/all files
  • ui/main.js
  • config.lua / New Settings Config.PetStatSyncIntervalMS
  • config.lua / update Config.PetStatSettings
  • fxmanifest.lua
version2.3

FX-Pets

fx-pets

GitHub
  • The attack function of the pet has been fixed. You can now cancel an attack when you tell a pet to attack. If the targeted pet dies, your pet will continue to follow you and will not attack.
  • The bug in the animation and commands has been fixed.
  • The reported errors have been corrected.
Updated files(6)
  • c/all files
  • s/all files
  • ui/main.js
  • config.lua / New Locales
  • config.lua / update Config.RightClickShortCut
  • fxmanifest.lua
version2.2

FX-Pets

fx-pets

GitHub
  • Fixed the health indicator issue in the prompt.
  • Pet health is now saved (including hunger and thirst).
  • Updated the revive item system.
  • Added revive/heal/go home actions to the right-click interaction.
Updated files(6)
  • c/all files
  • s/all files
  • config.lua / New Locales (logRevive, logHeal, pethealed, petrevived)
  • config.lua / update Config.RightClickShortCut
  • config.lua / new Settings Config.PetStatSettings
  • fxmanifest.lua
version2.1

FX-Pets

fx-pets

GitHub
  • If you move away from your pet quickly and it cannot reach you, it will be automatically deleted. This way, other players will not be able to use your pet for hunting.
Updated files(3)
  • c folder
  • config.lua / New Locale (petremovedfar)
  • fxmanifest.lua
version2.0

FX-Pets

fx-pets

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
  • If a player crashes or exits the game, any pet they spawned will be deleted.
Updated files(5)
  • s folder
  • c folder
  • framework/frameworks.lua
  • config_server.lua / New File
  • fxmanifest.lua
version1.9

FX-Pets

fx-pets

GitHub
  • In addition to job, group purchasing feature has been added to pets. Valid for Vorp.
  • See the discord update channel for an example or look at the first pet in the original config.lua.
  • The client export you will use in your other scripts has been created. Detailed information about IsEntityPet export has been placed in USE-EXPORT.md.
Updated files(4)
  • s/s.lua
  • c/c.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version1.8

FX-Pets

fx-pets

GitHub
  • missing petID bug fixed.
Updated files(3)
  • s/s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version1.7

FX-Pets

fx-pets

GitHub
  • Fixed interface bugs and updated the entire interface.
  • This version is the most current version. You must update all your files to apply the new update
Updated files(1)
  • Back up the old folder and use the new one. Do not replace all updated files with the old one!

FX-Notebook

fx-notebook · 10 versions

Edit
version4.0

FX-Notebook

latest

fx-notebook

GitHub
  • Fixed the notebook duplication issue on VORP when editing and saving a notebook.
  • Notebooks that were stacked together no longer copy the same content to each other.
  • When you edit and save a notebook taken from a stack, it now becomes its own separate book and the stack count goes down by one.
  • Adding pages with paper does not create new items; pages are only added inside the book.
  • RSG is unaffected and keeps working as before.
Updated files(3)
  • s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version3.9

FX-Notebook

fx-notebook

GitHub
  • Errors caused by the last update have been fixed.
  • This is the latest problem-free version, please use this version.
  • Sorry for so many updates, but it is stable now, thank you for your understanding..
Updated files(6)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
  • config.lua
version3.8

FX-Notebook

fx-notebook

GitHub
  • Errors caused by the last update have been fixed.
  • This is the latest problem-free version, please use this version.
  • Sorry for so many updates, but it is stable now, thank you for your understanding..
Updated files(6)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
  • config.lua
version3.7

FX-Notebook

fx-notebook

GitHub
  • Fixed notebook name carrying over to other notebooks when saving without renaming.
  • Fixed UI state not resetting when opening different notebooks.
  • Fixed page turning crash caused by turn.js reinitialization issues.
  • Fixed page desync and errors with odd page counts in double-page mode.
  • Fixed incorrect item binding when saving notebooks (id/slot mismatch).
  • Improved notebook session consistency between client and server.
  • Stabilized page cutting and reopening behavior to prevent duplication issues.
Updated files(6)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
  • config.lua
version3.6

FX-Notebook

fx-notebook

GitHub
  • Security update: Fixed a potential NUI injection issue in notebook UI.
  • Notebook and paper contents are now handled as plain text only.
  • Added server-side sanitization and strict validation for notebook data.
  • Improved per-player notebook session and state handling.
  • Fixed an issue where notebook names could carry over between different notebooks.
  • Fixed an issue where shared job notebook images could appear on personal notebooks.
  • Fixed multiple notebook duplication edge cases when renaming or cutting pages.
  • Enhanced protection against abuse, spam attempts, and rapid save actions.
Updated files(6)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
  • config.lua
version3.5

FX-Notebook

fx-notebook

GitHub
  • Fixed an error when there were no pages left in the book.
  • New Locale = nofound_page
Updated files(5)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
version3.4

FX-Notebook

fx-notebook

GitHub
  • The book duplication issue and reported errors have been fixed.
Updated files(5)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
version3.3

FX-Notebook

fx-notebook

GitHub
  • Reported book duplication errors and page cutting issues have been fixed.
Updated files(6)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • ui/index.html
  • fxmanifest.lua
version3.2

FX-Notebook

fx-notebook

GitHub
  • When a new page is added to a book in vorp_core, the book duplication issue has been fixed.
Updated files(5)
  • c.lua
  • s.lua
  • framework/frameworks.lua
  • ui/js/main.js
  • fxmanifest.lua
version3.1

FX-Notebook

fx-notebook

GitHub
  • Fixed the book not being deleted issue for vorp framework
Updated files(5)
  • c.lua
  • s.lua
  • frameworks.lua
  • main.js
  • versionchecker.lua

FX-Propmedievaltent

fx-propmedievaltent · 1 versions

Edit
version1.0

FX-Propmedievaltent

latest

fx-propmedievaltent

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

FX-Hud-Premium

fx-hud-premium · 23 versions

Edit
version3.3

FX-Hud-Premium

latest

fx-hud-premium

GitHub
  • The item return system has been completely reworked. Every consumable now has its own returnedItems table with an on/off switch, so you can decide per item whether using it gives an item back (for example, an empty bottle after drinking water).
  • Added a return chance: use returnChance to set the % chance an item is returned (100 = always, 0 = never).
  • Added a break chance: set a brokenItem with brokenChance and brokenCount so a returned item can sometimes come back broken (for example, a broken glass) instead of the normal one.
  • When an item is returned, a notification now shows what you used and what you received, with colored item names. It can be turned off per item with notify = false.
Updated files(5)
  • consumables.lua (all items - new returnedItems table)
  • s/s.lua
  • framework/frameworks.lua
  • config.lua new Locale (returnedItemNotify and returnedBrokenNotify)
  • fxmanifest.lua
version3.2

FX-Hud-Premium

fx-hud-premium

GitHub
  • Fixed players sometimes spawning with low or half health. The HUD was accidentally saving temporary values from the character selection / loading screen to the database, so on your next spawn you could load in injured. Stats are now only saved while you are actually in-game.
  • Fixed hunger, thirst and cores draining too fast for players who switch characters. The metabolism timers were being created again on every character selection and stacked on top of each other; they now start only once per session, so depletion stays at the normal speed.
  • The HUD is now hidden on the character selection screen and automatically reappears when you spawn into the world.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version3.1

FX-Hud-Premium

fx-hud-premium

GitHub
  • When PVP is disabled, players can no longer attack other players while on horseback or inside a vehicle. Previously, only attacks on foot were blocked, leaving this as an exploit.
  • Fixed an issue where the hideHud / showHud exports were not working reliably. The softRefreshHud function was overriding active export states, causing the HUD to reappear unexpectedly. This has been corrected and exports now behave stably.
Updated files(3)
  • c/opensource.lua
  • ui/assets/main.js
  • fxmanifest.lua
version3.0.1

FX-Hud-Premium

fx-hud-premium

GitHub
  • Fixed an issue where players could fire weapons while on a horse or in a vehicle with PvP disabled.
  • Weapon drawing and aiming now work correctly in all states (on foot, horse, vehicle) when PvP is disabled.
  • Extended fire prevention to cover all vehicle types: horse, carriage, boat, draft vehicle, and passenger seat.
  • Added voice range proximity circle: a ground ring is now drawn when voice range changes, with configurable display time.
  • Voice range circle now supports per-range colors via Config.VoiceAndProximity.CircleRangeColors (separate color for each range level).
  • Added Config.VoiceAndProximity config block (ShowSpeakerIcon, VoiceRangeChangeUi, ShowRangeCircle, CircleShowTime, CircleRangeColors).
  • Fixed VORP inventory version detection failing for multi-part version strings (e.g. 4.0.1), which caused food and drink items to stop working.
  • Fixed RSG inventory item removal crash when item had no remainingUsage metadata.
Updated files(6)
  • c/opensource.lua
  • framework/frameworks.lua
  • config.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • ui/index.html
version2.9

FX-Hud-Premium

fx-hud-premium

GitHub
  • Core images (health/stamina etc.) no longer disappear permanently after hideHud/showHud cycles.
  • hideHud export is now persistent — internal threads (death, map, cinematic) can no longer override an external hideHud call. Call showHud() from the same script to restore it.
  • New export added: clearDirty() — clears all ped dirt, blood and damage decals, resets dirty stat to 0.
  • Bug fix: getStatus('armour') was incorrectly returning stress value instead of armour.
Updated files(4)
  • c/c.lua
  • ui/assets/main.js
  • EXPORTS.md
  • fxmanifest.lua
version2.8

FX-Hud-Premium

fx-hud-premium

GitHub
  • The errors identified in the portrayal of smoking among female and male characters have been corrected.
  • The error that occurred when resetting the menu to its default settings has been fixed.
  • The issue where cigar, pipe, and cigarette effects (goldCore etc.) were not applied after use has been fixed.
  • The issue where the HUD would sometimes disappear on its own has been fixed.
  • Config.Debug option added — when set to true, hideHud export calls are logged to the F8 console.
Updated files(4)
  • c folder / all files
  • ui/assets/main.js
  • consumables.lua (Config.Animations block only — see update notes)
  • config.lua / Add new line: Config.Debug = false — (see update notes)
version2.7

FX-Hud-Premium

fx-hud-premium

GitHub
  • Significant optimization has been achieved on both the client and server sides. VRAM cache values have been reduced. Latency has been minimized.
  • Translations from the HTML and JS files have been moved to config.lua. You can change them directly from there.
Updated files(5)
  • c folder all files
  • s folder(all files)
  • ui folder (all files)
  • framework folder
  • fxmanifest.lua
version2.6

FX-Hud-Premium

fx-hud-premium

GitHub
  • The issue of values not being saved correctly when exiting and re-entering the game has been fixed.
  • The issue of incorrect health and stamina loading has been fixed.
Updated files(4)
  • c/c.lua
  • c/opensource.lua
  • s folder(all files)
  • fxmanifest.lua
version2.5

FX-Hud-Premium

fx-hud-premium

GitHub
  • The issue of increased passenger stress levels while driving a train has been fixed. Only the driver will be affected.
  • The color and save issue in PvP after a restart has been fixed.
  • Update the pvp settings in fx_hud.sql.
Updated files(6)
  • c/c.lua
  • c/opensource.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • s folder(all files)
  • fxmanifest.lua
version2.4

FX-Hud-Premium

fx-hud-premium

GitHub
  • An animation effect has been added when equipping armor.
Updated files(3)
  • c folder(all files)
  • Update Config.ArmourSettings
  • fxmanifest.lua
version2.3

FX-Hud-Premium

fx-hud-premium

GitHub
  • Reported issues regarding Armor HUD and clothing have been fixed.
Updated files(4)
  • c folder(all files)
  • s folder(all files)
  • new Config.ArmourSettings
  • fxmanifest.lua
version2.2

FX-Hud-Premium

fx-hud-premium

GitHub
  • Armour HUD added. Check Discord for more details.
Updated files(10)
  • c folder(all files)
  • s folder(all files)
  • ui folder(all files)
  • Update sql check this fx_hud.sql
  • new armourHash
  • new Config.ArmourSettings
  • Config.InGameAdminHudLoadCommand
  • Config.CmdHudLoadAllPlayerCommand
  • config.lua update this/ Config.generateHudLayout / Config.currentHudColorData / Config.HideHuds
  • fxmanifest.lua
version2.1

FX-Hud-Premium

fx-hud-premium

GitHub
  • PvP HUD and PvP commands have been added. When you use the `/pvp` command, you can attack other players; when you use it again, you cannot attack them.
Updated files(7)
  • c folder(all files)
  • s folder(all files)
  • ui folder(all files)
  • new Config.UsePvpSystem
  • new Config.PvpCommand
  • config.lua update this/ Config.generateHudLayout / Config.currentHudColorData / Config.Locale / Config.HideHuds
  • fxmanifest.lua
version2.0

FX-Hud-Premium

fx-hud-premium

GitHub
  • The issue of hunger and thirst icons appearing too large has been fixed.
Updated files(2)
  • ui/assets/style.css
  • fxmanifest.lua
version1.9

FX-Hud-Premium

fx-hud-premium

GitHub
  • The bugs reported since the 1.8 update have been fixed.
  • The microphone icon has changed and a blinking animation has been added when speaking.
  • When you click the Change Position button, a grid will now appear in the background. This will allow you to create a more symmetrical layout.
  • The announcement feature has been added. For more information, check Discord.(Config.AnnounceCommand)
Updated files(4)
  • c folder(all files)
  • s folder(all files)
  • ui folder(all files)
  • fxmanifest.lua
version1.8

FX-Hud-Premium

fx-hud-premium

GitHub
  • The freezing issue with Hud's has been resolved..
  • The temperatureEffect feature has been added to consumables.lua. For example, drinking a coffee will warm you up for 10 seconds.
Updated files(6)
  • c/c.lua
  • c/opensource.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • ui/index.html
  • fxmanifest.lua
version1.7

FX-Hud-Premium

fx-hud-premium

GitHub
  • All reported bugs have been fixed. Important update please apply..
Updated files(8)
  • c/c.lua
  • c/opensource.lua
  • s/s.lua
  • s/opensource.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • framework/frameworks.lua
  • fxmanifest.lua
version1.6

FX-Hud-Premium

fx-hud-premium

GitHub
  • Fixed animation failed error..
Updated files(8)
  • c/c.lua
  • c/opensource.lua
  • s/s.lua
  • s/opensource.lua
  • consumables.lua all Config.Animations and Config.DoAnim
  • framework/frameworks.lua
  • config.lua new Locale (interaction_failed) and (cantuseitemwater)
  • fxmanifest.lua
version1.5

FX-Hud-Premium

fx-hud-premium

GitHub
  • The reported issues have been resolved.
  • When the value of a hud decreases, the + and - values will now display correctly.
  • Two new settings have been added to Consumables.lua (progressBarDuration and usageCooldown).
Updated files(8)
  • c/c.lua
  • c/opensource.lua
  • s/s.lua
  • ui/assets/main.js
  • consumables.lua
  • framework/frameworks.lua
  • config.lua new Locale (item_cooldown)
  • fxmanifest.lua
version1.4

FX-Hud-Premium

fx-hud-premium

GitHub
  • Support for 4k displays and other displays has arrived.
  • Reported bugs fixed
Updated files(2)
  • Update all files consumables.lua
  • config.lua
version1.3

FX-Hud-Premium

fx-hud-premium

GitHub
  • Resolution and css bugs fixed.
  • Clear all sql data and check the new config settings
  • New Config Setting added.
Updated files(2)
  • Update all files consumables.lua
  • config.lua
version1.2

FX-Hud-Premium

fx-hud-premium

GitHub
  • new images dynamically updated according to the value of hunger and thirst huds.
  • Reported bugs fixed
Updated files(1)
  • Update all files except config.lua and consumables.lua
version1.1

FX-Hud-Premium

fx-hud-premium

GitHub
  • Reported errors and color errors have been fixed.
Updated files(1)
  • Update all files except config.lua and consumables.lua

FX-Bwrework

fx-bwrework · 1 versions

Edit
version1.2

FX-Bwrework

latest

fx-bwrework

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

FX-Marketplace

fx-marketplace · 10 versions

Edit
version3.3

FX-Marketplace

latest

fx-marketplace

GitHub
  • Fixed a critical auction money exploit: outbidding a previous bidder could refund them twice (money returned and logged twice), duplicating cash/gold.
  • Auction refunds are now paid exactly once - instantly if the outbid player is online, or on rejoin if they are offline.
  • Fixed RSG: outbidding an online player could throw an error and skip the refund; the previous bidder is now refunded correctly.
  • Fixed RSG: pending offline refunds were never paid out on reconnect due to a wrong player-loaded event; the correct framework event is now used.
  • Fixed RSG: cancelling a listing failed to refund the current bidder when the seller's inventory was full; cancels now always refund the bidder and return the item (to the market warehouse if the inventory is full).
  • Added per-listing bid locking to close a rare double-refund race when two players outbid at the exact same moment.
  • Hardened VORP and RSG money helpers against edge-case errors when a player disconnects mid-transaction.
  • Verified and confirmed working on both RSG and VORP.
Updated files(4)
  • s/s.lua
  • framework/frameworks.lua
  • c/opensource.lua
  • fxmanifest.lua
version3.2.1

FX-Marketplace

fx-marketplace

GitHub
  • Added a new Config.UseGold option. Set it to false to prevent players from listing items with gold as the payment type.
  • When UseGold is disabled, the gold option is automatically hidden in the listing form.
  • Added a server-side check to block gold-based listings even if the UI is bypassed.
Updated files(4)
  • config.lua
  • c/c.lua
  • s/s.lua
  • ui/assets/main.js
version3.1

FX-Marketplace

fx-marketplace

GitHub
  • Fixed an issue where expired marketplace listings were not being automatically removed, which could block visibility of new items.
  • Added proper cleanup logic for expired marketplace entries to ensure database consistency.
  • Improved manual removal and cache reset handling for marketplace listings.
  • Resolved an issue where vorp-inventory images were not loading correctly.
  • Various minor fixes and performance improvements.
Updated files(5)
  • c/all files
  • s/all files
  • framework/frameworks.lua
  • ui/assets/main.js
  • fxmanifest.lua
version3.0

FX-Marketplace

fx-marketplace

GitHub
  • Issues with acquiring weapons and items, as well as other minor identified problems, have been fixed.
Updated files(5)
  • c/all files
  • s/all files
  • framework/frameworks.lua
  • ui/assets/main.js
  • fxmanifest.lua
version2.9

FX-Marketplace

fx-marketplace

GitHub
  • Metadata issues and the problem of metadata loss for products purchased at auction have been resolved.
Updated files(6)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • ui/assets/main.js
  • ui/assets/style.css
  • fxmanifest.lua
version2.8

FX-Marketplace

fx-marketplace

GitHub
  • Target compatibility has been added to interact with NPCs (ox_target, rsg-target..)
Updated files(3)
  • c/opensource.lua
  • config.lua add Setting Config.UseTarget
  • fxmanifest.lua
version2.7

FX-Marketplace

fx-marketplace

GitHub
  • The issue of items disappearing after purchase has been fixed.
  • The “Item not found in stash!” error has been fixed.
Updated files(6)
  • s folder
  • c folder
  • framework folder
  • ui/assets/main.js
  • fxmanifest.lua
  • config.lua / New Locale
version2.6

FX-Marketplace

fx-marketplace

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
Updated files(3)
  • s folder
  • config_server.lua / New File
  • fxmanifest.lua
version2.5

FX-Marketplace

fx-marketplace

GitHub
  • All reported bugs have been fixed.
  • Dupe issues fixed
Updated files(6)
  • s folder
  • c folder
  • framework folder
  • ui/assets/main.js
  • fxmanifest.lua
  • config.lua / New Locale
version2.4

FX-Marketplace

fx-marketplace

GitHub
  • All reported bugs have been fixed.
  • A new warehouse system is now in place. Problems such as item disappearance have been solved radically. The items you buy or buy from the auction will go to the market warehouse
  • now rsg and vorp will be compatible in a single script. Older versions will not be supported. Use the folder from Keymaster
  • You no longer need the fx_market_inventory sql, it is deprecated, you can delete it
Updated files(1)
  • The whole file structure has been updated. If you want to use this version without any problems, back up your folder and use the new folder without making any changes

FX-Scale

fx-scale · 6 versions

Edit
version1.5

FX-Scale

latest

fx-scale

GitHub
  • Fixed: Players joining the server could not see other players' correct scale.
  • Fixed: After death and revive, scale was resetting to default (1.0).
  • Fixed: Opening the menu while dead could break the script until rejoin.
  • Fixed: Scale preview in the menu now starts at the player's actual scale instead of default.
  • Feature: Command access now supports multiple groups. Example: groups = {"admin", "etc"}
Updated files(5)
  • c/opensource.lua
  • s/s.lua
  • c/functions.lua
  • ui/main.js
  • fxmanifest.lua
version1.4

FX-Scale

fx-scale

GitHub
  • Synchronization issues have been fixed. After the update, restart your server once for it to work properly.
Updated files(5)
  • c.lua
  • s.lua
  • config.lua Locale add en-tr-de
  • ui/style.css
  • fxmanifest.lua
version1.3

FX-Scale

fx-scale

GitHub
  • The issue of the pad you use to start the game extending and shrinking has been fixed..
Updated files(3)
  • c.lua
  • s.lua
  • fxmanifest.lua
version1.2

FX-Scale

fx-scale

GitHub
  • Added admin command support to open the scale menu dynamically.
  • Added server event support for opening the menu from external scripts.
Updated files(6)
  • c.lua
  • c/functions.lua
  • s.lua
  • s/opensource.lua
  • config.lua
  • fxmanifest.lua
version1.1

FX-Scale

fx-scale

GitHub
  • The issue with Ped constantly updating its scale has been fixed.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version1.0

FX-Scale

fx-scale

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Camping

fx-camping · 6 versions

Edit
version1.5

FX-Camping

latest

fx-camping

GitHub
  • Cleaned up the in-game console — client logs are now hidden unless Debug mode is enabled (server-side/error logs still go to the server console as before).
  • Fixed a console SQL error on VORP when removing a camp storage prop or a wagon.
  • Fixed losing the camp item when trying to place a camp inside or at the edge of a town — the item is now returned to you.
  • Optional: config_items.lua still has some unused 'grassRadius' lines that no longer do anything — you may remove them if you wish, but it's not required (your item settings are safe either way).
Updated files(5)
  • fxmanifest.lua
  • framework/frameworks.lua
  • client/main.lua
  • config_items.lua
  • client/camp.lua
version1.4

FX-Camping

fx-camping

GitHub
  • Fixed an issue on VORP where camps lost their zone, map blip and build/storage interactions after rejoining or restarting the server.
  • Fixed the Move Camp wagon not appearing (and causing an error) after a server restart.
  • Fixed a crash that could happen after placing more than two props in a camp.
  • Added a config option to enable/disable camp grass clearing and set its size.
  • Reduced console spam — extra logs now only show when Debug mode is enabled.
Updated files(5)
  • fxmanifest.lua
  • framework/frameworks.lua
  • config.lua
  • server/camp.lua
  • client/camp.lua
version1.3

FX-Camping

fx-camping

GitHub
  • Fixed an issue where items were not appearing in wagon storage after using Move Camp on RSG.
  • Fixed an issue where the wagon disappeared and caused an error when rejoining the server.
Updated files(4)
  • framework/frameworks.lua
  • server/camp.lua
  • client/camp.lua
  • fxmanifest.lua
version1.2

FX-Camping

fx-camping

GitHub
  • rsg-core bugs have been fixed.
Updated files(5)
  • fxmanifest.lua
  • framework/frameworks.lua
  • server files
  • client files
  • ui folder
version1.1

FX-Camping

fx-camping

GitHub
  • rsg-core bugs have been fixed.
Updated files(3)
  • fxmanifest.lua
  • framework/frameworks.lua
  • server files
version1.0

FX-Camping

fx-camping

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Fishing

fx-fishing · 11 versions

Edit
version3.4

FX-Fishing

latest

fx-fishing

GitHub
  • Fixed: the 'Use Bait' prompt could stay hidden until a resource restart when the rod left your hand (deep water, ragdoll, hands-up or other game mechanics).
  • Added: configurable 'Stop Fishing' keys (X / Z by default, see Config.CancelFishing) to drop the rod and cancel fishing at any time, including during the reeling minigame.
  • Added: fishing now auto-stops if the game's own mechanic reels the line back in (e.g. line over-tension) while the minigame is still open.
  • Fixed: the rod no longer looks baited before you actually apply bait (the default lure is cleared on equip).
  • New config options added (Config.Debug, Config.Keybinds, Config.CancelFishing) — please update config.lua.
  • New locale key added ('fishing_stopped') — add it to your Config.Locale translations if you use a custom language.
Updated files(4)
  • c/c.lua
  • config.lua
  • ui/index.js
  • fxmanifest.lua
version3.3

FX-Fishing

fx-fishing

GitHub
  • Fixed: Upgrading an enchanted fishing rod was giving an extra rod instead of replacing the old one.
  • Fixed: XP was not resetting to 0 after a successful rod upgrade.
  • Fixed: Old rods missing oltaID are now automatically migrated on first use without any XP loss.
Updated files(3)
  • s/s.lua
  • c/c.lua
  • fxmanifest.lua
version3.2

FX-Fishing

fx-fishing

GitHub
  • Issues with rod elevation have been resolved. Please use the latest version of the inventory.
  • The fishing issue in RSG has been fixed.
  • The minor errors that were reported have been corrected.
Updated files(2)
  • Update all files
  • fxmanifest.lua
version3.1

FX-Fishing

fx-fishing

GitHub
  • The 'You need to earn XP first' error in the upgrade menu has been fixed.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version3.0

FX-Fishing

fx-fishing

GitHub
  • The ability to disable rod upgrades and automatically level up rods has been added..
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Don't forget to delete the old Config.Webhook table from config.lua.
Updated files(5)
  • c/c.lua
  • s/s.lua
  • config_server.lua / New File
  • config.lua
  • fxmanifest.lua
version2.9

FX-Fishing

fx-fishing

GitHub
  • The issue of the rod not coming into your hand has been fixed.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version2.8

FX-Fishing

fx-fishing

GitHub
  • Fixed fishing line stuck in players' hands.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version2.7

FX-Fishing

fx-fishing

GitHub
  • The issue of rod duplication caused by transferring the number of rods used while fishing to another player has been fixed.
Updated files(5)
  • c/c.lua
  • c/opensource.lua
  • s/s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version2.6

FX-Fishing

fx-fishing

GitHub
  • Fixed fishing rod duplication issue.
Updated files(4)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version2.5

FX-Fishing

fx-fishing

GitHub
  • Fixed fishing rod duplication issue.
Updated files(4)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • fxmanifest.lua
version2.4

FX-Fishing

fx-fishing

GitHub
  • Fixed fishing rod duplication issue.
Updated files(3)
  • c/c.lua
  • framework/frameworks.lua
  • fxmanifest.lua

FX-Graverobbery

fx-graverobbery · 3 versions

Edit
version1.3

FX-Graverobbery

latest

fx-graverobbery

GitHub
  • Fixed a crash that caused the script to stop working entirely when the digging animation started on RSG framework servers.
  • Fixed a bug that allowed starting a second robbery while one was already in progress.
Updated files(5)
  • framework/framework.lua
  • c/c.lua
  • s/s.lua
  • s/opensource.lua
  • fxmanifest.lua
version1.2

FX-Graverobbery

fx-graverobbery

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
  • The reported errors have been corrected.
  • An ActiveJobDistance query has been added for each robbery
Updated files(7)
  • s folder
  • c folder
  • versionchecker.lua
  • framework folder
  • config.lua new Setting ActiveJobDistance
  • config_server.lua / New File
  • fxmanifest.lua
version1.0

FX-Graverobbery

fx-graverobbery

GitHub
  • All reported bugs have been fixed.
  • Please use this version
Updated files(3)
  • c folder
  • s folder
  • fxmanifest.lua

FX-Worker

fx-worker · 14 versions

Edit
version2.0

FX-Worker

latest

fx-worker

GitHub
  • Added Config.SpawnWorkerNpcs — if false, worker NPCs are not spawned client-side while working
  • Added Config.GlobalNpc — if false, each player only sees their own worker NPCs and has independent zone slots (recommended for 150+ player servers to solve OneSync 32-entity limit)
Updated files(4)
  • config.lua added New Settings Config.SpawnWorkerNpcs / Config.GlobalNpc
  • s/s.lua
  • c/c.lua
  • fxmanifest.lua
version1.9

FX-Worker

fx-worker

GitHub
  • Fixed: Completed sales paying out money again on every restart
  • Fixed: Client crash when worker job is missing from Config.Jobs
  • Fixed: RSG FXGetPlayerByCharid wrong variable (src -> source)
  • Fixed: consumeFood crash when player data is not found
  • Fixed: sellWorker sale UID collision on tables with holes
  • Fixed: generateWorker crash when Config.Jobs is empty
  • Fixed: Server crash on restore if worker's job was removed from config
  • Fixed: SQL loader crashing on NULL row data
Updated files(3)
  • s/s.lua
  • c/c.lua
  • framework/frameworks.lua
version1.8

FX-Worker

fx-worker

GitHub
  • The issue where workers would get stuck after a restart or fail to return once the timer expired has been fixed.
Updated files(2)
  • s fils
  • fxmanifest.lua
version1.7

FX-Worker

fx-worker

GitHub
  • The issue causing worker data to be deleted due to the latest update has been resolved.
  • The Config.UseTarget property has been added.
Updated files(6)
  • s fils
  • c files
  • framework/frameworks.lua
  • config.lua added New Settings Config.UseSql / Config.UseTarget
  • config.lua new Locale interaction_market / interaction_stash
  • fxmanifest.lua
version1.6

FX-Worker

fx-worker

GitHub
  • The issue of the blip not appearing on workers' uniforms has been fixed.
Updated files(4)
  • s/s.lua
  • c/c.lua
  • config.lua added New Settings Config.DevCommand / Config.OpenMyWorkersMenu
  • fxmanifest.lua
version1.5

FX-Worker

fx-worker

GitHub
  • A profession check has been added when sending a worker to a job, so players who have left a profession will no longer be able to use profession workers.
  • The issue where the blip of workers was visible to another player when you sent a worker to work has been fixed.
  • The `requiredCharid` property has been added to `Config.Jobs`. See the original `config.lua` file for an example.
Updated files(4)
  • s/s.lua
  • c/c.lua
  • config.lua added New Settings Config.Jobs/requiredCharid
  • fxmanifest.lua
version1.4

FX-Worker

fx-worker

GitHub
  • When you send a worker to a job, if you recall them, the blip was not being deleted. Now it is deleted.
Updated files(2)
  • s/s.lua
  • fxmanifest.lua
version1.3

FX-Worker

fx-worker

GitHub
  • Market blip bug fixed.
  • Fixed job error in purchasing
Updated files(3)
  • c/c.lua
  • s/s.lua
  • fxmanifest.lua
version1.23

FX-Worker

fx-worker

GitHub
  • A blip feature has been added for workers you send to jobs.
Updated files(3)
  • c/c.lua
  • s/s.lua
  • fxmanifest.lua
version1.22

FX-Worker

fx-worker

GitHub
  • Fixed worker not being deleted when a player sells a worker
Updated files(2)
  • fxmanifest.lua
  • s folder
version1.21

FX-Worker

fx-worker

GitHub
  • Fixed bug in Reward Multiplier (IMPORTANT)
  • When updating this script, do not update your data folder because all your data/ is stored there.
Updated files(2)
  • fxmanifest.lua
  • s folder
version1.2

FX-Worker

fx-worker

GitHub
  • Item limit feature added to the warehouse system
  • When updating this script, do not update your data folder because all your data/ is stored there.
Updated files(5)
  • fxmanifest.lua
  • s folder
  • c folder
  • ui folder
  • config.lua
version1.1

FX-Worker

fx-worker

GitHub
  • Added the ability to set the maximum number of workers you can buy (Config.MaximumWorkerCount)
  • Added work requirement feature to buy workers. For example, to buy a miner worker you need to have a miney job (requiredJobs)
Updated files(5)
  • fxmanifest.lua
  • framework folder
  • s folder
  • c folder
  • config.lua
version1.0

FX-Worker

fx-worker

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

FX-Interactions

fx-interactions · 9 versions

Edit
version1.8

FX-Interactions

latest

fx-interactions

GitHub
  • Wall bypass exploit has been fixed. Players can no longer select objects behind walls to teleport into restricted areas via sit animations.
  • Wall detection (raycast) is now performed before any interaction animation starts.
  • The interaction prompt is no longer shown for objects blocked by walls.
  • New locale key 'interaction_wall_blocked' added (EN / TR / DE).
Updated files(4)
  • fxmanifest.lua
  • c/c.lua
  • c/functions.lua
  • config.lua / New Locale Key: interaction_wall_blocked
version1.7

FX-Interactions

fx-interactions

GitHub
  • While in animation mode, you can now open the menu again and change the animation.
Updated files(3)
  • c folder
  • config.lua / Config.Prompts
  • fxmanifest.lua
version1.6

FX-Interactions

fx-interactions

GitHub
  • The issue of the ground going underground, caused by the latest update, has been fixed.
Updated files(2)
  • c folder
  • fxmanifest.lua
version1.5

FX-Interactions

fx-interactions

GitHub
  • Issues caused by bathroom interactions have been fixed.
  • Bathroom interactions are both prompt and target-oriented.
Updated files(7)
  • fxmanifest.lua
  • c folder
  • s folder
  • framework folder
  • ui/main.js
  • config_props.lua
  • config_animations.lua
version1.4

FX-Interactions

fx-interactions

GitHub
  • All reported errors have been fixed.
  • The feature allowing two people to sleep in one bed has been fixed.
Updated files(6)
  • fxmanifest.lua
  • c/c.lua
  • c/functions.lua
  • config.lua All Config
  • config_props.lua
  • config_animations.lua
version1.3

FX-Interactions

fx-interactions

GitHub
  • All reported errors have been fixed.
  • When you sit down, a prompt will appear to cancel.
  • When you cancel the animation using another key, distance control and animation control will now be performed, and you will not be able to teleport.
  • The Config.DisableControls table has been added. You can now specify which keys you cannot press while seated.
  • A feature allowing two people to sit on all benches has been added.
Updated files(7)
  • fxmanifest.lua
  • c/c.lua
  • c/functions.lua
  • config.lua New Setting Config.DisableControls
  • config.lua New Setting Config.Prompts
  • config_props.lua
  • config_animations.lua
version1.2

FX-Interactions

fx-interactions

GitHub
  • All reported errors have been fixed.
  • For the smoothest experience, set the Config.UseTarget system to true and use one of the target scripts.
  • config.lua has been completely updated. Please use the latest config.lua.
Updated files(5)
  • fxmanifest.lua
  • c/c.lua
  • c/functions.lua
  • config.lua All Settings
  • config_props.lua
version1.1

FX-Interactions

fx-interactions

GitHub
  • All reported errors have been corrected.
  • Issues with the prompt and target systems have been fixed. ox_target / pc_interaction is compatible.
  • config.lua has been completely updated. Please use the latest config.lua.
Updated files(4)
  • framework/frameworks.lua
  • fxmanifest.lua
  • c/c.lua
  • config.lua
version1.0

FX-Interactions

fx-interactions

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Storerobbery

fx-storerobbery · 5 versions

Edit
version2.3

FX-Storerobbery

latest

fx-storerobbery

GitHub
  • Fixed a bug where the progress bar continued even after the player walked away from the safe during a robbery.
  • The robbery is now automatically cancelled and the server state is properly reset when the player leaves the safe area.
Updated files(3)
  • c/c.lua
  • config.lua
  • fxmanifest.lua
version2.2

FX-Storerobbery

fx-storerobbery

GitHub
  • A custom progress bar has been added upon request.
  • A feature to set the time for committing a robbery has been added.
  • The money collection and animations have been improved.
  • The issue where some users saw values like 9.5999999 in the payment section has been fixed.
  • I guarantee you won't find another script that works this smoothly in-store and has an anti-cheat feature that lets you rob with other players at the same time. Enjoy using it...
Updated files(1)
  • Update all files. Future updates will only be file-focused. The script has been fully upgraded to the recommended version. You can use it without any issues.
version2.1

FX-Storerobbery

fx-storerobbery

GitHub
  • All bugs reported after the release of 2.0 have been fixed. Everything will now work smoothly, and the dupe issue has been prevented.
Updated files(3)
  • c folder
  • s folder
  • fxmanifest.lua
version2.0

FX-Storerobbery

fx-storerobbery

GitHub
  • The Fixitfy Store Heist scenario has been completely re-coded. The full fix and oneysnc version is now uploaded to keymaster.
  • Delete the old version you have and download and edit the new file. Do not transfer any code from the old file to the new file. This is a completely new script.
Updated files(1)
  • All files (New Script)
version1.3

FX-Storerobbery

fx-storerobbery

GitHub
  • Fixed drawtext not showing when promptOnly = false. Update coords in Config.RobberyStores
Updated files(2)
  • c/c.lua
  • fxmanifest.lua

FX-Goldsearch

fx-goldsearch · 7 versions

Edit
version2.5

FX-Goldsearch

latest

fx-goldsearch

GitHub
  • Added durability system to gold tables - tables take damage on each water fill
  • Added repair system - use Config.RepairItems to repair broken tables with hammer animation
  • Durability is saved to item metadata on table removal and restored on placement
  • Prompt title now shows water % and durability % with dynamic color (green/yellow/orange/red)
  • Added Config.Prompts system - all keybinds and hold times configurable from config.lua
  • Fixed water indicator stuck at 100% after updateTables refresh
  • Fixed water and durability resetting to 0 on script restart
  • Fixed BlacklistTowns bypass via preview prop - zone and town checks now run at placement confirmation
  • Fixed FXGetItemCount returning false for metadata items in VORP (no_item false positive)
  • Fixed async repair item check race condition for VORP framework
  • Added /detachtable command to remove stuck placement props
  • Added Config.DurabilityMultiplier - damage per water fill
  • Added Config.RepairItems - items required to repair table
Updated files(3)
  • config.lua / Added Config.Prompts, Config.DurabilityMultiplier, Config.RepairItems / Updated promptitle locale / Added repair locales
  • c folder / Durability prompt colors, new setupPrompt system, repair animation, placement prop cleanup
  • s folder / Durability tracking, repair event, VORP item check fix, metadata on table removal
version2.4

FX-Goldsearch

fx-goldsearch

GitHub
  • New features have been added. Added Config.PlaceAllMap - Config.Rewards - Config.BlacklistTowns settings in config
Updated files(5)
  • c folder
  • s folder
  • config.lua / Added Config.PlaceAllMap - Config.Rewards - Config.BlacklistTowns settings in config
  • Added New Locale -townerror-
  • fxmanifest.lua
version2.3

FX-Goldsearch

fx-goldsearch

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
  • The issue of players being left with buckets has been fixed.
Updated files(3)
  • c folder
  • s folder
  • fxmanifest.lua
version2.2

FX-Goldsearch

fx-goldsearch

GitHub
  • The issue of not working when Config.UseTarget is set to true has been fixed.
Updated files(3)
  • c folder
  • s folder
  • fxmanifest.lua
version2.1

FX-Goldsearch

fx-goldsearch

GitHub
  • All reported errors have been fixed.
  • Config.Locale has been updated.
Updated files(6)
  • c folder
  • s folder
  • framework folder
  • config.lua
  • fxmanifest.lua
  • versionchecker.lua
version2.0

FX-Goldsearch

fx-goldsearch

GitHub
  • The FX-Goldsearch script has been completely revamped. Table records will no longer be stored in SQL; instead, they will be saved in a more optimized and trouble-free JSON file. This is the latest recommended version. Support for older versions will no longer be provided.
  • Delete the old folder and the old fx_goldsearch SQL file. Download the latest folder and make changes using the new config.
  • All reported errors have been fixed. All reported slot spam issues for Rsg have been fixed.
  • All created tables will now be stored in the spawnProp.json file.
  • I added the custom progress bar found only in Fixitfy scripts to this script as well.
Updated files(1)
  • Delete the old folder and the old SQL file; you won't need the SQL file anymore. Use the new fx-goldsearch folder directly.
version1.5

FX-Goldsearch

fx-goldsearch

GitHub
  • All reported bugs have been fixed.
  • Please use this version
Updated files(4)
  • c folder
  • s folder
  • config.lua
  • versionchecker.lua

FX-Pedmenu

fx-pedmenu · 7 versions

Edit
version1.6

FX-Pedmenu

latest

fx-pedmenu

GitHub
  • The issue of displaying 'name by name' in ped requests has been fixed. It will now display 'first name last name'.
  • Players whose ped requests have been approved by the admin will now be able to access their ped request instantly in their menu.
  • All text in HTML and JS has been moved to Config.Locale
  • Improvements have been made to the style.css file for all screens.
Updated files(7)
  • s folder
  • c folder
  • ui/assets/main.js
  • ui/assets/style.css
  • ui/assets/index.html
  • config.lua / Config.Locale
  • fxmanifest.lua
version1.5

FX-Pedmenu

fx-pedmenu

GitHub
  • The spam bug in the reload function when using Ped has been fixed.
  • A progress bar was added when reloading.
Updated files(7)
  • s folder
  • c folder
  • ui/assets/main.js
  • ui/assets/style.css
  • ui/assets/index.html
  • ui/assets/img/reload.png (new file)
  • fxmanifest.lua
version1.4

FX-Pedmenu

fx-pedmenu

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
Updated files(4)
  • s folder
  • config.lua delete webhook settings
  • config_server.lua / New File
  • fxmanifest.lua
version1.3

FX-Pedmenu

fx-pedmenu

GitHub
  • The entire ped list has been updated. All known peds have been added to peds.lua.
  • You will now be able to see how many peds are in the category on the main menu.
Updated files(4)
  • ui/assets/style.css
  • ui/assets/main.js
  • peds.lua
  • fxmanifest.lua
version1.2

FX-Pedmenu

fx-pedmenu

GitHub
  • The problem of stillbirth during ped change has been resolved.
Updated files(2)
  • c/c.lua
  • fxmanifest.lua
version1.1

FX-Pedmenu

fx-pedmenu

GitHub
  • The issue of other players seeing previews of ped's has been fixed.
Updated files(1)
  • c/c.lua
version1.0

FX-Pedmenu

fx-pedmenu

GitHub
  • Update Recommended Version
Updated files(1)
  • All Files

FX-Sdsupremecourt

fx-sdsupremecourt · 1 versions

Edit
version1.0

FX-Sdsupremecourt

latest

fx-sdsupremecourt

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

FX-Hookah

fx-hookah · 1 versions

Edit
version1.0

FX-Hookah

latest

fx-hookah

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Inventorydesign

fx-inventorydesign · 8 versions

Edit
version1.8

FX-Inventorydesign

latest

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.5 on github.
Updated files(1)
  • All files
version1.7

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.4 on github.
Updated files(1)
  • All files
version1.6

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.3 on github.
Updated files(1)
  • All files
version1.5

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.2 on github.
Updated files(1)
  • All files
version1.4

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.1 on github.
Updated files(1)
  • All files
version1.3

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.1 on github.
Updated files(1)
  • All files
version1.2

FX-Inventorydesign

fx-inventorydesign

GitHub
  • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.0 on github.
Updated files(1)
  • All files
version1.1

FX-Inventorydesign

fx-inventorydesign

GitHub
  • Fixed the issue of giving an item to another player
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • html folder

FX-Storagebox

fx-storagebox · 1 versions

Edit
version1.0

FX-Storagebox

latest

fx-storagebox

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Npcalert

fx-npcalert · 1 versions

Edit
version1.0

FX-Npcalert

latest

fx-npcalert

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Banking

fx-banking · 1 versions

Edit
version1.0

FX-Banking

latest

fx-banking

GitHub
  • Bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Bwpolice

fx-bwpolice · 1 versions

Edit
version1.0

FX-Bwpolice

latest

fx-bwpolice

GitHub
  • Update Recommended Version
Updated files(4)
  • stream folder
  • config.lua
  • fxmanifest.lua
  • versionchecker.lua

FX-Channel

fx-channel · 2 versions

Edit
version2.0

FX-Channel

latest

fx-channel

GitHub
  • All reported bugs have been fixed.
  • Please use this version
Updated files(4)
  • c folder
  • s folder
  • config.lua
  • versionchecker.lua
version1.0

FX-Channel

fx-channel

GitHub
  • All reported bugs have been fixed.
  • Please use this version
Updated files(4)
  • c folder
  • s folder
  • config.lua
  • versionchecker.lua

FX-Combatlog

fx-combatlog · 4 versions

Edit
version1.4

FX-Combatlog

latest

fx-combatlog

GitHub
  • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
  • Remove the old webhook code from config.lua
Updated files(4)
  • s folder
  • config.lua delete webhook settings
  • config_server.lua / New File
  • fxmanifest.lua
version1.3

FX-Combatlog

fx-combatlog

GitHub
  • The reported errors have been fixed.
  • Add config Config.RestartLoadDevCommand
Updated files(1)
  • Delete the old file. Download the new one.
version1.2

FX-Combatlog

fx-combatlog

GitHub
  • The reported errors in the Vorp framework have been fixed. Please check the Vorp installation file again and reinstall the latest version. Everything has been reorganized..
  • Update the LoadPlayerComponents function again. Check the vorp-setup file.
Updated files(1)
  • Delete the old file. Download the new one.
version1.1

FX-Combatlog

fx-combatlog

GitHub
  • All reported bugs have been fixed.
  • Please use this version
Updated files(1)
  • Delete the old file. Download the new one.

FX-Ganghoods

fx-ganghoods · 2 versions

Edit
version1.1

FX-Ganghoods

latest

fx-ganghoods

GitHub
  • Added item requirement feature for doors..
Updated files(1)
  • All files and config.lua
version1.0

FX-Ganghoods

fx-ganghoods

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Guarmabungalows

fx-guarmabungalows · 1 versions

Edit
version1.0

FX-Guarmabungalows

latest

fx-guarmabungalows

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Guarmatp

fx-guarmatp · 2 versions

Edit
version1.1

FX-Guarmatp

latest

fx-guarmatp

GitHub
  • Added: requiredItem option for locations (if enabled, payment is skipped and item requirement is validated).
  • Added: Optional item removal on travel when requiredItem.removeItem = true.
  • UI: If requiredItem is set, the menu now shows a ticket icon and required item label instead of money.
Updated files(6)
  • fxmanifest.lua
  • config.lua
  • s folder
  • c folder
  • framework folder
  • ui folder all files
version1.0

FX-Guarmatp

fx-guarmatp

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Hud

fx-hud · 7 versions

Edit
version3.8

FX-Hud

latest

fx-hud

GitHub
  • Recharge Feature added. New Config.RechargeHuds
  • New code added that refills the player's stamina while swimming.
  • The Animation Failed issue experienced by some customers has been resolved.
Updated files(7)
  • fxmanifest.lua
  • c folder
  • s folder
  • consumables.lua all Config.Animations
  • consumables.lua change Config.DoAnim
  • config.lua New Config.RechargeHuds
  • config.lua New Locale cantuseitemwater
version3.7

FX-Hud

fx-hud

GitHub
  • The issue with the HideHuds setting not working properly has been resolved
  • The appearance of the Huds has been changed to the SVG system. They will now look smoother and higher quality
  • Reported bugs have been fixed.
Updated files(5)
  • fxmanifest.lua
  • c folder
  • s folder
  • ui folder
  • Update the entire folder; new files have been added and important changes have been made.
version3.6

FX-Hud

fx-hud

GitHub
  • Added dirty,stress,alcohol,temp and onesync huds in Config.HideHuds
  • returnedItem property will now work if UsageLimit is 1 or decreases to 1
Updated files(6)
  • fxmanifest.lua
  • c/c.lua
  • s/s.lua
  • ui/index.html
  • ui/assets/main.js
  • ui/assets/style.css
version3.5

FX-Hud

fx-hud

GitHub
  • Added a configuration to config.lua that allows you to hide cash, gold, level, playerid and time
Updated files(4)
  • fxmanifest.lua
  • c/c.lua
  • config.lua new Config.HideHuds
  • ui/assets/main.js
version3.4

FX-Hud

fx-hud

GitHub
  • Fixed an issue with saving player data. Players will no longer be able to use exploits like health regeneration
Updated files(3)
  • fxmanifest.lua
  • c folder
  • s folder
version3.3

FX-Hud

fx-hud

GitHub
  • Fixed bugs related to item usages. All animations have been updated. This is an important update, please apply it completely.
Updated files(7)
  • fxmanifest.lua
  • c folder
  • s folder
  • Update consumables.lua/(Config.Animations and Config.DoAnim)
  • framework/frameworks.lua
  • versionchecker.lua
  • config.lua new Locale animationinprogress
version3.2

FX-Hud

fx-hud

GitHub
  • Fixed an issue when using the usageLimit property for RSGV2. When you set an item to usageLimit = 2, that item should be set to unique = true, in rsg-core/shared/items.lua.
Updated files(5)
  • fxmanifest.lua
  • s/s.lua
  • framework/frameworks.lua
  • versionchecker.lua
  • config.lua new Locale notuniqueItem

FX-Love

fx-love · 2 versions

Edit
version1.5

FX-Love

latest

fx-love

GitHub
  • Fixed an issue where the target player would fall underground when accepting an animation request.
  • Fixed the target player completely disappearing into the ground on high-latency servers.
  • The target player's movement is now properly stopped before the animation begins, resulting in more stable animation positioning.
Updated files(1)
  • c/c.lua
version1.4

FX-Love

fx-love

GitHub
  • The issue of falling through the ground when interacting with a player has been fixed.
Updated files(4)
  • fxmanifest.lua
  • versionchecker.lua
  • c folder
  • s folder

FX-Moonshinelabs

fx-moonshinelabs · 1 versions

Edit
version1.0

FX-Moonshinelabs

latest

fx-moonshinelabs

GitHub
  • Bla bla bla
Updated files(2)
  • c/c.lua
  • fxmanifest.lua

FX-Nightclub

fx-nightclub · 4 versions

Edit
version1.3

FX-Nightclub

latest

fx-nightclub

GitHub
  • Fixed a bug that caused a script error when entering a private room.
  • Fixed an issue where the screen would go black and stay that way after entering a private room.
  • Fixed a bug that prevented the /dancers command from working correctly for certain jobs.
  • Improved overall stability of the private room system.
Updated files(3)
  • framework/frameworks.lua
  • s/s.lua
  • c/c.lua
version1.2

FX-Nightclub

fx-nightclub

GitHub
  • Issues arising after the last update have been resolved
Updated files(5)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • config.lua/Config.ForceShowLoop
  • fxmanifest.lua
version1.1

FX-Nightclub

fx-nightclub

GitHub
  • A coordinate setting feature has been added so that you can set the dancers' stage. You can set it to any location on the map.
  • An option to set the game time or VPS time for show times has been added.
  • Automatic show loop feature added
Updated files(8)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • ui/assets/style.css
  • ui/assets/main.js
  • config.lua
  • versionchecker.lua
  • fxmanifest.lua
version1.0

FX-Nightclub

fx-nightclub

GitHub
  • Bla bla bla
Updated files(2)
  • c/c.lua
  • fxmanifest.lua

FX-Prophouse

fx-prophouse · 1 versions

Edit
version1.0

FX-Prophouse

latest

fx-prophouse

GitHub
  • All reported bugs have been fixed.
Updated files(1)
  • fxmanifest.lua

FX-Prophouse2

fx-prophouse2 · 1 versions

Edit
version1.0

FX-Prophouse2

latest

fx-prophouse2

GitHub
  • Bla bla bla..
Updated files(1)
  • fxmanifest.lua

FX-Radialmenu

fx-radialmenu · 2 versions

Edit
version1.3

FX-Radialmenu

latest

fx-radialmenu

GitHub
  • Fixed bug in robbery operations. For VORP and RSG
Updated files(3)
  • fxmanifest.lua
  • client folder
  • server folder
version1.2

FX-Radialmenu

fx-radialmenu

GitHub
  • Fixed money issues in duel betting
  • New: Transition to automatic Framework detection system
Updated files(6)
  • fxmanifest.lua
  • events.lua
  • change framework folder
  • s/lua
  • versionchecker.lua
  • config.lua change Notify Function

FX-Rhodessheriff

fx-rhodessheriff · 1 versions

Edit
version1.0

FX-Rhodessheriff

latest

fx-rhodessheriff

GitHub
  • Update Recommended Version
Updated files(1)
  • fxmanifest.lua

FX-Sbsheriff

fx-sbsheriff · 2 versions

Edit
version1.1

FX-Sbsheriff

latest

fx-sbsheriff

GitHub
  • Flickering rocks issue fixed
  • Fixed a few collision fixed
  • Grass that spoiled the appearance of the map was removed
Updated files(1)
  • Delete the old folder and use the new folder
version1.1

FX-Sbsheriff

fx-sbsheriff

GitHub
  • Fixed all bugs on F8
Updated files(1)
  • fxmanifest.lua

FX-Sdcityhall

fx-sdcityhall · 1 versions

Edit
version1.0

FX-Sdcityhall

latest

fx-sdcityhall

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

FX-Stash

fx-stash · 2 versions

Edit
version2.4

FX-Stash

latest

fx-stash

GitHub
  • New features added for vorp_inventory
  • limitedItems and limitedWeapons features added
  • In config.lua, if you set whitelistItems or whitelistWeapons to true, you cannot place any items other than those listed in the limitedItems and limitedWeapons tables in the stash. In short, it is a whitelist item system.
Updated files(5)
  • c foldera
  • s folder
  • framework/frameworks.lua
  • config.lua
  • fxmanifest.lua
version2.3

FX-Stash

fx-stash

GitHub
  • Update Recommended Version
  • The reported dupe transaction on withdrawal was blocked.
  • Fixed bugs reported for rsgv2. It is currently working smoothly with v1 and v2
  • New Locale dupeWarning
Updated files(6)
  • c/c.lua
  • s/s.lua
  • framework/frameworks.lua
  • config.lua
  • fxmanifest.lua
  • versionchecker.lua

FX-Tobaccoclub

fx-tobaccoclub · 1 versions

Edit
version1.0

FX-Tobaccoclub

latest

fx-tobaccoclub

GitHub
  • All reported bugs have been fixed.
Updated files(1)
  • fxmanifest.lua

FX-Trade

fx-trade · 1 versions

Edit
version1.5

FX-Trade

latest

fx-trade

GitHub
  • All reported bugs have been fixed.
  • One file will now be used for all frameworks
  • This is the recommended version. Previous versions will not be supported
Updated files(7)
  • s folder
  • c folder
  • framework folder
  • ui folder
  • config.lua
  • versionchecker.lua
  • fxmanifest.lua

FX-Valentinesheriff

fx-valentinesheriff · 1 versions

Edit
version1.0

FX-Valentinesheriff

latest

fx-valentinesheriff

GitHub
  • Bla bla bla
  • Fixed all bugs on F8
Updated files(2)
  • fxmanifest.lua
  • ui folder

ELMAN — С неба (feat. TRIDA) (Official Audio) [7bZFYu41fsw]

С неба

0:000:00