️ FX-LOVE
Advanced interaction system for RedM allowing players to perform synced couple animations such as hug, kiss, sit, and more with request/accept mechanics and ful
3 min read·Last updated Jun 03, 2026
On this page (21)
- 1❤️ FX-LOVE
- 2📦 INSTALLATION
- 3⚙️ BASIC CONFIG
- 4🎮 INTERACTION SYSTEM
- 5🧠 REQUEST SYSTEM
- 6🚫 INTERACTION LIMIT SYSTEM
- 7👮 JOB RESTRICTION SYSTEM
- 8🧍 NPC SYSTEM
- 9🎬 ANIMATION SYSTEM
- 10🪑 CHAIR / BED REQUIREMENT
- 11🎯 POSITION SYSTEM
- 12🎭 ANIMATION TYPES
- 13🎯 COMMAND SYSTEM
- 14🎒 CLOTHING SYSTEM
- 15💊 EFFECT SYSTEM
- 16🧍 PROP REQUIREMENT LIST
- 17🚫 PED RESTRICTION SYSTEM
- 18🔔 NOTIFY SYSTEM
- 19⚠️ IMPORTANT NOTES
- 20🚨 COMMON MISTAKES
- 21🏁 SUMMARY
#❤️ FX-LOVE
Advanced interaction system for RedM allowing players to perform synced couple animations such as hug, kiss, sit, and more with request/accept mechanics and full framework compatibility.
#📦 INSTALLATION
bashensure fx-love
- Place the script inside
resources/fx-love - Add
ensure fx-loveto yourserver.cfg - Restart your server
#⚙️ BASIC CONFIG
luaConfig.Language = "en"
Config.OpenMenuCommand = "love"
Config.AcceptRequest = "accept"
- Language → system language
- OpenMenuCommand → command to open love menu
- AcceptRequest → command to accept animation
#🎮 INTERACTION SYSTEM
luaConfig.Distance = 5
Config.RequestTime = 30000
- Distance → max player interaction range
- RequestTime → how long request stays active
- Prevents spam and abuse
#🧠 REQUEST SYSTEM
luaConfig.AcceptRequest = "accept"
- Target player must accept request
- Prevents forced animations
- Shows notification with request message
#🚫 INTERACTION LIMIT SYSTEM
luaConfig.CanInteract = function(src)
- Blocks interaction in restricted zones
- Prevents usage in specific areas
- Fully customizable
#👮 JOB RESTRICTION SYSTEM
luaConfig.OpenMenuJobRequired = false
- false → everyone can use
- table → restrict by job
- Example → sheriff / doctor only
#🧍 NPC SYSTEM
luaConfig.NPCInteraction = true
- Enables NPC-based interaction
- Optional feature
- Can be disabled
#🎬 ANIMATION SYSTEM
luaConfig.Animations = {
["hug"] = {
label = "Hug",
}
}
- Defines all synced animations
- player → initiator animation
- target → receiver animation
- Supports position offsets
#🪑 CHAIR / BED REQUIREMENT
luanededChair = { ... }
nededBeds = { ... }
- Some animations require props
- Example → chair or bed
- Prevents animation misuse
#🎯 POSITION SYSTEM
luaposX = 0.05
posY = 0.40
posZ = 0.0
rotZ = 180.0
- Controls player alignment
- Ensures synced animation
- Fully customizable
#🎭 ANIMATION TYPES
lua["kiss"]
["hug"]
["slap"]
["sit"]
- Multiple interaction types available
- Includes romantic, social, and fun animations
- Expandable system
#🎯 COMMAND SYSTEM
bash/love
/accept
- /love → opens interaction menu
- /accept → accepts animation request
#🎒 CLOTHING SYSTEM
luaConfig.UnDress = function()
Config.Dress = function()
- Controls clothing behavior
- Can remove / restore outfit
- Fully customizable
#💊 EFFECT SYSTEM
luaConfig.FinishAnimaiton = function()
- Executes after animation ends
- Example → reduce stress
- Can trigger custom effects
#🧍 PROP REQUIREMENT LIST
luaConfig.Beds = { ... }
Config.ChairList = { ... }
- Defines usable props
- Required for certain animations
- Must match map props
#🚫 PED RESTRICTION SYSTEM
luaConfig.BlackListPedTypes = {
["6"] = "PED_TYPE_COP",
}
- Prevents interaction with certain ped types
- Example → police / animals
- Improves realism
#🔔 NOTIFY SYSTEM
luaNotify({
text = "Request Sent",
type = "info"
})
- Framework-based notification system
- Supports VORP / RSG / REDEMRP
#⚠️ IMPORTANT NOTES
- Players must be close to interact
- Target must accept request
- Some animations require props
- Blacklisted ped types cannot interact
- Distance must be configured properly
#🚨 COMMON MISTAKES
- Animation not starting → target didn’t accept
- Players too far → distance too high
- Animation broken → wrong offsets
- Menu not opening → wrong command
- Chair/bed required → no prop nearby
#🏁 SUMMARY
FX-LOVE provides:
- Synced player interaction system
- Request / accept animation system
- Multiple animation types
- Prop-based interaction system
- Full framework compatibility
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