FX-SCALE

Advanced player identity and scale editing system for RedM with NPC shops, command system, and dynamic event-based usage.

3 min read·Last updated Jun 03, 2026
On this page (17)
  1. 1📏 FX-SCALE
  2. 1.1📦 Installation
  3. 1.2⚙️ Basic Settings
  4. 1.3🌐 Locale System
  5. 1.4🎯 Command System
  6. 1.5🧍 NPC Shop System
  7. 1.6🎯 Prompt System
  8. 1.7⚙️ Mode Settings
  9. 1.8🔄 Dynamic Mode (Command & Event)
  10. 1.9🧠 Features
  11. 1.10🔐 Security System
  12. 1.11🎯 HUD Integration
  13. 1.12🔔 Notification System
  14. 1.13🌐 Server Config
  15. 1.14⚠️ Important Notes
  16. 1.15🚨 Common Issues
  17. 1.16🏁 Summary

#📏 FX-SCALE

Advanced player identity and scale editing system for RedM with NPC shops, command system, and dynamic event-based usage.


#📦 Installation

bashensure fx-scale
  • Place the script inside your resources folder
  • Add ensure fx-scale to your server.cfg
  • Restart your server

#⚙️ Basic Settings

luaConfig.Debug = false
Config.Language = "en"
  • Debug → enable/disable debug mode
  • Language → system language

#🌐 Locale System

luaConfig.Locale = {
  ["en"] = {
    ["errorFirstname"] = "...",
  }
}
  • Multi-language support
  • Includes EN / TR / DE
  • Fully customizable messages

#🎯 Command System

luaConfig.Command = {
  Enable = true,
  CommandName = "editplayer"
}
  • Opens edit menu via command
  • Example → /editplayer

luagroups = {"admin","mod"}
  • Restricts command usage
  • Leave empty → everyone can use

luaparams = {
  { name = "id", type = "number" }
}
  • Allows targeting other players
  • /editplayer 12

luascaleLimit = { min = 0.50, max = 1.35 }
  • Defines allowed player scale range
  • Prevents extreme values

luamoney = {
  changename = { cash = 1 },
  changescale = { cash = 1 }
}
  • Defines price for changes
  • Supports cash and gold

#🧍 NPC Shop System

luaConfig.Coords = {
  [1] = {
    npcCoord = vector4(...)
  }
}
  • Defines NPC shop locations
  • Player interacts with NPC to open menu

luapedCoords = {
  mainPed = vector4(...),
  clonePed = vector4(...)
}
  • Main ped → player position
  • Clone ped → preview model

luacamera = {
  coords = vector3(...),
  rotation = vector3(...),
  fov = 60.0
}
  • Static camera for editing
  • Focuses on player and clone

#🎯 Prompt System

luaConfig.Prompts = {
  ["change"] = {
    Label = "EDIT PLAYER"
  }
}
  • Interaction prompt for NPC
  • Hold key to open menu

#⚙️ Mode Settings

luaConfig.UseTarget = false
Config.UseCoords = true
  • UseTarget → use target system
  • UseCoords → use NPC locations

#🔄 Dynamic Mode (Command & Event)

luaTriggerEvent("fx-scale:server:forceOpenMenu", source)
  • Opens menu without NPC
  • Works from any script
  • Uses player current position

  • No teleport required
  • Clone ped spawns next to player
  • Camera auto-adjusts
  • Works with admin tools

#🧠 Features

textName Change
Scale Change
NPC System
Command System
Event System
  • Change firstname & lastname
  • Adjust player height (scale)
  • Supports multiple usage methods

#🔐 Security System

textServer-side validation
Session tracking
  • All actions validated server-side
  • Prevents exploit attempts
  • Secure session system

#🎯 HUD Integration

luaConfig.HideHud = function()
Config.ShowHud = function()
  • Hides HUD during menu
  • Compatible with fx-hud

#🔔 Notification System

luaNotify({
  text = "Success"
})
  • Supports VORP / RSG / REDEMRP
  • Handles server & client notifications

#🌐 Server Config

luaSV_Config.Webhook = {
  url = ""
}
  • Discord webhook system
  • Logs player actions

#⚠️ Important Notes

  • Scale limits must be configured
  • NPC coords must be valid
  • Command permissions must be set
  • Prices must match economy
  • Target system optional

#🚨 Common Issues

  • Menu not opening → command disabled
  • NPC not working → wrong coords
  • Scale not changing → limit issue
  • Name not saving → validation failed
  • Camera broken → wrong camera config

#🏁 Summary

FX-SCALE provides:

  • Player identity editing
  • Scale (height) system
  • NPC-based shops
  • Command-based usage
  • Event-based integration
  • Secure server validation

© Fixitfy Development

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