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//fx-weapondamage
fx-weapondamageWeapondamage

overview

Server-authoritative weapon damage tuning panel with live test bench for FiveM

FX-WEAPONDAMAGE is a combat tuning workstation for FiveM that lets you configure per-weapon body damage, headshot multipliers, camera shake, weapon bans and a global pistol whip toggle from a single server-authoritative panel.

The live test bench spawns a dummy with real player vitals (200 health, 100 armour) and shows you HITS TO KILL for each weapon before you commit changes. A telemetry overlay tracks last hit, accuracy, shots, hits, DPS, total damage and zone split in real time. Arrow keys let you nudge Body, Headshot and Camera Shake values while the dummy is still standing, with instant local preview.

  • 01Per-weapon tuning of body damage, headshot multiplier and camera shake
  • 02Live test bench with dummy carrying real player vitals (200 health, 100 armour)
  • 03HITS TO KILL readout per weapon, with and without armour
  • 04Quick-tune overlay with arrow keys while dummy stands
  • 05Live telemetry: last hit, accuracy, shots, hits, DPS, total damage, zone split

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  • 06Draft model with revision-based conflict detection prevents admin overwrites
  • 07Weapon bans that unequip and block firing without deleting inventory items
  • 08Global pistol whip toggle blocking melee while pistol or SMG equipped
  • 09Optional block on GTA's instant headshot kill
  • 10Three access methods: ACE permission, framework group/job/gang, identifier allow list
  • 11Per-player rate limits on save, fetch and test weapon requests
  • 12Optional Discord webhook audit log for every save
  • 13Auto-detects QBCore, Qbox, ESX or Standalone
  • 14Auto-detects inventory across six supported resources
  • 15Built-in 125-weapon GTA catalog, works with no inventory
  • 16143 weapon images included with automatic fallback
  • Supported Frameworks

    • QBCore
    • Qbox
    • ESX
    • Standalone

    Test Bench Features

    • Dummy carries real player vitals: 200 health, 100 armour
    • Armour absorbs first, exactly as it does for a player
    • Automatic dummy refill the moment a shot would have been lethal
    • HITS TO KILL readout per weapon, with and without armour
    • Live telemetry overlay: last hit, accuracy, shots and hits, DPS, total damage, zone split
    • Quick-tune overlay with arrow keys to adjust weapon while dummy stands
    • Instant local preview while dragging a slider, batched to one write per 60 ms
    • Transient test weapon with 200 rounds, never an inventory item

    Server Validation and Safety

    • Test weapon requests validated server-side: permission, rate limit, catalog membership, ban state
    • Draft model: nothing reaches the server until Save & Sync
    • Revision-based conflict detection prevents two admins from overwriting each other
    • Failed save keeps your draft in the panel
    • Every value range-checked on the server; out-of-range payloads rejected, not clamped silently
    • Per-player rate limits on save, fetch and test weapon requests

    Weapon Management

    • Per-weapon tuning of body damage, headshot multiplier and camera shake
    • Weapon bans that unequip and block firing; inventory items are never deleted
    • Ban always asks for confirmation; re-enable does not
    • Global pistol whip toggle blocking melee while pistol or SMG equipped
    • Optional block on GTA's instant headshot kill so your multiplier decides lethality

    Access Control

    • Three independent access methods: ACE permission, framework group/job/gang, identifier allow list
    • Optional Discord webhook audit log for every save

    Framework and Inventory Support

    • Auto-detected framework: QBCore, Qbox, ESX or Standalone
    • Auto-detected inventory across six supported resources, with a template for anything else
    • Built-in 125-weapon GTA catalog so the panel works with no inventory at all

    Performance and Rendering

    • Adaptive damage watcher: 150 ms idle polling, per-frame only in combat
    • Virtualized list rendering for large weapon catalogs

    Assets and Localization

    • 143 weapon images included, with automatic fallback for clones and add-ons
    • Three languages included: English, Türkçe, Български, with English fallback for missing keys

    Storage and Configuration

    • No SQL, no items, no database table to create
    • Readable JSON persistence, schema-versioned, with rotating backups and corrupt-store recovery
    • Config, locales and custom adapters outside escrow: fully editable after purchase
    • Self-hosted fonts and scripts, no CDN and no build step

    Support

    24/7 technical support included.

    FiveMQBCoreESX

    FX-Weapondamage

    FX-WEAPONDAMAGE is a combat tuning workstation for FiveM.

    Free

    Returning customers save 5–25%.

    Own €92 of our products for a personal 5% code, up to 25% at Legend.

    Sign in to see your code→
    • Delivered to your Cfx Keymaster
    • New versions arrive there too
    • Support on Discord
    version
    1.0.1
    updated
    11 days ago
    frameworks
    QBCore, ESX
    resource
    fx-weapondamage
    ChangelogLatest 1.0.1→SupportAsk us on Discord↗

    latest release

    v1.0.1
    • Fixed the damage adjustment issue — the values set in the panel now apply correctly in game.
    • Replace every file in the resource folder for this update.
    store
    fivem
    All FiveM products →
    Full changelog →