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الدفع عبر Tebex · التسليم عبر Cfx Keymaster

changelog · 50 scripts · 272 releases

Every release, script by script.

The full version history of each script, read from the GitHub repositories the in-game update check uses. Most recently updated first.

RedM repository on GitHub↗FiveM repository on GitHub↗
All90RedM50FiveM40

50 scripts

  • FX-Hud | Premiumv3.7
  • FX-Petsv3.2
  • FX-Campingv1.6
  • FX-Nightclubv1.4.1
  • FX-MoonshineV2v2.6.1
  • FX-Ganghood2v1.1
  • FX-Pedmenuv1.8
  • FX-Craftv4.3
  • FX-Doorlockv1.5
  • FX-Hookahv1.1
  • FX-Workerv2.2
  • FX-Accessoriesv1.2
  • FX-Kingdomcastlev1.0
  • FX-Storev3.5.1
  • FX-Pausemenuv1.4.2
  • FX-Notebookv4.0
  • FX-Propmedievaltentv1.0
  • FX-Bwreworkv1.2
  • FX-Marketplacev3.3
  • FX-Scalev1.5
  • FX-Fishingv3.4
  • FX-Graverobberyv1.3
  • FX-Bankingv1.0
  • FX-Bwpolicev1.0
  • FX-Channelv2.0
  • FX-Combatlogv1.4
  • FX-Ganghoodsv1.1
  • FX-Goldsearchv2.5
  • FX-Guarmabungalowsv1.0
  • FX-Guarmatpv1.1
  • FX-Hudv3.8
  • FX-Interactionsv2.0
  • FX-Inventorydesignv1.8
  • FX-Lovev1.5
  • FX-Lumberjackv1.0.0
  • FX-Moonshinelabsv1.0
  • FX-Npcalertv1.0
  • FX-Prophousev1.0
  • FX-Prophouse2v1.0
  • FX-Radialmenuv1.3
  • FX-Rhodessheriffv1.0
  • FX-Sbsheriffv1.1
  • FX-Sdcityhallv1.0
  • FX-Sdsupremecourtv1.0
  • FX-Stashv2.4
  • FX-Storageboxv1.0
  • FX-Storerobberyv2.3
  • FX-Tobaccoclubv1.0
  • FX-Tradev1.5
  • FX-Valentinesheriffv1.0

FX-Hud | Premium

RedM

fx-hud-premium · 27 releases · updated 2 weeks ago

Product page →View on GitHub ↗
  1. v3.7latest
    • A consumable can give back more than one item again. Every way of writing returnedItems works, no changes needed.
    • If there is no room for what an item gives back, the item is not used and stays in the inventory.
    • Moving or dropping an item during its animation no longer gives unlimited uses.
    • Disconnecting during an animation no longer loses the item.
    • Armour above 100 no longer drops to 100 after a relog.
    • The map or death screen no longer undoes a hideHud call from another script.
    • The voice range circle on pma-voice and SaltyChat now matches the real range.
    • /hudmenu: size slider, HUDS / STATS buttons, slider values and DEFAULT SETTINGS fixed.
    • New in /hudmenu: opacity, multi select, logo hide / size / opacity, smaller icons, compass stays visible.
    • New: roleplay focus (Config.RoleplayFocus) fades the HUD when the character stands still.
    • New: auto pack (Config.HudAutoPack), hidden gauges leave no gap.

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · framework/frameworks.lua · config.lua (optional: new Config.RoleplayFocus, Config.HudAutoPack, Config.ShowCompassInHudMenu, Config.HudOpacity) · consumables.lua (comments only) · fxmanifest.lua · versionchecker.lua · ui/index.html · ui/assets/main.js · ui/assets/style.css · EXPORTS.md

  2. v3.6
    • Added a bladder system. Drinks fill a new bladder gauge and /pee empties it, with separate animations for men and women that players around you can see. Holding it too long costs stress and health, and at 100% the character gets sick and can die (canDie = false turns that off). Everything is in Config.HudSettings.Bladder, quick recipes in SETUP-BLADDER.md.
    • The bladder gauge, the progress bar and the bladder full warning can be moved and coloured in /hudmenu like every other HUD element.
    • Item exploit fixed: dropping a food, drink or medicine while its animation played still gave you the effect. The server now takes the item before the animation starts and gives it back if the animation fails.
    • One beer made you fully drunk. Beer alcohol is now 15 and sobering starts as soon as there is any alcohol (new ResetAlcohol values), so you sober up on your own over time.
    • Cigarette with a lighter now works on RSG.
    • pma-voice 7.x: the voice range was dead because the setup page was outdated. No pma-voice file edit is needed any more - if you pasted the old code into pma-voice, remove it. The HUD also reads your voice range on spawn. See SETUP-PMA&SALTY.md.
    • All commands are now listed in one table, Config.Commands, where you can rename them.
    • New bladder exports for other scripts: getStatus("bladder"), setStatus("bladder", value) and forcePee(). See EXPORTS.md.

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · framework/frameworks.lua · config.lua new Config.Commands / new Config.HudSettings.Bladder / new Locale (bladderready, bladderurge, bladderfull, bladdercritical, peenotneeded, peeblocked, peedone, peeprogress, peestop, bladderalert, peecancelled, consumeFailed, hud_bladder, hud_progress, hud_bladder_alert) / new colours (#bladder-core, #bladder-meter, #progress-fill, #progressbar-img, #bladder-alert-icon, #bladder-alert-text) / updated generateHudLayout and Config.HideHuds (bladder) / updated ResetAlcohol values · consumables.lua (beer Alcohol = 15, new Config.AnimationTimeoutMs) · fx_hud.sql (new bladder column, added automatically on start) · ui/index.html · ui/assets/main.js · ui/assets/style.css · ui/assets/img/bladdertoilet.png (new file) · ui/assets/img/bladdericon.png (new file) · SETUP-BLADDER.md (new file) · SETUP-PMA&SALTY.md (rewritten for pma-voice 7.x) · EXPORTS.md · EXPORTS-FILTERS.md · fxmanifest.lua

  3. v3.5
    • YACA voice support has been fixed. The microphone HUD now follows your voice range - it used to stay stuck at the same level no matter which range you picked.
    • Voice ranges are now read straight from YACA, so the HUD adapts on its own however many ranges your server has. No extra setup needed.
    • The voice range circle on the ground now matches your real voice range and gets a different color for each range.
    • The microphone HUD now also reacts to radio, megaphone and a muted microphone.
    • Added a pulse effect when you change your voice range. It works with YACA, pma-voice and SaltyChat.
    • New filter system: other scripts can now decide whether a player is allowed to use a food, drink or medicine item. See EXPORTS-FILTERS.md for examples.
    • YACA users: open yaca-voice/config/shared.json5 and set voiceRange.markerColor.enabled to false, otherwise YACA draws a second green circle on top of the HUD one. See SETUP-YACA.md.

    Files changed: c/c.lua · s/s.lua · ui/assets/main.js · config.lua new Config.YacaResourceName / new Config.FilterSystem and Config.FilterNotify / updated Config.VoiceAndProximity (MinCircleRadius, ShowRangePulse, ShowRadioState, ShowMegaphoneState, ShowSoundMuteState) / new Locale (cantUseItemNow) · EXPORTS.md · EXPORTS-FILTERS.md (new file) · SETUP-YACA.md (new file) · fxmanifest.lua

Show 24 older releasesHide older releasesv1.1–v3.4
  1. v3.4
    • Added a server logo feature. Enable it in Config.ServerLogo using a local image or a URL, then position it in-game with the /hudmenu drag system — the position is saved per character just like any other HUD element.
    • The drunk system has been reworked. The drunk walk and screen effect now start when the alcohol gauge reaches 50% and continue without any interruption until it drops below 25%. All levels are configurable.
    • Drunk walking now has two stages: a light sway at lower alcohol levels and a heavy stagger at high levels.
    • Added a vomiting system. Above 75% alcohol the player receives a warning and may vomit by chance. Vomiting does not lock the character — you can keep walking — and it lowers alcohol, hunger and thirst (all configurable).
    • Drinks no longer apply their own instant drunk effects; drunkenness is now fully controlled by the alcohol gauge.
    • New export forceVomit() and event fx-hud:client:vomit so other scripts can trigger vomiting (for example spoiled food).

    Files changed: c/c.lua · c/opensource.lua · ui/index.html · ui/assets/main.js · ui/assets/style.css · config.lua new Config.ServerLogo / updated Config.HudSettings.Alcohol (effectStartValue, effectStopValue, drunkWalkHeavy, drunkWalkLight, Vomit block, ResetAlcohol values) / new Locale (vomitwarning) · consumables.lua (all drinks: SetPedDrunkness and ScreenEffect set to false) · fxmanifest.lua

  2. v3.3
    • The item return system has been completely reworked. Every consumable now has its own returnedItems table with an on/off switch, so you can decide per item whether using it gives an item back (for example, an empty bottle after drinking water).
    • Added a return chance: use returnChance to set the % chance an item is returned (100 = always, 0 = never).
    • Added a break chance: set a brokenItem with brokenChance and brokenCount so a returned item can sometimes come back broken (for example, a broken glass) instead of the normal one.
    • When an item is returned, a notification now shows what you used and what you received, with colored item names. It can be turned off per item with notify = false.

    Files changed: consumables.lua (all items - new returnedItems table) · s/s.lua · framework/frameworks.lua · config.lua new Locale (returnedItemNotify and returnedBrokenNotify) · fxmanifest.lua

  3. v3.2
    • Fixed players sometimes spawning with low or half health. The HUD was accidentally saving temporary values from the character selection / loading screen to the database, so on your next spawn you could load in injured. Stats are now only saved while you are actually in-game.
    • Fixed hunger, thirst and cores draining too fast for players who switch characters. The metabolism timers were being created again on every character selection and stacked on top of each other; they now start only once per session, so depletion stays at the normal speed.
    • The HUD is now hidden on the character selection screen and automatically reappears when you spawn into the world.

    Files changed: c/c.lua · fxmanifest.lua

  4. v3.1
    • When PVP is disabled, players can no longer attack other players while on horseback or inside a vehicle. Previously, only attacks on foot were blocked, leaving this as an exploit.
    • Fixed an issue where the hideHud / showHud exports were not working reliably. The softRefreshHud function was overriding active export states, causing the HUD to reappear unexpectedly. This has been corrected and exports now behave stably.

    Files changed: c/opensource.lua · ui/assets/main.js · fxmanifest.lua

  5. v3.0.1
    • Fixed an issue where players could fire weapons while on a horse or in a vehicle with PvP disabled.
    • Weapon drawing and aiming now work correctly in all states (on foot, horse, vehicle) when PvP is disabled.
    • Extended fire prevention to cover all vehicle types: horse, carriage, boat, draft vehicle, and passenger seat.
    • Added voice range proximity circle: a ground ring is now drawn when voice range changes, with configurable display time.
    • Voice range circle now supports per-range colors via Config.VoiceAndProximity.CircleRangeColors (separate color for each range level).
    • Added Config.VoiceAndProximity config block (ShowSpeakerIcon, VoiceRangeChangeUi, ShowRangeCircle, CircleShowTime, CircleRangeColors).
    • Fixed VORP inventory version detection failing for multi-part version strings (e.g. 4.0.1), which caused food and drink items to stop working.
    • Fixed RSG inventory item removal crash when item had no remainingUsage metadata.

    Files changed: c/opensource.lua · framework/frameworks.lua · config.lua · ui/assets/main.js · ui/assets/style.css · ui/index.html

  6. v2.9
    • Core images (health/stamina etc.) no longer disappear permanently after hideHud/showHud cycles.
    • hideHud export is now persistent — internal threads (death, map, cinematic) can no longer override an external hideHud call. Call showHud() from the same script to restore it.
    • New export added: clearDirty() — clears all ped dirt, blood and damage decals, resets dirty stat to 0.
    • Bug fix: getStatus('armour') was incorrectly returning stress value instead of armour.

    Files changed: c/c.lua · ui/assets/main.js · EXPORTS.md · fxmanifest.lua

  7. v2.8
    • The errors identified in the portrayal of smoking among female and male characters have been corrected.
    • The error that occurred when resetting the menu to its default settings has been fixed.
    • The issue where cigar, pipe, and cigarette effects (goldCore etc.) were not applied after use has been fixed.
    • The issue where the HUD would sometimes disappear on its own has been fixed.
    • Config.Debug option added — when set to true, hideHud export calls are logged to the F8 console.

    Files changed: c folder / all files · ui/assets/main.js · consumables.lua (Config.Animations block only — see update notes) · config.lua / Add new line: Config.Debug = false — (see update notes)

  8. v2.7
    • Significant optimization has been achieved on both the client and server sides. VRAM cache values have been reduced. Latency has been minimized.
    • Translations from the HTML and JS files have been moved to config.lua. You can change them directly from there.

    Files changed: c folder all files · s folder(all files) · ui folder (all files) · framework folder · fxmanifest.lua

  9. v2.6
    • The issue of values not being saved correctly when exiting and re-entering the game has been fixed.
    • The issue of incorrect health and stamina loading has been fixed.

    Files changed: c/c.lua · c/opensource.lua · s folder(all files) · fxmanifest.lua

  10. v2.5
    • The issue of increased passenger stress levels while driving a train has been fixed. Only the driver will be affected.
    • The color and save issue in PvP after a restart has been fixed.
    • Update the pvp settings in fx_hud.sql.

    Files changed: c/c.lua · c/opensource.lua · ui/assets/main.js · ui/assets/style.css · s folder(all files) · fxmanifest.lua

  11. v2.4
    • An animation effect has been added when equipping armor.

    Files changed: c folder(all files) · Update Config.ArmourSettings · fxmanifest.lua

  12. v2.3
    • Reported issues regarding Armor HUD and clothing have been fixed.

    Files changed: c folder(all files) · s folder(all files) · new Config.ArmourSettings · fxmanifest.lua

  13. v2.2
    • Armour HUD added. Check Discord for more details.

    Files changed: c folder(all files) · s folder(all files) · ui folder(all files) · Update sql check this fx_hud.sql · new armourHash · new Config.ArmourSettings · Config.InGameAdminHudLoadCommand · Config.CmdHudLoadAllPlayerCommand · config.lua update this/ Config.generateHudLayout / Config.currentHudColorData / Config.HideHuds · fxmanifest.lua

  14. v2.1
    • PvP HUD and PvP commands have been added. When you use the `/pvp` command, you can attack other players; when you use it again, you cannot attack them.

    Files changed: c folder(all files) · s folder(all files) · ui folder(all files) · new Config.UsePvpSystem · new Config.PvpCommand · config.lua update this/ Config.generateHudLayout / Config.currentHudColorData / Config.Locale / Config.HideHuds · fxmanifest.lua

  15. v2.0
    • The issue of hunger and thirst icons appearing too large has been fixed.

    Files changed: ui/assets/style.css · fxmanifest.lua

  16. v1.9
    • The bugs reported since the 1.8 update have been fixed.
    • The microphone icon has changed and a blinking animation has been added when speaking.
    • When you click the Change Position button, a grid will now appear in the background. This will allow you to create a more symmetrical layout.
    • The announcement feature has been added. For more information, check Discord.(Config.AnnounceCommand)

    Files changed: c folder(all files) · s folder(all files) · ui folder(all files) · fxmanifest.lua

  17. v1.8
    • The freezing issue with Hud's has been resolved..
    • The temperatureEffect feature has been added to consumables.lua. For example, drinking a coffee will warm you up for 10 seconds.

    Files changed: c/c.lua · c/opensource.lua · ui/assets/main.js · ui/assets/style.css · ui/index.html · fxmanifest.lua

  18. v1.7
    • All reported bugs have been fixed. Important update please apply..

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · s/opensource.lua · ui/assets/main.js · ui/assets/style.css · framework/frameworks.lua · fxmanifest.lua

  19. v1.6
    • Fixed animation failed error..

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · s/opensource.lua · consumables.lua all Config.Animations and Config.DoAnim · framework/frameworks.lua · config.lua new Locale (interaction_failed) and (cantuseitemwater) · fxmanifest.lua

  20. v1.5
    • The reported issues have been resolved.
    • When the value of a hud decreases, the + and - values will now display correctly.
    • Two new settings have been added to Consumables.lua (progressBarDuration and usageCooldown).

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · ui/assets/main.js · consumables.lua · framework/frameworks.lua · config.lua new Locale (item_cooldown) · fxmanifest.lua

  21. v1.4
    • Support for 4k displays and other displays has arrived.
    • Reported bugs fixed

    Files changed: Update all files consumables.lua · config.lua

  22. v1.3
    • Resolution and css bugs fixed.
    • Clear all sql data and check the new config settings
    • New Config Setting added.

    Files changed: Update all files consumables.lua · config.lua

  23. v1.2
    • new images dynamically updated according to the value of hunger and thirst huds.
    • Reported bugs fixed

    Files changed: Update all files except config.lua and consumables.lua

  24. v1.1
    • Reported errors and color errors have been fixed.

    Files changed: Update all files except config.lua and consumables.lua

FX-Pets

RedM

fx-pets · 18 releases · updated 2 weeks ago

Product page →View on GitHub ↗
  1. v3.2latest
    • Feeding notifications now show the item's display name instead of its technical name.
    • Fixed pet commands breaking for pets that have no command settings (legendary wolf, human, raccoon).
    • Pets that cannot attack now show a message telling the owner, instead of looking frozen.
    • Fixed a rare freeze when a pet animation failed to load.
    • Added the missing Turkish translation for the no-group message.
    • New locale key: petcannotattack.

    Files changed: c/c.lua · s/s.lua · locales.lua · fxmanifest.lua

  2. v3.1
    • [FIXED] Pets now attack the moment you command them, instead of freezing in place or reacting late.
    • [FIXED] Putting a second pet into a pet box no longer deletes the pet that was already inside.
    • [FIXED] A pet that is already inside a box can no longer be placed in a second box (this could duplicate pets).
    • [FIXED] Birds now land on your shoulder reliably instead of getting stuck next to you.
    • [FIXED] All of your pets can now be summoned at the same time, even when they share the same name.
    • [FIXED] Pets with the same name no longer share each other's hunger, thirst and health.
    • [FIXED] When a pet dies of old age, only that pet is removed — previously every pet sharing its name was deleted.

    Files changed: c/c.lua · s/s.lua · s/opensource.lua · ui/main.js · locales.lua / New locale key (petboxfull) · fxmanifest.lua

  3. v3.0
    • [NEW] Pet shops now have a preview mode — inspect the animal from every angle before buying (a key guide is shown at the bottom right).
    • [NEW] Pet shops now have a skin changer — pick the variation you want and buy it.
    • [NEW] New Mirror behaviors for ground birds (chicken).
    • [FIXED] Ground birds (chicken etc) no longer sink underground.
    • [FIXED] Shop interface layout issues fixed.

    Files changed: c/c.lua · s/s.lua · ui/all files · locales.lua / New locale key (changeskin) · config.lua / New settings: groundBird block inside Config.Mirror (lines ~166-172) · config_pets.lua / New per-animal flag: groundBird = true (see a_c_chicken_01) · fxmanifest.lua

Show 15 older releasesHide older releasesv1.7–v2.9
  1. v2.9
    • [FIXED] Fixed pets dying again within seconds after being revived. Hunger and thirst are now correctly refilled to 100 when a pet is revived, so you no longer lose your pet before you can feed it.
    • [FIXED] Fixed revived pets losing their refilled hunger/thirst (and sometimes being marked as dead again) after the player disconnected and reconnected.

    Files changed: c/c.lua · s/s.lua · fxmanifest.lua

  2. v2.8.2
    • [FIXED] The pet now attacks the exact target you marked with the Attack prompt, instead of drifting onto the nearest nearby ped (for example a bystander in a camp or group).
    • [FIXED] Attacking a distant target no longer bugs out. The pet now runs up to the target first and then engages, instead of standing still because it was too far away to start combat.
    • [ADDED] After you cancel an attack (or the target dies) while the pet is far away, it now runs back to within a few metres of you and then resumes following normally, instead of slowly walking / stalling back from a distance.
    • [FIXED] Cancelling an attack now works reliably while Mirror mode is ON. Previously, if you were still shooting, Mirror would instantly re-attack so the cancel didn't stick and the on-screen prompts could disappear until the target died.

    Files changed: c/c.lua · fxmanifest.lua

  3. v2.8.1
    • [FIXED] Your pet now returns to following you automatically after you cancel an attack. Previously it could just stand still, forcing you to manually turn follow off and on again.
    • [FIXED] The 'Attack Pet' prompt now also appears on free-aim, not only when you lock on to a target.
    • [CHANGED] The Attack / Cancel-Attack key is now configurable and no longer fixed to R (which clashed with weapon reload). The default key is now F. You can set your own key with Config.Mirror.attack.key in config.lua.
    • [CLEANUP] Removed leftover debug messages that the Mirror feature was printing to the console.

    Files changed: c/c.lua · config.lua / Config.Mirror.attack now has a 'key' option (default F). Set your attack key here. · fxmanifest.lua

  4. v2.8
    • [FIXED] Fixed an issue where preview animals in the pet shop would fall underground.
    • [FIXED] Fixed baby pet spawning 1 unit below the configured Z coordinate.
    • [FIXED] Fixed pet attacking non-targeted NPCs, players, and especially its own owner during combat. Relationship groups are now isolated per attack and restored on cancel.
    • [FIXED] Fixed pet failing to return to follow mode after an attack ended.
    • [CHANGED] config.lua has been split into three separate files for easier maintenance. Move Config.Pets to config_pets.lua, Config.Markets and Config.PetMarket to config_shop.lua, Config.Animations, Config.RightClickShortCut and Config.PetCommands to config_animations.lua, then remove those tables from the old config.lua.
    • [CHANGED] All system notification texts have been moved to locales.lua. Language can be set via Config.Language as 'en' or 'tr'.
    • [CHANGED] Attack system rewritten from scratch. Issuing the attack command again cancels it immediately. Attack also auto-cancels when the target dies or distance limits are exceeded.
    • [NEW] New animations added for ground pets and bird-type pets. Birds now play a reaction animation when the player looks at them.
    • [NEW] config_pets.lua — All per-animal properties (scale, attack capability, aging, etc.) are now managed in this file.
    • [NEW] config_shop.lua — Shop locations, NPCs, and product lists are now managed in this file.
    • [NEW] config_animations.lua — Animation lists, right-click shortcuts, and pet commands are now managed in this file.
    • [NEW] locales.lua — All system messages are now centrally managed in this file.
    • [NEW] Mirror Mode — Your pet responds to your in-game actions in real time. Crouching makes your pet sit. Looking at your pet triggers a beg animation. Activate via the Mirror option in the right-click menu or toggle with Config.Mirror.
    • [NEW] Mirror Mode — Attack behavior for combat-capable pets: if Mirror Mode is active and you shoot at a target, your pet automatically attacks that target. Shooting again or issuing the cancel command stops the attack and returns the pet to follow.
    • [NEW] Mirror Mode — Bird orbit behavior: if Mirror Mode is active and you aim at a locked target, bird-type pets will orbit around that target at a 4m radius and 3m height.
    • [NEW] Mirror Mode — Bird shoulder perch: when Mirror Mode is active, press J to have your bird land on your shoulder. The bird follows player movement, lifts off when the player aims, and returns to the shoulder afterward. The original carry/pickup feature for birds is still available and has not been removed.
    • [NEW] Attack Watchdog System — The attack state is monitored in the background. If the pet moves more than 60m from its owner or 35m from the target, the attack is automatically cancelled and the pet returns to follow.
    • [NEW] Steam Access Lock (Config.LockedPetsBySteam) — Restrict specific pet models to whitelisted Steam IDs only.
    • [NEW] Unique Pet Name Enforcement (Config.EnforceUniquePetNames) — When enabled, no two pets on the server can share the same name.
    • [NEW] Theme System (Config.Themes) — Light and Dark theme support added to the UI. Fully customizable via CSS variables.

    Files changed: config_pets.lua / NEW FILE — Move the Config.Pets table from your old config.lua into this file. · config_shop.lua / NEW FILE — Move the Config.Markets and Config.PetMarket tables from your old config.lua into this file. · config_animations.lua / NEW FILE — Move Config.Animations, Config.RightClickShortCut and Config.PetCommands tables from your old config.lua into this file. · locales.lua / NEW FILE · config.lua / After migrating the tables above, replace with the new config.lua. · c/c.lua · c/opensource.lua · s/s.lua · s/opensource.lua · framework/frameworks.lua · fxmanifest.lua

  5. v2.7
    • Fixed an issue where purchased pet previews appeared underground in the shop.
    • Fixed shop NPCs sometimes disappearing or not appearing when multiple shop locations are configured.
    • Fixed shop NPCs not respawning correctly after the game engine removed them in the background.
    • Shop NPCs now appear faster when approaching a store location.
    • Improved ground placement accuracy for shop NPCs.

    Files changed: c/c.lua · c/opensource.lua

  6. v2.6
    • The issue of a pet dying again after you revive and recall it has been fixed.

    Files changed: c/all files · s/all files · fxmanifest.lua

  7. v2.5
    • The -Reliable network event overflow- issue that occurred after the last update has been fixed.

    Files changed: c/all files · s/all files · fxmanifest.lua

  8. v2.4
    • The issue with recording hunger and thirst has been fixed.
    • The Config.PetStatSettings setting has been improved. Please update it.

    Files changed: c/all files · s/all files · ui/main.js · config.lua / New Settings Config.PetStatSyncIntervalMS · config.lua / update Config.PetStatSettings · fxmanifest.lua

  9. v2.3
    • The attack function of the pet has been fixed. You can now cancel an attack when you tell a pet to attack. If the targeted pet dies, your pet will continue to follow you and will not attack.
    • The bug in the animation and commands has been fixed.
    • The reported errors have been corrected.

    Files changed: c/all files · s/all files · ui/main.js · config.lua / New Locales · config.lua / update Config.RightClickShortCut · fxmanifest.lua

  10. v2.2
    • Fixed the health indicator issue in the prompt.
    • Pet health is now saved (including hunger and thirst).
    • Updated the revive item system.
    • Added revive/heal/go home actions to the right-click interaction.

    Files changed: c/all files · s/all files · config.lua / New Locales (logRevive, logHeal, pethealed, petrevived) · config.lua / update Config.RightClickShortCut · config.lua / new Settings Config.PetStatSettings · fxmanifest.lua

  11. v2.1
    • If you move away from your pet quickly and it cannot reach you, it will be automatically deleted. This way, other players will not be able to use your pet for hunting.

    Files changed: c folder · config.lua / New Locale (petremovedfar) · fxmanifest.lua

  12. v2.0
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua
    • If a player crashes or exits the game, any pet they spawned will be deleted.

    Files changed: s folder · c folder · framework/frameworks.lua · config_server.lua / New File · fxmanifest.lua

  13. v1.9
    • In addition to job, group purchasing feature has been added to pets. Valid for Vorp.
    • See the discord update channel for an example or look at the first pet in the original config.lua.
    • The client export you will use in your other scripts has been created. Detailed information about IsEntityPet export has been placed in USE-EXPORT.md.

    Files changed: s/s.lua · c/c.lua · framework/frameworks.lua · fxmanifest.lua

  14. v1.8
    • missing petID bug fixed.

    Files changed: s/s.lua · framework/frameworks.lua · fxmanifest.lua

  15. v1.7
    • Fixed interface bugs and updated the entire interface.
    • This version is the most current version. You must update all your files to apply the new update

    Files changed: Back up the old folder and use the new one. Do not replace all updated files with the old one!

FX-Camping

RedM

fx-camping · 7 releases · updated 2 weeks ago

Product page →View on GitHub ↗
  1. v1.6latest
    • SECURITY: Closed a server-side exploit that allowed items to be obtained improperly. Updating is strongly recommended for all servers.
    • Fixed the client crash that happened on busy servers when players placed camp props. Two separate resource pools were being exhausted; both are now capped.
    • Fixed camp member permissions not saving, and members not being removable, on RSG servers.
    • Fixed being unable to found your own camp while you are a member of someone else's camp.
    • Fixed the camp wagon and everything stored in it being deleted without warning when its owner placed a new camp. The new camp is now refused until the wagon is dealt with.
    • Storage props no longer destroy their contents. Removing a prop, deleting a camp, moving a camp or scrapping a wagon is refused while storage still holds items, and tells you what is inside.
    • Items are no longer lost when your inventory is too full to receive them back. The action is refused instead.
    • Added a per-item limit so one camp can no longer be filled with storage chests. See maxPerCamp in config_items.lua.
    • Camp storage, installing, removing and deleting now verify you are actually at the camp.
    • MaxPlayerCreateCamp now works. It was present in the config but never read; the one-camp rule was hardcoded.
    • Install recipes now check the required amount, not just whether you own one of the item.
    • NOTE: PropStreamDistance is now 150 (was 500) and a new MaxSpawnedPropsClient cap was added. These are the crash fix. Raise them only if your player count is small.

    Files changed: fxmanifest.lua · config.lua · config_items.lua · locales.lua · framework/frameworks.lua · server/camp.lua · client/camp.lua · client/createcamp.lua · client/functions.lua · client/mycamp.lua

  2. v1.5
    • Cleaned up the in-game console — client logs are now hidden unless Debug mode is enabled (server-side/error logs still go to the server console as before).
    • Fixed a console SQL error on VORP when removing a camp storage prop or a wagon.
    • Fixed losing the camp item when trying to place a camp inside or at the edge of a town — the item is now returned to you.
    • Optional: config_items.lua still has some unused 'grassRadius' lines that no longer do anything — you may remove them if you wish, but it's not required (your item settings are safe either way).

    Files changed: fxmanifest.lua · framework/frameworks.lua · client/main.lua · config_items.lua · client/camp.lua

  3. v1.4
    • Fixed an issue on VORP where camps lost their zone, map blip and build/storage interactions after rejoining or restarting the server.
    • Fixed the Move Camp wagon not appearing (and causing an error) after a server restart.
    • Fixed a crash that could happen after placing more than two props in a camp.
    • Added a config option to enable/disable camp grass clearing and set its size.
    • Reduced console spam — extra logs now only show when Debug mode is enabled.

    Files changed: fxmanifest.lua · framework/frameworks.lua · config.lua · server/camp.lua · client/camp.lua

Show 4 older releasesHide older releasesv1.0–v1.3
  1. v1.3
    • Fixed an issue where items were not appearing in wagon storage after using Move Camp on RSG.
    • Fixed an issue where the wagon disappeared and caused an error when rejoining the server.

    Files changed: framework/frameworks.lua · server/camp.lua · client/camp.lua · fxmanifest.lua

  2. v1.2
    • rsg-core bugs have been fixed.

    Files changed: fxmanifest.lua · framework/frameworks.lua · server files · client files · ui folder

  3. v1.1
    • rsg-core bugs have been fixed.

    Files changed: fxmanifest.lua · framework/frameworks.lua · server files

  4. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Nightclub

RedM

fx-nightclub · 6 releases · updated 3 weeks ago

Product page →View on GitHub ↗
  1. v1.4.1latest
    • Fixed: standing near the club book or the money prompt no longer locks your movement keys.
    • Fixed: dancers can no longer wander outside the club in custom interiors; a dancer that leaves its route is placed on its mark instantly.
    • New: config_animlist.lua - every dance animation in one list, switch any of them on or off with true/false.
    • New: per-room dance steps with dances = { ... } in config_clubs.lua; the default order is Config.DefaultDances in config.lua.
    • New: per-club stage entrance override (stageEntrance = "spawn") - recommended for custom interiors.
    • Cleaner server console: a healthy start prints no warnings, and every startup message says exactly what to fix.

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · config.lua · config_animations.lua · config_animlist.lua · config_clubs.lua · locales.lua · setup/SETUP.md · krakenStudio-Compatibiliy/config_clubs.lua · fxmanifest.lua

  2. v1.4
    • The script has been rewritten from the ground up; performance and stability are greatly improved.
    • Settings are now split into separate files: general settings (config.lua), clubs and coordinates (config_clubs.lua), animations and cameras (config_animations.lua), server/webhook (config_server.lua).
    • Multi-club support added; you can now run more than one club at the same time.
    • Multi-language system added (locales.lua): English, Turkish, German and French. Adding a new language is very easy.
    • Data is now stored in the database instead of data.json; vault balance and show times survive restarts. Old data.json content is imported automatically on first start.
    • A setup folder has been added: SQL file and a step-by-step installation guide (SETUP.md).
    • Private room cameras are now placed automatically; a camera stuck behind a wall corrects itself.
    • Discord webhook logging added (config_server.lua).
    • More files are now open for editing; club, language and settings files are unencrypted (outside escrow).
    • The krakenStudio compatibility package is simplified; replacing a single config_clubs.lua file is now enough.

    Files changed: c/c.lua · s/s.lua · s/opensource.lua · framework/frameworks.lua · config.lua · config_clubs.lua · config_animations.lua · config_server.lua · locales.lua · ui/index.html · ui/assets/style.css · ui/assets/main.js · versionchecker.lua · setup/SETUP.md · setup/fx-nightclub.sql · krakenStudio-Compatibiliy/config_clubs.lua · krakenStudio-Compatibiliy/README.md · fxmanifest.lua

  3. v1.3
    • Fixed a bug that caused a script error when entering a private room.
    • Fixed an issue where the screen would go black and stay that way after entering a private room.
    • Fixed a bug that prevented the /dancers command from working correctly for certain jobs.
    • Improved overall stability of the private room system.

    Files changed: framework/frameworks.lua · s/s.lua · c/c.lua

Show 3 older releasesHide older releasesv1.0–v1.2
  1. v1.2
    • Issues arising after the last update have been resolved

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · config.lua/Config.ForceShowLoop · fxmanifest.lua

  2. v1.1
    • A coordinate setting feature has been added so that you can set the dancers' stage. You can set it to any location on the map.
    • An option to set the game time or VPS time for show times has been added.
    • Automatic show loop feature added

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · ui/assets/style.css · ui/assets/main.js · config.lua · versionchecker.lua · fxmanifest.lua

  3. v1.0
    • Bla bla bla

    Files changed: c/c.lua · fxmanifest.lua

FX-MoonshineV2

RedM

fx-moonshinev2 · 25 releases · updated 4 weeks ago

Product page →View on GitHub ↗
  1. v2.6.1latest
    • Fixed the script error some servers got right after updating to 2.6: attempt to call a nil value (field 'CommandName').
    • That same error was why old moonshine stills and interiors did not show up in game. Nothing was lost - they are all back.
    • You can now keep your own config.lua exactly as it is. Anything it does not have falls back to a working default.
    • The server console now tells you in plain words what your old config.lua is missing, instead of showing an error.
    • setups/HOW-TO-UPDATE-2.6.md: step 4 is optional from now on. It is only for renaming commands and turning on the new settings.

    Files changed: c/client.lua · s/server.lua · configs/config.lua · fxmanifest.lua · setups/HOW-TO-UPDATE-2.6.md · Leave your own config.lua where it is - this update does not need you to change it

  2. v2.6
    • READ FIRST: setups/HOW-TO-UPDATE-2.6.md. You keep your own config.lua - four short moves, every line of code you need is on that page.
    • Delivery rebuilt: take a job from a buyer, collect an empty wagon at your own hideout, load it there, deliver at night, bring the wagon back. Deposit, lost-wagon fee and debt are in configs/config_delivery.lua.
    • The empty wagon is placed inside your hideout's yard (a fence on the ground shows where). Replace a stuck wagon or give the job up right at the wagon; report a lost wagon or give up at your hideout door.
    • New: shack robbery. Break the lock with the lockpick minigame, search the room, and watch the men inside - they shoot back. configs/config_shellrobbery.lua.
    • New: wagon robbery. Pick the padlock on a delivery wagon from behind and take from its load. configs/config_wagonrobbery.lua.
    • New: target system support (ox_target and others) - Config.Target. With it off, the prompts do everything the target does.
    • A blown up still leaves a wreck only its owner can clear to get the still back. A worn out still shuts until it is repaired (Config.MinDurabilityToProduce).
    • The still menu updates live, and stills no longer lose xp when they level up.
    • Config is a configs folder now, one file per subject, every setting explained beside it. All player text is in locales.lua (EN, TR, DE, FR).
    • Webhook logging by category in configs/config_server.lua.
    • The database tables are created by the resource itself. Items: setups/VORP-ITEMS.md or setups/RSG-ITEMS.md.
    • Many fixes: wagons left behind are removed, prompt conflicts, exit teleport, robbery guards, and more.

    Files changed: setups/HOW-TO-UPDATE-2.6.md - read this first, it walks you through the update · c/client.lua · c/farming.lua · s/server.lua · framework/framework.lua · fxmanifest.lua · locales.lua (new file - all player text, was Config.Locale) · configs/config.lua (new folder - your old config.lua goes here) · configs/config_business.lua (new file - the buyers, was Config.Customers) · configs/config_delivery.lua (new file) · configs/config_shellrobbery.lua (new file) · configs/config_wagonrobbery.lua (new file) · configs/config_server.lua (new file - webhooks, was config_server.lua) · setups/VORP-ITEMS.md, setups/RSG-ITEMS.md, setups/fx_moonshinev2.sql (new folder - replaces RSG-ITEMS.md and fx_moonshinev2.sql in the root) · ui/index.html, ui/main.js, ui/style.css · ui/sounds/ (new folder, 4 files) · Removed from the root: config.lua, config_server.lua, RSG-ITEMS.md, fx_moonshinev2.sql · Unchanged: c/opensource.lua, versionchecker.lua, fx-fields.xml, inventoryitemimages/, ui/assets/

  3. v2.5
    • Fixed an issue where a crafted batch could never be collected when it exceeded the inventory item limit (VORP items 'limit' column). The still no longer gets permanently stuck.
    • Collection now supports partial pickup: players receive as much as their inventory can hold and the remainder stays safely in the still until they come back.
    • Luck roll and XP are now applied only once per batch, so partial collections do not double-reward.
    • Fixed a bug in the VORP carry check that could target the wrong player.
    • Batches that are already stuck on your server will recover automatically on the next claim, no manual cleanup needed.

    Files changed: s/server.lua · framework/framework.lua · config.lua / New Locale partialcollect · fxmanifest.lua

Show 22 older releasesHide older releasesv1.01–v2.4
  1. v2.4
    • Fixed an issue where the interior would stay locked as 'a player is inside' after a player crashed, disconnected or left the interior with noclip.
    • Fixed an issue where players could no longer enter or place a Moonshine interior after this happened, even after deleting it from the database.
    • Old broken interior records are now cleaned automatically when the player joins the server. No manual database or file cleanup is needed anymore.
    • New failsafe: if a player leaves the interior without using the exit door (noclip, glitch), the server now exits them automatically after a few seconds.
    • Fixed interior walls flickering as if two interiors were overlapping. This happened when a player visited differently themed interiors in the same session; themes now clean up correctly on every enter and exit.
    • Fixed players getting stuck inside the entrance prop when exiting the interior. You now always exit at a safe spot in front of the entrance.
    • Fixed players being teleported to a wrong location when exiting the interior after a reconnect.
    • Fixed the admin 'Remove Shell' prompt not showing up after reconnecting.
    • Fixed a single broken interior record breaking all interior doors and props for every player on the server.
    • New settings in config.lua: Config.ShellExitFailsafe and Config.ShellExitFailsafeDistance.

    Files changed: config.lua / New Settings Config.ShellExitFailsafe, Config.ShellExitFailsafeDistance · c/client.lua · s/server.lua · fxmanifest.lua

  2. v2.3
    • Fixed an issue where players were unable to use voice chat while harvesting crops in the orchards.
    • Fixed progress bar issues during harvesting on both RSG and VORP.
    • Improved the overall stability of the harvesting system.

    Files changed: framework/framework.lua · fxmanifest.lua · c/farming.lua

  3. v2.2
    • Fixed an issue where players would get stuck and unable to move after harvesting crops multiple times.
    • Fixed an issue where cancelling a harvest would permanently freeze the player.
    • Shell data is now properly cleaned up when a moonshine operation is removed.
    • Improved overall stability of the harvesting system.

    Files changed: framework/framework.lua · fxmanifest.lua · c/farming.lua

  4. v2.1
    • added Config.RemoveStillSetting = 3 / Nobody (ONLY admins).
    • added Config.AllowMoonshineInShell / If true, you can set up a moonshine still inside the interior.
    • added new Locale interior_inside.
    • added new Locale customer_closed_time

    Files changed: c/client.lua · s/server.lua · config.lua · fxmanifest.lua

  5. v2.0
    • The issue of smoke stopping during production in the book has been resolved.
    • The issue of receiving cheat warnings when you are not a cheater has been fixed.
    • The reported issues have been fixed.

    Files changed: c/client.lua · s/server.lua · fxmanifest.lua

  6. v1.9
    • The ability to install both prop-enabled and prop-free shells has been added.
    • An indicator has been added. A small detail that will help you find Moonshine Interiors. Check Discord for an example image.
    • Update information has been shared in detail on the Discord update channel.
    • The webhook system has been moved to config_server.lua. Delete the old webhook code in config.lua.

    Files changed: s folder · c folder · ui folder all files · config.lua New Setting check Discord · config.lua New Locale check Discord · config_server.lua / New File · fxmanifest.lua

  7. v1.8
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.

    Files changed: s folder · config_server.lua / New File · fxmanifest.lua

  8. v1.7
    • Added progressbar feature before completing moonshine delivery.
    • Added the ability to notify sheriffs when progressbar starts during delivery.
    • Fixed issues when a player exits and re-enters the game in a moonshine shell.
    • Now if you exit the game in the shell, it will load the same shell you re-entered.

    Files changed: c folder · s folder · framework folder · ui/main.js · new File shellData.json · config.lua new Locale deliveryProgress · config.lua new Config Config.Progress · fxmanifest.lua

  9. v1.6
    • The issue of wagons not being deleted and items being duplicated during delivery has been fixed.
    • Delivery task acceptance and completion log added

    Files changed: c folder · s folder · fxmanifest.lua

  10. v1.5
    • The error during delivery has been corrected.
    • Reported errors have been corrected.

    Files changed: config.lua update locale -acceptmission- · c folder · s folder · fxmanifest.lua

  11. v1.4
    • Fixed a bug during delivery.
    • Updated the system for blasting Moonshine Still.
    • Added the ability to defuse Moonshine Still during the detonation process (DefuseBomb).
    • Check the Fixitfy Discord update channel for Update Details

    Files changed: config.lua · c folder · s folder · ui folder · fxmanifest.lua

  12. v1.3
    • An option has been added to determine whether you can build moonshine stills and moonshine interiors in towns.
    • Cheater logging and kicking from the game feature has been added for players who exploit system vulnerabilities via Nui.
    • Players in the lawmen category will receive notifications upon delivery completion, based on chance.

    Files changed: config.lua · c/client.lua · s/server.lua · fxmanifest.lua

  13. v1.2
    • Fixed an issue where objects inside interiors (shells) could be nested
    • 2 new interior designs added. There are 7 interiors in total
    • New prompt added for administrators to delete shells. Added log for admin process
    • See the discord Update channel for more information.

    Files changed: config.lua · c/client.lua · s/server.lua · framework/framework.lua · fxmanifest.lua

  14. v1.1
    • Fixed bugs in Config.RemoveStillSetting
    • New feature added to config.lua (Config.RemoveStillAfterSaveData)

    Files changed: c/client.lua · s/server.lua · framework/framework.lua · fxmanifest.lua

  15. v1.08
    • Fixed a bug where team members could not make deliveries in someone else's interrior.
    • RSGCoreV2 Issues fixed.
    • Known bugs fixed

    Files changed: s/server.lua · framework/framework.lua

  16. v1.07
    • Fixed the issue of charging business members for login.
    • Fixed the issue where business members could not access the stash.
    • Known bugs fixed

    Files changed: Update all files except config.lua · New Config.Locale <youdonthavejob>

  17. v1.06
    • Fixed a major bug in my withdrawal!
    • Known bugs fixed

    Files changed: s/server.lua

  18. v1.05
    • Fixed an issue where deleting and reinstalling Moonshine still would refresh its durability.
    • Customers using RSG should set all items in Config.Moonshines to unique = true, in rsg-core/shared/items.lua
    • Webhook bug fixed

    Files changed: c/client.lua · s/server.lua · framework/framework.lua · fxmanifest.lua

  19. v1.04
    • Moonshine level issue fixed.
    • Fixed image issues with moonshine products.
    • Moonshine box will appear locked when production level is not met.
    • Pictures of products needed for production have been pulled from inventory.
    • Fixed all bugs reported for RSG.
    • Blip issues have been fixed.
    • Fixed the problem with the Add Member button.
    • Detailed Log system has been added. Edit Config.Webhook.
    • Added label property to RewardsItems tables.
    • The stash slot limit for Vorp is set to 50. You can change it from frameworks.lua if you wish

    Files changed: All files

  20. v1.03
    • Fixed exp system not working in the book.

    Files changed: server.lua · main.js

  21. v1.02
    • Field feature for FX-Fields has been added back as in v1.
    • Fixed an issue with Interior not loading after restarting the server.
    • All reported bugs have been fixed.

    Files changed: All files · You have to update all files and transfer your own configuration back in the new config.lua because config.lua has new features

  22. v1.01
    • All reported bugs have been fixed. Delete your old folder and use the new downloaded folder.

    Files changed: All files

FX-Ganghood2

RedM

fx-ganghood2 · 2 releases · updated 6 weeks ago

View on GitHub ↗
  1. v1.1latest
    • Added item requirement feature for doors..

    Files changed: All files and config.lua

  2. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Pedmenu

RedM

fx-pedmenu · 11 releases · updated 7 weeks ago

Product page →View on GitHub ↗
  1. v1.8latest
    • Dual wielding now works properly. Both guns reload, even when you are carrying two of the same weapon.
    • Tap R to reload one hand, or hold R to reload both. If you let go before it finishes, nothing is loaded.
    • New reload hints appear under your ammo counters in the top right, showing how much ammo each gun has left.
    • Knives, the fishing rod, lasso, lantern and binoculars no longer say 'out of ammo' while you are a ped.
    • Your ammo is now always counted correctly. Nothing is lost or duplicated when you switch peds, die, use an ammo item, or turn back into your own character.
    • Your ammo is no longer lost if you crash or disconnect while playing as a ped - you get it back the next time you join.
    • Switching weapons no longer empties the gun you switch to.
    • Fixed your character freezing with both arms stuck out while dual wielding.
    • Fixed reloads that looked like they worked but did not actually load any ammo.
    • Fixed the last bullet in your second gun being unusable.
    • Pressing R to pick something up no longer reloads your gun at the same time.
    • New config: every ped restriction is now a simple on/off setting, and you can give individual peds their own rules.
    • The version checker no longer fills the console every time the server starts.
    • The script runs lighter than before.

    Files changed: c folder · s folder · config.lua (Please check the updates section on our Discord channel for details.) · ui/index.html · ui/assets/main.js · ui/assets/style.css · versionchecker.lua · fxmanifest.lua

  2. v1.7.2
    • Bow and arrow now work correctly while playing as a ped. Your arrows are no longer reduced to 1 - if you had 30 arrows, you still have 30 after transforming.
    • The bow is now completely excluded from the ped reload system. It behaves exactly the same as on your normal character, just like vanilla RDR2 / your framework intended.
    • Your bow and its arrows are now saved before transforming into a ped and restored right after, so you no longer have to reload it from your inventory every time.
    • Fixed: the left-click fire block could stay active after switching back to your normal character. It now only ever applies while you are actually playing as a ped.

    Files changed: c/c.lua · fxmanifest.lua

  3. v1.7.1
    • Fixed the infinite ammo bug while playing as a ped (VORP + RSG). Reloading now always consumes your ammo and stays perfectly in sync with your inventory - no free ammo, no ammo loss.
    • The ammo belt limit is now enforced while playing as a ped: using ammo items can no longer stack your reserve past the limit your framework allows.
    • The reload hint now shows your remaining reserve ammo, e.g. 'R - RELOAD (12)'.
    • VORP: reloads are now reported to vorp_inventory through its own official event. More reliable syncing and no more 'possible cheat' warnings in the server console.
    • VORP: INSTALL-VORP.md has been completely rewritten with a much simpler, version-independent setup. IMPORTANT: if you applied the old integration steps, restore your original vorp_character files and follow the new steps.
    • While playing as a ped, firearms can now only be fired while aiming on every framework - no more hip fire / hammer-cock shots (can be turned off with Config.BlockHipFire).
    • The 'you cannot reload while aiming' message no longer pops up while playing as a ped on VORP.
    • New failed-reload feedback: if your weapon leaves your hand mid-reload (climbing, holstering, switching weapons), the cylinder UI cracks apart in red with a fail sound - and no ammo is spent. The sound is sounds/reload_fail.mp3 and can be replaced.
    • New config options: BlockHipFire, ReloadDebug. New Config.Locale key: reload_failed.

    Files changed: c folder · config.lua / new options (BlockHipFire, ReloadDebug) + new Config.Locale key (reload_failed) · ui/index.html · ui/assets/main.js · ui/assets/style.css · sounds/reload_fail.mp3 (new file) · INSTALL-VORP.md (rewritten - VORP users must re-apply) · SETUP.md · fxmanifest.lua

Show 8 older releasesHide older releasesv1.0–v1.7
  1. v1.7
    • Reloading now works on every ped model. Press R to reload; a new revolver-cylinder progress UI with a countdown is shown while reloading.
    • All visual bugs during reload (broken arms / stuck poses) are completely fixed. No reload animation is forced on the ped anymore.
    • Reload spam can no longer get you stuck, and reloading is blocked while aiming (same rule as the frameworks).
    • Weapon-type based reload sounds added (revolver, pistol, shotgun, sawed-off, repeater, rifle, sniper). Sounds are simple files in the new sounds/ folder and can be replaced by server owners - see SETUP.md.
    • New on-screen hints while playing as a ped: a red 'R - RELOAD' hint when your clip is empty, and an 'OUT OF AMMO' warning when your ammo is gone. Both can be turned off in config.
    • Full VORP and RSG-Core compatibility for reload and ammo. Ammo is always taken from and synced with your framework (VORP gunbelt / RSG ammo) - no free ammo, no ammo loss, and no other resource needs to be edited.
    • Restarting fx-pedmenu no longer freezes or bugs your character. If you are transformed into a ped, your ped and outfit are restored automatically after the restart (can be turned off in config).
    • New config options: ReloadTime, ReloadUI, ReloadSound, ReloadSoundVolume, ReloadPrompt, NoAmmoPrompt, RestorePedAfterRestart, WeaponReloadSounds.
    • Removed: the old spinning reload icon and the old reload behavior that played animations on the ped.

    Files changed: c folder · s folder · config.lua / new reload settings + new Config.Locale keys (reloading, reload_prompt, no_ammo) · ui/index.html · ui/assets/main.js · ui/assets/style.css · ui/assets/font/rdrlino.ttf (new file) · sounds folder (new folder) · SETUP.md · fxmanifest.lua

  2. v1.6
    • The issue of displaying 'name by name' in ped requests has been fixed. It will now display 'first name last name'.
    • Players whose ped requests have been approved by the admin will now be able to access their ped request instantly in their menu.
    • All text in HTML and JS has been moved to Config.Locale
    • Improvements have been made to the style.css file for all screens.

    Files changed: s folder · c folder · ui/assets/main.js · ui/assets/style.css · ui/assets/index.html · config.lua / Config.Locale · fxmanifest.lua

  3. v1.5
    • The spam bug in the reload function when using Ped has been fixed.
    • A progress bar was added when reloading.

    Files changed: s folder · c folder · ui/assets/main.js · ui/assets/style.css · ui/assets/index.html · ui/assets/img/reload.png (new file) · fxmanifest.lua

  4. v1.4
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua

    Files changed: s folder · config.lua delete webhook settings · config_server.lua / New File · fxmanifest.lua

  5. v1.3
    • The entire ped list has been updated. All known peds have been added to peds.lua.
    • You will now be able to see how many peds are in the category on the main menu.

    Files changed: ui/assets/style.css · ui/assets/main.js · peds.lua · fxmanifest.lua

  6. v1.2
    • The problem of stillbirth during ped change has been resolved.

    Files changed: c/c.lua · fxmanifest.lua

  7. v1.1
    • The issue of other players seeing previews of ped's has been fixed.

    Files changed: c/c.lua

  8. v1.0
    • Update Recommended Version

    Files changed: All Files

FX-Craft

RedM

fx-craft · 19 releases · updated 8 weeks ago

Product page →View on GitHub ↗
  1. v4.3latest
    • Order list security: the item and the amount you receive are now taken from the stored order instead of the client. Taking more than you ordered, or swapping an order for a different item, is no longer possible.
    • Fixed orders being lost when two of them finished in the same second - collecting one no longer deletes the other.
    • Recipe flags (handCraft, metadata) are now read from your config instead of the client, so the order list can no longer be bypassed.
    • Fixed XP being thrown away on level up. The surplus now carries into the new level and one large craft can advance more than one level - crafting in batches is no longer punished.
    • craftData.lua and DOCS.md now explain handCraft correctly: true = goes straight into the inventory, false = goes to the book's order list. Documentation only - do NOT overwrite your own craftData.lua.
    • Just replace s/s.lua and fxmanifest.lua and restart. No database changes, no XP or level data is lost.

    Files changed: s/s.lua · fxmanifest.lua

  2. v4.2.1
    • Fixed the issue where crafting multiple items only gave XP for one item. Crafting 10 items now correctly gives 10x XP.
    • Fixed the issue where craft book job settings in the database were changed to "all". Job-locked books will automatically restore their correct job when opened.
    • Old XP and levels that seemed lost after the last update will become visible again. No data was deleted.
    • No extra steps needed, just replace the files and restart the script.

    Files changed: s/s.lua · fxmanifest.lua

  3. v4.2
    • Fixed the issue where crafting XP was saved to the database but always showed as 0 in the craft book.
    • Fixed the issue where crafting multiple items at once gave more XP than intended.
    • Craft books now automatically follow job changes made in the config, so XP is always shown correctly.
    • No extra steps needed, just replace the files. Old XP data is safe and will not be lost.

    Files changed: s/s.lua · fxmanifest.lua

Show 16 older releasesHide older releasesv2.91–v4.1
  1. v4.1
    • Mismatch errors have been fixed.
    • Timing errors have been corrected.
    • The prop table will be accessible to everyone unless there is a job query.

    Files changed: s folder / all files · c folder / all files · ui/assets/main.js · fxmanifest.lua

  2. v4.0
    • The reported errors have been corrected.
    • This is the recommended version. Please apply this update.

    Files changed: s folder / all files · c folder / all files · ui/assets/main.js · config.lua New Locales · fxmanifest.lua

  3. v3.9
    • The issue of experiencing problems and failing to obtain the product on the second or third consecutive crafting attempt when using handCraft has been fixed.
    • The issue of constantly refreshing the order page to retrieve items has been fixed.

    Files changed: s folder / all files · c folder / all files · ui/assets/main.js · ui/assets/style.css · fxmanifest.lua

  4. v3.8
    • The c/opensource.lua file has been edited. Minor improvements have been made. Thank you @DaNeo
    • The reported errors have been corrected.
    • Metadata feature added to crafting materials. Check Discord for more details.
    • Special craft animation has been added for gold bars and similar productions. Check out Discord for a sample video.
    • The image for the goldsmelth item has been added to the inventoryitems folder.
    • Check Discord for a sample craft item.

    Files changed: s folder / all files · c folder / all files · framework/frameworks.lua · ui/assets/main.js · fxmanifest.lua

  5. v3.7
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua

    Files changed: s folder · config_server.lua / New File · fxmanifest.lua

  6. v3.6
    • All known bugs fixed.
    • When you install a prop and try to delete it, you get a prop not found error..
    • Added the ability to not install in Cities when you install Prop

    Files changed: s/s.lua · s/opensource.lua · c/c.lua · c/opensource.lua · config.lua New Locale · config.lua New Town Setting · framework/frameworks.lua · ui/assets/main.js · ui/assets/style.js · fxmanifest.lua

  7. v3.5
    • All known bugs fixed.
    • Created a sample section for ready-made recipes in craftdata.lua.
    • you will now be able to make more custom settings for each craft product. Check Fixitfy Discord

    Files changed: s/s.lua · s/opensource.lua · c/c.lua · c/opensource.lua · framework folder · ui/assets/main.js · fxmanifest.lua

  8. v3.4
    • Fixed an issue where multiple people could access the order list of craft books interacted with Props.
    • Minor bugs fixed

    Files changed: s/s.lua · c/opensource.lua · framework folder · fxmanifest.lua

  9. v3.3
    • The security issue that arose after the last update has been resolved.
    • Minor bugs fixed

    Files changed: s folder · c folder · framework folder · config.lua / new Config.CraftSecurity · fxmanifest.lua

  10. v3.2
    • Bugs reported after the 3.1 update have been fixed.
    • Minor bugs fixed

    Files changed: s folder · c folder · framework folder · ui folder · config.lua · fxmanifest.lua

  11. v3.1
    • This is the new version of the FX-Craft script. The fast craft feature and each book's own special order list and experience point features have been added. Bugs reported for FX-Craft have been fixed and the script has been updated. We will not support older versions. This is the recommended version and you should use it. For update details, check out our Discord update channel..

    Files changed: All files have been edited. Back up your old folder and use the new folder. Adapt your old config data to the new fx-craft script. New examples have been left in the config for you.

  12. v3.0
    • Now every book has its own special order list.
    • If your skill level is insufficient for crafting, that item will appear more transparent and have a lock icon on it.
    • crafts will now be sorted by level
    • When you upgrade to this version, all old order lists will be lost. After applying this update, empty all craftData tables in the fx_craft SQL table, i.e., set them to "[]"

    Files changed: s folder · c folder · framework/frameworks.lua · ui/assets/main.js · ui/assets/style.css · fxmanifest.lua

  13. v2.94
    • Errors that occurred since the last update have been fixed.
    • Minor bugs fixed

    Files changed: s folder · c folder · ui/assets/main.js · fxmanifest.lua

  14. v2.93
    • Fixed bugs in RSGV2.
    • Minor bugs fixed

    Files changed: s/s.lua · c/c.lua · ui/assets/main.js · framework/frameworks.lua · fxmanifest.lua

  15. v2.92
    • Fixed product receiving quantity issue in orders section.

    Files changed: s/s.lua · ui/assets/main.js · framework/frameworks.lua · fxmanifest.lua

  16. v2.91
    • Fixed the issue with getting items from the order page in RSGV2

    Files changed: s/s.lua · framework/frameworks.lua · fxmanifest.lua · versionchecker.lua

FX-Doorlock

RedM

fx-doorlock · 7 releases · updated 8 weeks ago

Product page →View on GitHub ↗
  1. v1.5latest
    • [NEW] MASTER KEY — group several doors together and open all of them with a single key. A 4-door sheriff office no longer needs 4 separate keys.
    • [NEW] Master keys are created right inside /createdoor, in the PERMISSIONS tab. On the next door you just pick the set from a searchable list.
    • [NEW] Add a job to a master key and everyone with that job can open every door in the set — and manage those doors with /createdoor without being an admin.
    • [NEW] /masterkeys — manager panel with search: rename a set, edit its jobs, remove doors, delete it, or create keys without walking to a door.
    • [NEW] adminCanOpen setting (default on): admins open every door with no job or key check.
    • [FIX] Security: a bug allowed any player to open any door on the server. Fixed.
    • [FIX] Creating keys could consume the master keys already in your inventory.
    • [FIX] Dropdown menus rendered as corrupted pixels in-game — replaced with proper themed menus.
    • [FIX] Version checker no longer floods the console with the entire changelog history.
    • [OPTIMIZE] Door interactions are much lighter on the server.
    • [NOTE] Existing setups keep working, no migration needed and no new files added.

    Files changed: fxmanifest.lua · config.lua · saved_doors.lua · versionchecker.lua · framework/frameworks.lua · client folder / All Files · server folder / All Files · ui folder / All Files

  2. v1.4.2
    • [FIX] Loading-screen timeouts on servers with large door lists have been fixed — door sync is now requested by the client at the right moment instead of being pushed during loading.
    • [CHANGE] Door sync is now sent in small chunks (25 doors per packet), so servers with hundreds of doors never send one oversized packet.
    • [CHANGE] Added anti-flood protection to the door sync request (per-player cooldown).
    • [OPTIMIZE] Locked-door enforcement loop reworked: heavy scans now run less often and only nearby doors are processed. Big FPS/CPU improvement on servers with many doors.
    • [OPTIMIZE] Double door lookups no longer scan every door each frame — replaced with an instant precomputed lookup.
    • [OPTIMIZE] Reduced memory usage (garbage collector spikes) in all hot loops and door list saving.

    Files changed: fxmanifest.lua · server/main.lua · client/main.lua · client/functions.lua

  3. v1.4.1
    • All reported bugs have been fixed.
    • [FIX] Fixed locked doors breaking after a server restart.
    • [NEW] Double door support added to custom door creation (DOUBLE DOOR option).
    • [NEW] Doors that the game locks by default (bank doors, etc.) can now be locked and unlocked normally. The script automatically clears the game's built-in lock — you no longer need to add these doors to the Config.OpenFixedDefaultDoors list manually.
    • [CHANGE] Editing a custom door's settings now updates the existing door in place — no flicker, no respawn.
    • [REMOVED] The Config.OpenFixedDefaultDoors setting has been removed — it is no longer needed.

    Files changed: fxmanifest.lua · config.lua · client/main.lua · client/customdoor.lua · client/functions.lua · server/main.lua · server/customdoor.lua · ui/index.html · ui/main.js

Show 4 older releasesHide older releasesv1.0–v1.3
  1. v1.3
    • A door unlock sound system has been added.
    • The menu has been redesigned and optimized for all resolutions.
    • Issues such as doors remaining locked or appearing open while locked have been fixed.
    • This is the recommended version; please use this version.

    Files changed: fxmanifest.lua · client folder / All Files · server folder / All Files · ui folder / All files

  2. v1.2
    • [CHANGE] The 3D lock icon and the interaction prompt are now two independent per-door toggles. Previously HIDDEN LOCK hid both the icon and the prompt at once.
    • [ADD] HIDE ICON toggle (hideLock): hides only the 3D lock/key sprite on the door — the interaction prompt still works.
    • [ADD] HIDE PROMPT toggle (hidePrompt): hides only the interaction prompt — the door is then opened silently via the key press (Config.Settings.UseHideDoorsLockPressKey, default G).
    • [ADD] Both toggles are decided by the admin in the create/edit menu while placing the door lock, and are wired through save/update/serialize for both normal doors (saved_doors.lua) and custom doors (saved_custom_doors.lua).
    • [ADD] New locale description desc_hide_prompt under the HIDE PROMPT checkbox in all 3 languages (en/de/tr); desc_hidden_lock reworded to reflect icon-only hiding.
    • [ADD] AutoDetectDoors — new /createdoor scan pass using the RDR3 engine's DoorSystemGetActive() native. It reads every door archetype the engine has streamed in (including custom map doors added later via ymap/ytyp) so they can be selected with /createdoor without being listed in any config.
    • [ADD] Config.Settings.AutoDetectDoors toggle (default true). Set to false to fall back to the classic 3-pass scan behaviour.
    • [NOTE] The new engine scan runs as a 4th pass after the existing registered-doors / DoorHashes / CustomDoorHashs passes. seenEntities + IsEntityRegistered guards guarantee no duplicate markers and full backward compatibility with config_customdoor.lua, which keeps working unchanged.
    • [NOTE] DoorSystemGetActive is guarded (if DoorSystemGetActive then ...); on very old RedM artifacts that lack the native it silently falls back to the classic behaviour.

    Files changed: fxmanifest.lua · config.lua · client/main.lua · client/functions.lua · client/customdoor.lua · server/main.lua · server/customdoor.lua · ui/index.html · ui/main.js

  3. v1.1
    • [FIX] Door Key (metalKey) permission: players with a door-specific key in inventory can now open the door even without a job/group requirement.
    • [FIX] VORP inventory metadata: metadata stored as a JSON string was not being parsed, causing all metalKey door checks to silently fail.
    • [FIX] canAccessDoor export: was incorrectly using FXHasItem (any key) instead of FXHasDoorKey (door-specific key) — any keyholder could access any metalKey door.
    • [FIX] Wrong notification on lock/unlock: added server-side per-door toggle cooldown to prevent a race condition (VORP async Citizen.Await) where two concurrent checkPermission coroutines both reached the toggle line, causing the door to double-toggle and show the reversed message.
    • [CHANGE] CREATE KEYS is now a separate button in edit mode — key creation is fully decoupled from the Save button. No more accidental key creation on every save.
    • [CHANGE] CREATE KEYS button is disabled (with hint text) in create mode; it becomes active after the door is saved and opened in edit mode.
    • [ADD] Locale-linked descriptions added under each Settings checkbox (LOCKED, HIDDEN LOCK, LOCKPICKABLE, ALERT LAW, DOOR KEY) in all 3 languages (en/de/tr).
    • [ADD] New server event: fx-doorlock:server:createDoorKeys — standalone key creation handler used by the dedicated CREATE button.
    • [ADD] Enhanced debug logging for charId permission checks and VORP blank-key counting.
    • [ADD] exports.md — full documentation of all server-side exports (addDoorPermission, canAccessDoor, setDoorLocked, addCharId, removeCharId, getDoor, getAllDoors).

    Files changed: fxmanifest.lua · config.lua · framework/frameworks.lua · server/main.lua · client/main.lua · client/functions.lua · ui/index.html · ui/main.js · exports.md

  4. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Hookah

RedM

fx-hookah · 2 releases · updated 8 weeks ago

Product page →View on GitHub ↗
  1. v1.1latest
    • New Config.PickupSettings. You can now decide who is allowed to pick a hookah up and carry it away, by job or by group, the same way Config.DeleteBoxSettings already works. Perfect for a lounge where guests may smoke but only your staff may move the hookahs.
    • Players who are not allowed to pick up or delete a hookah no longer see the option at all, in every supported target system and in the key prompts.
    • Job and group changes now apply straight away, without the player having to relog.
    • New fx-hookah:server:onSmoke event and three new exports, so you can give every tobacco its own metabolism or status effect from your own resource. See the new EXPORTS.md.
    • Picking up, putting down and smoking are now checked on the server, which closes an exploit where a hookah could be taken or used from anywhere on the map.
    • Fixed a hookah becoming invisible until the next restart when the player carrying it disconnected.
    • Fixed hookahs and permissions sometimes not loading when a character was still being loaded.

    Files changed: fxmanifest.lua · c folder · s folder · framework/frameworks.lua · config.lua new Config.PickupSettings · config.lua new Locale pickup_disabled and pickup_no_permission · SETUP.md · EXPORTS.md new file

  2. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Worker

RedM

fx-worker · 16 releases · updated 2 months ago

Product page →View on GitHub ↗
  1. v2.2latest
    • Fixed: Players could tamper with the work data and finish a job in seconds, with no stamina cost and much higher item and XP rewards. Work time, stamina and rewards now always come from your config.
    • Fixed: A worker could be put on sale with a negative price, which paid the buyer instead of charging them.
    • Fixed: Items could be duplicated by withdrawing a negative amount from the warehouse.
    • Fixed: The same worker could be put on sale more than once.
    • Fixed: The work timer followed the player's own PC clock, so changing the system clock made it show 'Time's up!' while the job was still running. It now follows server time. Rewards were never affected.
    • Fixed: Server error when feeding a worker with invalid data.
    • Fixed: Players who were already in-game lost their worker blips and NPCs after a resource restart, until they reconnected.
    • Fixed: The worker menu closed itself every time a worker was updated. It now stays open and shows the live countdown.
    • How to update: replace the files listed below with the new ones. Do not replace your data folder, your player data is stored there. No config changes are needed.

    Files changed: s/s.lua · c/c.lua · ui/main.js · framework/frameworks.lua · fxmanifest.lua

  2. v2.1
    • IMPORTANT for servers using Config.UseSql = true. If you use the JSON storage you were not affected by the money bug.
    • Fixed: The seller was paid again after every server restart. If a worker was sold for 20.000, the seller received 20.000 again on each restart. The payment is now made only once.
    • Fixed: The sold worker came back to the seller after a restart, so the same worker existed on both the seller and the buyer.
    • Fixed: Items taken out of the warehouse came back after a restart.
    • Fixed: After selling a worker your worker list opened empty until the next restart.
    • Fixed: Cancelling your own sale could remove another player's listing from the market.
    • Fixed: The 'you sold your worker' message was shown to the buyer instead of the seller.
    • Fixed: The buy button in the worker market could be triggered more than once with a single click.
    • Note: Old sales that were already paid are cleaned up automatically the first time the seller connects after the update.

    Files changed: s/s.lua · ui/main.js · fxmanifest.lua

  3. v2.0
    • Added Config.SpawnWorkerNpcs — if false, worker NPCs are not spawned client-side while working
    • Added Config.GlobalNpc — if false, each player only sees their own worker NPCs and has independent zone slots (recommended for 150+ player servers to solve OneSync 32-entity limit)

    Files changed: config.lua added New Settings Config.SpawnWorkerNpcs / Config.GlobalNpc · s/s.lua · c/c.lua · fxmanifest.lua

Show 13 older releasesHide older releasesv1.0–v1.9
  1. v1.9
    • Fixed: Completed sales paying out money again on every restart
    • Fixed: Client crash when worker job is missing from Config.Jobs
    • Fixed: RSG FXGetPlayerByCharid wrong variable (src -> source)
    • Fixed: consumeFood crash when player data is not found
    • Fixed: sellWorker sale UID collision on tables with holes
    • Fixed: generateWorker crash when Config.Jobs is empty
    • Fixed: Server crash on restore if worker's job was removed from config
    • Fixed: SQL loader crashing on NULL row data

    Files changed: s/s.lua · c/c.lua · framework/frameworks.lua

  2. v1.8
    • The issue where workers would get stuck after a restart or fail to return once the timer expired has been fixed.

    Files changed: s fils · fxmanifest.lua

  3. v1.7
    • The issue causing worker data to be deleted due to the latest update has been resolved.
    • The Config.UseTarget property has been added.

    Files changed: s fils · c files · framework/frameworks.lua · config.lua added New Settings Config.UseSql / Config.UseTarget · config.lua new Locale interaction_market / interaction_stash · fxmanifest.lua

  4. v1.6
    • The issue of the blip not appearing on workers' uniforms has been fixed.

    Files changed: s/s.lua · c/c.lua · config.lua added New Settings Config.DevCommand / Config.OpenMyWorkersMenu · fxmanifest.lua

  5. v1.5
    • A profession check has been added when sending a worker to a job, so players who have left a profession will no longer be able to use profession workers.
    • The issue where the blip of workers was visible to another player when you sent a worker to work has been fixed.
    • The `requiredCharid` property has been added to `Config.Jobs`. See the original `config.lua` file for an example.

    Files changed: s/s.lua · c/c.lua · config.lua added New Settings Config.Jobs/requiredCharid · fxmanifest.lua

  6. v1.4
    • When you send a worker to a job, if you recall them, the blip was not being deleted. Now it is deleted.

    Files changed: s/s.lua · fxmanifest.lua

  7. v1.3
    • Market blip bug fixed.
    • Fixed job error in purchasing

    Files changed: c/c.lua · s/s.lua · fxmanifest.lua

  8. v1.23
    • A blip feature has been added for workers you send to jobs.

    Files changed: c/c.lua · s/s.lua · fxmanifest.lua

  9. v1.22
    • Fixed worker not being deleted when a player sells a worker

    Files changed: fxmanifest.lua · s folder

  10. v1.21
    • Fixed bug in Reward Multiplier (IMPORTANT)
    • When updating this script, do not update your data folder because all your data/ is stored there.

    Files changed: fxmanifest.lua · s folder

  11. v1.2
    • Item limit feature added to the warehouse system
    • When updating this script, do not update your data folder because all your data/ is stored there.

    Files changed: fxmanifest.lua · s folder · c folder · ui folder · config.lua

  12. v1.1
    • Added the ability to set the maximum number of workers you can buy (Config.MaximumWorkerCount)
    • Added work requirement feature to buy workers. For example, to buy a miner worker you need to have a miney job (requiredJobs)

    Files changed: fxmanifest.lua · framework folder · s folder · c folder · config.lua

  13. v1.0
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder

FX-Accessories

RedM

fx-accessories · 3 releases · updated 3 months ago

Product page →View on GitHub ↗
  1. v1.2latest
    • Fixed accessories staying visible in mid-air while a player is invisible (e.g. admin noclip). Accessories now hide and reappear together with the character.
    • Fixed accessories being left floating in the air after a character or ped change. Detached accessories are now cleaned up automatically and re-attached to your current character.
    • Fixed unstable gender detection: female characters were sometimes recognized as male and could not equip their accessories. Gender is now re-checked automatically whenever your character changes.
    • Night Market: fixed the missing interaction prompt. The market can now be opened with the standard hold prompt when ox_target is not used (useTarget = false).
    • Night Market: fixed the blip staying on the map during daytime and the market randomly opening/closing due to a single player's game clock. Open/close timing is now much more stable.
    • German language: equip and remove messages were grammatically corrected.

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · c/shops.lua · s/shops.lua · locales.lua

  2. v1.1
    • Fixed an issue where female characters were occasionally recognized as male, preventing certain accessories from being equipped.
    • VORP item registration SQL updated. Simply re-run fx_accessories.sql — your existing data will be preserved.
    • An additional security layer has been added to the /giveadminpanel command.
    • SQL and Lua outputs in the admin panel have been corrected and are now ready to use with a simple copy-paste.
    • New feature: Shop balance info can now be hidden when the cart is empty. (Config.HideBalanceWhenCartEmpty)

    Files changed: fxmanifest.lua · config.lua / new: Config.HideBalanceWhenCartEmpty · fx_accessories.sql · c/functions.lua · c/shops.lua · s/s.lua · ui/index.html · ui/script.js

  3. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Kingdomcastle

RedM

fx-kingdomcastle · 1 release · updated 3 months ago

View on GitHub ↗
  1. v1.0latest
    • All reported bugs have been fixed.

    Files changed: fxmanifest.lua

FX-Store

RedM

fx-store · 9 releases · updated 3 months ago

Product page →View on GitHub ↗
  1. v3.5.1latest
    • Added full compatibility with all vorp_inventory versions: v1 (legacy), v2 and custom design editions.
    • The inventory version is now detected automatically at startup — no configuration needed. Check the console for 'Detected Inventory Version: v1/v2'.
    • Fixed buying being blocked by a false 'cannot carry' error on old (v1) inventories.
    • Fixed selling always failing and item quantities showing as 0 in the store UI on old (v1) inventories.
    • Fixed 'No such export' errors when buying/selling weapons on old (v1) inventories.
    • Fixed buying/selling freezing on custom/edited vorp_inventory versions (design packs).
    • Cleaned up the console: removed the confusing 'Item does not exist in DB' message that appeared at startup.

    Files changed: framework/frameworks.lua · fxmanifest.lua

  2. v3.5
    • Added full compatibility with both vorp_inventory v1 (legacy) and v2.
    • The inventory version is now detected automatically at startup — no configuration needed (check console for 'vorp_inventory API mode: v1/v2').
    • Fixed buying being blocked by a false 'cannot carry' error on vorp_inventory v1.
    • Fixed selling always failing and item quantities showing as 0 in the store UI on vorp_inventory v1.
    • Fixed weapon buying/selling throwing 'No such export' errors on vorp_inventory v1.

    Files changed: framework/frameworks.lua · fxmanifest.lua

  3. v3.4
    • Fixed an issue where items with decimal prices (e.g. 1.13) could not be purchased because a Math.floor rounding error falsely triggered the price-manipulation/anti-cheat check.

    Files changed: ui/main.js · fxmanifest.lua

Show 6 older releasesHide older releasesv2.7–v3.3
  1. v3.3
    • Fixed the issue where normal players were detected as cheaters.

    Files changed: s folder · fxmanifest.lua

  2. v3.1
    • sellStock and buyStock feature added
    • Updated design

    Files changed: Update all files except the config.lua · New Config check Discord

  3. v3.0
    • A daily sales limit/stock feature has been added.

    Files changed: Update all files except the config.lua · New Config check Discord

  4. v2.9
    • Blip errors have been fixed
    • If the clock option is enabled, the ability to change the sprite of the blip has been added.
    • Reported errors have been corrected

    Files changed: Update all files except the Config.Stores table · New Config check Discord

  5. v2.8
    • The image error in css has been fixed.
    • Fixed the problem of the ui appearing when logging into the game.
    • Fixed fx-store bugs for RSGV2

    Files changed: Update all files except the Config.Stores table

  6. v2.7
    • Changing product quantities and prices through NuiDevtools was prevented.

    Files changed: Update main.js

FX-Pausemenu

RedM

fx-pausemenu · 6 releases · updated 3 months ago

Product page →View on GitHub ↗
  1. v1.4.2latest
    • Fixed a reward exploit: if a reward was misconfigured, players could claim it over and over and receive the money each time. Rewards are now fully validated before anything is paid out, and a reward can only be claimed once.
    • If a reward item cannot be delivered (inventory full or item error), it is no longer lost — it is safely queued and delivered the next time the player opens the menu.
    • Fixed a visual issue caused by weapons while playing animations in the pause menu. If the player is holding a weapon, it is now properly put away before the animation starts.
    • Player activity data is no longer downloaded by game clients. It now stays on the server only.
    • Update note: do NOT overwrite the data folder when updating — it contains your players' playtime and reward progress. The data files in the package are only for fresh installations.

    Files changed: c/c.lua · s/s.lua · fxmanifest.lua

  2. v1.4
    • Added a master switch for the reward system. The whole reward system can now be turned on or off from the config.
    • Daily, weekly and total time rewards can now be enabled or disabled individually from the config.
    • When the reward system is disabled, the reward button is automatically hidden from the pause menu.
    • Added link buttons: you can now add your own website links to the pause menu from the config. They are shown with a chain icon.
    • Each link can be set to open inside the game (NUI panel) or in the player's browser (openIn = "nui" / "browser").
    • The hotkeys keyboard layout has been completely redesigned. All keys are now properly aligned, just like a real keyboard.
    • The keyboard now scales correctly on every screen resolution (1080p, 2K, 4K).
    • Fixed the hotkey description text overlapping the keys on the hotkeys screen.
    • Fixed the pause menu emote sometimes not playing when the menu is opened.
    • Fixed the emote and prop not being cleaned up when the menu is closed quickly.

    Files changed: config.lua · c/c.lua · s/s.lua · ui/index.html · ui/main.js · ui/style.css · ui/assets/img/linkchain-white.png · ui/assets/img/linkchain-black.png · fxmanifest.lua

  3. v1.3
    • The issue with the currency not updating has been fixed.
    • The conflict issue between the txAdmin and Vorp menus has been fixed.
    • Opening the pause menu while dead is disabled.

    Files changed: c/ all files · s/ all fies · ui/assets/main.js · fxmanifest.lua

Show 3 older releasesHide older releasesv1.0–v1.2
  1. v1.2
    • Players are now prevented from triggering animations while their hands are tied or handcuffed. This way, they won’t be able to exploit this glitch.

    Files changed: fxmanifest.lua · c/c.lua

  2. v1.1
    • The issue of entering the pause menu when pressing Esc while closing some UIs has been fixed.

    Files changed: fxmanifest.lua · c/c.lua

  3. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Notebook

RedM

fx-notebook · 10 releases · updated 4 months ago

Product page →View on GitHub ↗
  1. v4.0latest
    • Fixed the notebook duplication issue on VORP when editing and saving a notebook.
    • Notebooks that were stacked together no longer copy the same content to each other.
    • When you edit and save a notebook taken from a stack, it now becomes its own separate book and the stack count goes down by one.
    • Adding pages with paper does not create new items; pages are only added inside the book.
    • RSG is unaffected and keeps working as before.

    Files changed: s.lua · framework/frameworks.lua · fxmanifest.lua

  2. v3.9
    • Errors caused by the last update have been fixed.
    • This is the latest problem-free version, please use this version.
    • Sorry for so many updates, but it is stable now, thank you for your understanding..

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua · config.lua

  3. v3.8
    • Errors caused by the last update have been fixed.
    • This is the latest problem-free version, please use this version.
    • Sorry for so many updates, but it is stable now, thank you for your understanding..

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua · config.lua

Show 7 older releasesHide older releasesv3.1–v3.7
  1. v3.7
    • Fixed notebook name carrying over to other notebooks when saving without renaming.
    • Fixed UI state not resetting when opening different notebooks.
    • Fixed page turning crash caused by turn.js reinitialization issues.
    • Fixed page desync and errors with odd page counts in double-page mode.
    • Fixed incorrect item binding when saving notebooks (id/slot mismatch).
    • Improved notebook session consistency between client and server.
    • Stabilized page cutting and reopening behavior to prevent duplication issues.

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua · config.lua

  2. v3.6
    • Security update: Fixed a potential NUI injection issue in notebook UI.
    • Notebook and paper contents are now handled as plain text only.
    • Added server-side sanitization and strict validation for notebook data.
    • Improved per-player notebook session and state handling.
    • Fixed an issue where notebook names could carry over between different notebooks.
    • Fixed an issue where shared job notebook images could appear on personal notebooks.
    • Fixed multiple notebook duplication edge cases when renaming or cutting pages.
    • Enhanced protection against abuse, spam attempts, and rapid save actions.

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua · config.lua

  3. v3.5
    • Fixed an error when there were no pages left in the book.
    • New Locale = nofound_page

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua

  4. v3.4
    • The book duplication issue and reported errors have been fixed.

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua

  5. v3.3
    • Reported book duplication errors and page cutting issues have been fixed.

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · ui/index.html · fxmanifest.lua

  6. v3.2
    • When a new page is added to a book in vorp_core, the book duplication issue has been fixed.

    Files changed: c.lua · s.lua · framework/frameworks.lua · ui/js/main.js · fxmanifest.lua

  7. v3.1
    • Fixed the book not being deleted issue for vorp framework

    Files changed: c.lua · s.lua · frameworks.lua · main.js · versionchecker.lua

FX-Propmedievaltent

RedM

fx-propmedievaltent · 1 release · updated 4 months ago

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder

FX-Bwrework

RedM

fx-bwrework · 1 release · updated 4 months ago

View on GitHub ↗
  1. v1.2latest
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder

FX-Marketplace

RedM

fx-marketplace · 10 releases · updated 4 months ago

Product page →View on GitHub ↗
  1. v3.3latest
    • Fixed a critical auction money exploit: outbidding a previous bidder could refund them twice (money returned and logged twice), duplicating cash/gold.
    • Auction refunds are now paid exactly once - instantly if the outbid player is online, or on rejoin if they are offline.
    • Fixed RSG: outbidding an online player could throw an error and skip the refund; the previous bidder is now refunded correctly.
    • Fixed RSG: pending offline refunds were never paid out on reconnect due to a wrong player-loaded event; the correct framework event is now used.
    • Fixed RSG: cancelling a listing failed to refund the current bidder when the seller's inventory was full; cancels now always refund the bidder and return the item (to the market warehouse if the inventory is full).
    • Added per-listing bid locking to close a rare double-refund race when two players outbid at the exact same moment.
    • Hardened VORP and RSG money helpers against edge-case errors when a player disconnects mid-transaction.
    • Verified and confirmed working on both RSG and VORP.

    Files changed: s/s.lua · framework/frameworks.lua · c/opensource.lua · fxmanifest.lua

  2. v3.2.1
    • Added a new Config.UseGold option. Set it to false to prevent players from listing items with gold as the payment type.
    • When UseGold is disabled, the gold option is automatically hidden in the listing form.
    • Added a server-side check to block gold-based listings even if the UI is bypassed.

    Files changed: config.lua · c/c.lua · s/s.lua · ui/assets/main.js

  3. v3.1
    • Fixed an issue where expired marketplace listings were not being automatically removed, which could block visibility of new items.
    • Added proper cleanup logic for expired marketplace entries to ensure database consistency.
    • Improved manual removal and cache reset handling for marketplace listings.
    • Resolved an issue where vorp-inventory images were not loading correctly.
    • Various minor fixes and performance improvements.

    Files changed: c/all files · s/all files · framework/frameworks.lua · ui/assets/main.js · fxmanifest.lua

Show 7 older releasesHide older releasesv2.4–v3.0
  1. v3.0
    • Issues with acquiring weapons and items, as well as other minor identified problems, have been fixed.

    Files changed: c/all files · s/all files · framework/frameworks.lua · ui/assets/main.js · fxmanifest.lua

  2. v2.9
    • Metadata issues and the problem of metadata loss for products purchased at auction have been resolved.

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · ui/assets/main.js · ui/assets/style.css · fxmanifest.lua

  3. v2.8
    • Target compatibility has been added to interact with NPCs (ox_target, rsg-target..)

    Files changed: c/opensource.lua · config.lua add Setting Config.UseTarget · fxmanifest.lua

  4. v2.7
    • The issue of items disappearing after purchase has been fixed.
    • The “Item not found in stash!” error has been fixed.

    Files changed: s folder · c folder · framework folder · ui/assets/main.js · fxmanifest.lua · config.lua / New Locale

  5. v2.6
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua

    Files changed: s folder · config_server.lua / New File · fxmanifest.lua

  6. v2.5
    • All reported bugs have been fixed.
    • Dupe issues fixed

    Files changed: s folder · c folder · framework folder · ui/assets/main.js · fxmanifest.lua · config.lua / New Locale

  7. v2.4
    • All reported bugs have been fixed.
    • A new warehouse system is now in place. Problems such as item disappearance have been solved radically. The items you buy or buy from the auction will go to the market warehouse
    • now rsg and vorp will be compatible in a single script. Older versions will not be supported. Use the folder from Keymaster
    • You no longer need the fx_market_inventory sql, it is deprecated, you can delete it

    Files changed: The whole file structure has been updated. If you want to use this version without any problems, back up your folder and use the new folder without making any changes

FX-Scale

RedM

fx-scale · 6 releases · updated 4 months ago

Product page →View on GitHub ↗
  1. v1.5latest
    • Fixed: Players joining the server could not see other players' correct scale.
    • Fixed: After death and revive, scale was resetting to default (1.0).
    • Fixed: Opening the menu while dead could break the script until rejoin.
    • Fixed: Scale preview in the menu now starts at the player's actual scale instead of default.
    • Feature: Command access now supports multiple groups. Example: groups = {"admin", "etc"}

    Files changed: c/opensource.lua · s/s.lua · c/functions.lua · ui/main.js · fxmanifest.lua

  2. v1.4
    • Synchronization issues have been fixed. After the update, restart your server once for it to work properly.

    Files changed: c.lua · s.lua · config.lua Locale add en-tr-de · ui/style.css · fxmanifest.lua

  3. v1.3
    • The issue of the pad you use to start the game extending and shrinking has been fixed..

    Files changed: c.lua · s.lua · fxmanifest.lua

Show 3 older releasesHide older releasesv1.0–v1.2
  1. v1.2
    • Added admin command support to open the scale menu dynamically.
    • Added server event support for opening the menu from external scripts.

    Files changed: c.lua · c/functions.lua · s.lua · s/opensource.lua · config.lua · fxmanifest.lua

  2. v1.1
    • The issue with Ped constantly updating its scale has been fixed.

    Files changed: c/c.lua · fxmanifest.lua

  3. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Fishing

RedM

fx-fishing · 11 releases · updated 4 months ago

Product page →View on GitHub ↗
  1. v3.4latest
    • Fixed: the 'Use Bait' prompt could stay hidden until a resource restart when the rod left your hand (deep water, ragdoll, hands-up or other game mechanics).
    • Added: configurable 'Stop Fishing' keys (X / Z by default, see Config.CancelFishing) to drop the rod and cancel fishing at any time, including during the reeling minigame.
    • Added: fishing now auto-stops if the game's own mechanic reels the line back in (e.g. line over-tension) while the minigame is still open.
    • Fixed: the rod no longer looks baited before you actually apply bait (the default lure is cleared on equip).
    • New config options added (Config.Debug, Config.Keybinds, Config.CancelFishing) — please update config.lua.
    • New locale key added ('fishing_stopped') — add it to your Config.Locale translations if you use a custom language.

    Files changed: c/c.lua · config.lua · ui/index.js · fxmanifest.lua

  2. v3.3
    • Fixed: Upgrading an enchanted fishing rod was giving an extra rod instead of replacing the old one.
    • Fixed: XP was not resetting to 0 after a successful rod upgrade.
    • Fixed: Old rods missing oltaID are now automatically migrated on first use without any XP loss.

    Files changed: s/s.lua · c/c.lua · fxmanifest.lua

  3. v3.2
    • Issues with rod elevation have been resolved. Please use the latest version of the inventory.
    • The fishing issue in RSG has been fixed.
    • The minor errors that were reported have been corrected.

    Files changed: Update all files · fxmanifest.lua

Show 8 older releasesHide older releasesv2.4–v3.1
  1. v3.1
    • The 'You need to earn XP first' error in the upgrade menu has been fixed.

    Files changed: c/c.lua · fxmanifest.lua

  2. v3.0
    • The ability to disable rod upgrades and automatically level up rods has been added..
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Don't forget to delete the old Config.Webhook table from config.lua.

    Files changed: c/c.lua · s/s.lua · config_server.lua / New File · config.lua · fxmanifest.lua

  3. v2.9
    • The issue of the rod not coming into your hand has been fixed.

    Files changed: c/c.lua · fxmanifest.lua

  4. v2.8
    • Fixed fishing line stuck in players' hands.

    Files changed: c/c.lua · fxmanifest.lua

  5. v2.7
    • The issue of rod duplication caused by transferring the number of rods used while fishing to another player has been fixed.

    Files changed: c/c.lua · c/opensource.lua · s/s.lua · framework/frameworks.lua · fxmanifest.lua

  6. v2.6
    • Fixed fishing rod duplication issue.

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · fxmanifest.lua

  7. v2.5
    • Fixed fishing rod duplication issue.

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · fxmanifest.lua

  8. v2.4
    • Fixed fishing rod duplication issue.

    Files changed: c/c.lua · framework/frameworks.lua · fxmanifest.lua

FX-Graverobbery

RedM

fx-graverobbery · 3 releases · updated 4 months ago

Product page →View on GitHub ↗
  1. v1.3latest
    • Fixed a crash that caused the script to stop working entirely when the digging animation started on RSG framework servers.
    • Fixed a bug that allowed starting a second robbery while one was already in progress.

    Files changed: framework/framework.lua · c/c.lua · s/s.lua · s/opensource.lua · fxmanifest.lua

  2. v1.2
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua
    • The reported errors have been corrected.
    • An ActiveJobDistance query has been added for each robbery

    Files changed: s folder · c folder · versionchecker.lua · framework folder · config.lua new Setting ActiveJobDistance · config_server.lua / New File · fxmanifest.lua

  3. v1.0
    • All reported bugs have been fixed.
    • Please use this version

    Files changed: c folder · s folder · fxmanifest.lua

FX-Banking

RedM

fx-banking · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla..

    Files changed: fxmanifest.lua

FX-Bwpolice

RedM

fx-bwpolice · 1 release

View on GitHub ↗
  1. v1.0latest
    • Update Recommended Version

    Files changed: stream folder · config.lua · fxmanifest.lua · versionchecker.lua

FX-Channel

RedM

fx-channel · 2 releases

Product page →View on GitHub ↗
  1. v2.0latest
    • All reported bugs have been fixed.
    • Please use this version

    Files changed: c folder · s folder · config.lua · versionchecker.lua

  2. v1.0
    • All reported bugs have been fixed.
    • Please use this version

    Files changed: c folder · s folder · config.lua · versionchecker.lua

FX-Combatlog

RedM

fx-combatlog · 4 releases

Product page →View on GitHub ↗
  1. v1.4latest
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua

    Files changed: s folder · config.lua delete webhook settings · config_server.lua / New File · fxmanifest.lua

  2. v1.3
    • The reported errors have been fixed.
    • Add config Config.RestartLoadDevCommand

    Files changed: Delete the old file. Download the new one.

  3. v1.2
    • The reported errors in the Vorp framework have been fixed. Please check the Vorp installation file again and reinstall the latest version. Everything has been reorganized..
    • Update the LoadPlayerComponents function again. Check the vorp-setup file.

    Files changed: Delete the old file. Download the new one.

Show 1 older releaseHide older releasesv1.1–v1.1
  1. v1.1
    • All reported bugs have been fixed.
    • Please use this version

    Files changed: Delete the old file. Download the new one.

FX-Ganghoods

RedM

fx-ganghoods · 2 releases

View on GitHub ↗
  1. v1.1latest
    • Added item requirement feature for doors..

    Files changed: All files and config.lua

  2. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Goldsearch

RedM

fx-goldsearch · 7 releases

Product page →View on GitHub ↗
  1. v2.5latest
    • Added durability system to gold tables - tables take damage on each water fill
    • Added repair system - use Config.RepairItems to repair broken tables with hammer animation
    • Durability is saved to item metadata on table removal and restored on placement
    • Prompt title now shows water % and durability % with dynamic color (green/yellow/orange/red)
    • Added Config.Prompts system - all keybinds and hold times configurable from config.lua
    • Fixed water indicator stuck at 100% after updateTables refresh
    • Fixed water and durability resetting to 0 on script restart
    • Fixed BlacklistTowns bypass via preview prop - zone and town checks now run at placement confirmation
    • Fixed FXGetItemCount returning false for metadata items in VORP (no_item false positive)
    • Fixed async repair item check race condition for VORP framework
    • Added /detachtable command to remove stuck placement props
    • Added Config.DurabilityMultiplier - damage per water fill
    • Added Config.RepairItems - items required to repair table

    Files changed: config.lua / Added Config.Prompts, Config.DurabilityMultiplier, Config.RepairItems / Updated promptitle locale / Added repair locales · c folder / Durability prompt colors, new setupPrompt system, repair animation, placement prop cleanup · s folder / Durability tracking, repair event, VORP item check fix, metadata on table removal

  2. v2.4
    • New features have been added. Added Config.PlaceAllMap - Config.Rewards - Config.BlacklistTowns settings in config

    Files changed: c folder · s folder · config.lua / Added Config.PlaceAllMap - Config.Rewards - Config.BlacklistTowns settings in config · Added New Locale -townerror- · fxmanifest.lua

  3. v2.3
    • The Weebhook system has been moved to config_server.lua to prevent dumps. Please apply this important update.
    • Remove the old webhook code from config.lua
    • The issue of players being left with buckets has been fixed.

    Files changed: c folder · s folder · fxmanifest.lua

Show 4 older releasesHide older releasesv1.5–v2.2
  1. v2.2
    • The issue of not working when Config.UseTarget is set to true has been fixed.

    Files changed: c folder · s folder · fxmanifest.lua

  2. v2.1
    • All reported errors have been fixed.
    • Config.Locale has been updated.

    Files changed: c folder · s folder · framework folder · config.lua · fxmanifest.lua · versionchecker.lua

  3. v2.0
    • The FX-Goldsearch script has been completely revamped. Table records will no longer be stored in SQL; instead, they will be saved in a more optimized and trouble-free JSON file. This is the latest recommended version. Support for older versions will no longer be provided.
    • Delete the old folder and the old fx_goldsearch SQL file. Download the latest folder and make changes using the new config.
    • All reported errors have been fixed. All reported slot spam issues for Rsg have been fixed.
    • All created tables will now be stored in the spawnProp.json file.
    • I added the custom progress bar found only in Fixitfy scripts to this script as well.

    Files changed: Delete the old folder and the old SQL file; you won't need the SQL file anymore. Use the new fx-goldsearch folder directly.

  4. v1.5
    • All reported bugs have been fixed.
    • Please use this version

    Files changed: c folder · s folder · config.lua · versionchecker.lua

FX-Guarmabungalows

RedM

fx-guarmabungalows · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Guarmatp

RedM

fx-guarmatp · 2 releases

Product page →View on GitHub ↗
  1. v1.1latest
    • Added: requiredItem option for locations (if enabled, payment is skipped and item requirement is validated).
    • Added: Optional item removal on travel when requiredItem.removeItem = true.
    • UI: If requiredItem is set, the menu now shows a ticket icon and required item label instead of money.

    Files changed: fxmanifest.lua · config.lua · s folder · c folder · framework folder · ui folder all files

  2. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Hud

RedM

fx-hud · 7 releases

View on GitHub ↗
  1. v3.8latest
    • Recharge Feature added. New Config.RechargeHuds
    • New code added that refills the player's stamina while swimming.
    • The Animation Failed issue experienced by some customers has been resolved.

    Files changed: fxmanifest.lua · c folder · s folder · consumables.lua all Config.Animations · consumables.lua change Config.DoAnim · config.lua New Config.RechargeHuds · config.lua New Locale cantuseitemwater

  2. v3.7
    • The issue with the HideHuds setting not working properly has been resolved
    • The appearance of the Huds has been changed to the SVG system. They will now look smoother and higher quality
    • Reported bugs have been fixed.

    Files changed: fxmanifest.lua · c folder · s folder · ui folder · Update the entire folder; new files have been added and important changes have been made.

  3. v3.6
    • Added dirty,stress,alcohol,temp and onesync huds in Config.HideHuds
    • returnedItem property will now work if UsageLimit is 1 or decreases to 1

    Files changed: fxmanifest.lua · c/c.lua · s/s.lua · ui/index.html · ui/assets/main.js · ui/assets/style.css

Show 4 older releasesHide older releasesv3.2–v3.5
  1. v3.5
    • Added a configuration to config.lua that allows you to hide cash, gold, level, playerid and time

    Files changed: fxmanifest.lua · c/c.lua · config.lua new Config.HideHuds · ui/assets/main.js

  2. v3.4
    • Fixed an issue with saving player data. Players will no longer be able to use exploits like health regeneration

    Files changed: fxmanifest.lua · c folder · s folder

  3. v3.3
    • Fixed bugs related to item usages. All animations have been updated. This is an important update, please apply it completely.

    Files changed: fxmanifest.lua · c folder · s folder · Update consumables.lua/(Config.Animations and Config.DoAnim) · framework/frameworks.lua · versionchecker.lua · config.lua new Locale animationinprogress

  4. v3.2
    • Fixed an issue when using the usageLimit property for RSGV2. When you set an item to usageLimit = 2, that item should be set to unique = true, in rsg-core/shared/items.lua.

    Files changed: fxmanifest.lua · s/s.lua · framework/frameworks.lua · versionchecker.lua · config.lua new Locale notuniqueItem

FX-Interactions

RedM

fx-interactions · 11 releases

Product page →View on GitHub ↗
  1. v2.0latest
    • Fixed the interaction bug introduced in 1.9. When Config.RestraintCheck was enabled, every player was treated as restrained, so chair, bench, bed, piano and bath interactions stopped working completely.
    • Target options (ox_target / murphy_interact / pc_interaction) and prompts now appear correctly again.
    • The custody protection from 1.9 now works as intended: only players who are really handcuffed, hogtied, lassoed or dragged are blocked.
    • If you set Config.RestraintCheck.enabled to false as a workaround, you can safely set it back to true.

    Files changed: fxmanifest.lua · c/functions.lua

  2. v1.9
    • Police custody exploit has been fixed. Handcuffed, hogtied, lassoed or dragged/escorted players can no longer open the interaction menu to escape custody.
    • Interaction prompts and target options (ox_target / murphy_interact) are now hidden while the player is restrained.
    • Restrained players can no longer use the GET UP / cancel key to teleport out of restraints. Getting restrained while sitting now safely ends the interaction without breaking police animations.
    • Police can no longer accidentally open interactions while dragging or escorting a suspect.
    • New setting 'Config.RestraintCheck' added: state flag list + custom hook to integrate any police script.

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · framework/frameworks.lua · ui/main.js · config.lua / New Setting: Config.RestraintCheck

  3. v1.8
    • Wall bypass exploit has been fixed. Players can no longer select objects behind walls to teleport into restricted areas via sit animations.
    • Wall detection (raycast) is now performed before any interaction animation starts.
    • The interaction prompt is no longer shown for objects blocked by walls.
    • New locale key 'interaction_wall_blocked' added (EN / TR / DE).

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · config.lua / New Locale Key: interaction_wall_blocked

Show 8 older releasesHide older releasesv1.0–v1.7
  1. v1.7
    • While in animation mode, you can now open the menu again and change the animation.

    Files changed: c folder · config.lua / Config.Prompts · fxmanifest.lua

  2. v1.6
    • The issue of the ground going underground, caused by the latest update, has been fixed.

    Files changed: c folder · fxmanifest.lua

  3. v1.5
    • Issues caused by bathroom interactions have been fixed.
    • Bathroom interactions are both prompt and target-oriented.

    Files changed: fxmanifest.lua · c folder · s folder · framework folder · ui/main.js · config_props.lua · config_animations.lua

  4. v1.4
    • All reported errors have been fixed.
    • The feature allowing two people to sleep in one bed has been fixed.

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · config.lua All Config · config_props.lua · config_animations.lua

  5. v1.3
    • All reported errors have been fixed.
    • When you sit down, a prompt will appear to cancel.
    • When you cancel the animation using another key, distance control and animation control will now be performed, and you will not be able to teleport.
    • The Config.DisableControls table has been added. You can now specify which keys you cannot press while seated.
    • A feature allowing two people to sit on all benches has been added.

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · config.lua New Setting Config.DisableControls · config.lua New Setting Config.Prompts · config_props.lua · config_animations.lua

  6. v1.2
    • All reported errors have been fixed.
    • For the smoothest experience, set the Config.UseTarget system to true and use one of the target scripts.
    • config.lua has been completely updated. Please use the latest config.lua.

    Files changed: fxmanifest.lua · c/c.lua · c/functions.lua · config.lua All Settings · config_props.lua

  7. v1.1
    • All reported errors have been corrected.
    • Issues with the prompt and target systems have been fixed. ox_target / pc_interaction is compatible.
    • config.lua has been completely updated. Please use the latest config.lua.

    Files changed: framework/frameworks.lua · fxmanifest.lua · c/c.lua · config.lua

  8. v1.0
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Inventorydesign

RedM

fx-inventorydesign · 8 releases

View on GitHub ↗
  1. v1.8latest
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.5 on github.

    Files changed: All files

  2. v1.7
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.4 on github.

    Files changed: All files

  3. v1.6
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.3 on github.

    Files changed: All files

Show 5 older releasesHide older releasesv1.1–v1.5
  1. v1.5
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.2 on github.

    Files changed: All files

  2. v1.4
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.1 on github.

    Files changed: All files

  3. v1.3
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.1 on github.

    Files changed: All files

  4. v1.2
    • vorp_inventory has been adapted to the latest version, which includes fixes made in 4.0 on github.

    Files changed: All files

  5. v1.1
    • Fixed the issue of giving an item to another player
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · html folder

FX-Love

RedM

fx-love · 2 releases

Product page →View on GitHub ↗
  1. v1.5latest
    • Fixed an issue where the target player would fall underground when accepting an animation request.
    • Fixed the target player completely disappearing into the ground on high-latency servers.
    • The target player's movement is now properly stopped before the animation begins, resulting in more stable animation positioning.

    Files changed: c/c.lua

  2. v1.4
    • The issue of falling through the ground when interacting with a player has been fixed.

    Files changed: fxmanifest.lua · versionchecker.lua · c folder · s folder

FX-Lumberjack

RedM

fx-lumberjack · 1 release

View on GitHub ↗
  1. v1.0.0latest
    • [RELEASE] Fixitfy Studio | Advanced Woodcutting Script

    Files changed: fx-lumberjack

FX-Moonshinelabs

RedM

fx-moonshinelabs · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla

    Files changed: c/c.lua · fxmanifest.lua

FX-Npcalert

RedM

fx-npcalert · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Prophouse

RedM

fx-prophouse · 1 release

View on GitHub ↗
  1. v1.0latest
    • All reported bugs have been fixed.

    Files changed: fxmanifest.lua

FX-Prophouse2

RedM

fx-prophouse2 · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Radialmenu

RedM

fx-radialmenu · 2 releases

Product page →View on GitHub ↗
  1. v1.3latest
    • Fixed bug in robbery operations. For VORP and RSG

    Files changed: fxmanifest.lua · client folder · server folder

  2. v1.2
    • Fixed money issues in duel betting
    • New: Transition to automatic Framework detection system

    Files changed: fxmanifest.lua · events.lua · change framework folder · s/lua · versionchecker.lua · config.lua change Notify Function

FX-Rhodessheriff

RedM

fx-rhodessheriff · 1 release

View on GitHub ↗
  1. v1.0latest
    • Update Recommended Version

    Files changed: fxmanifest.lua

FX-Sbsheriff

RedM

fx-sbsheriff · 2 releases

View on GitHub ↗
  1. v1.1latest
    • Flickering rocks issue fixed
    • Fixed a few collision fixed
    • Grass that spoiled the appearance of the map was removed

    Files changed: Delete the old folder and use the new folder

  2. v1.1
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua

FX-Sdcityhall

RedM

fx-sdcityhall · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder

FX-Sdsupremecourt

RedM

fx-sdsupremecourt · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder

FX-Stash

RedM

fx-stash · 2 releases

Product page →View on GitHub ↗
  1. v2.4latest
    • New features added for vorp_inventory
    • limitedItems and limitedWeapons features added
    • In config.lua, if you set whitelistItems or whitelistWeapons to true, you cannot place any items other than those listed in the limitedItems and limitedWeapons tables in the stash. In short, it is a whitelist item system.

    Files changed: c foldera · s folder · framework/frameworks.lua · config.lua · fxmanifest.lua

  2. v2.3
    • Update Recommended Version
    • The reported dupe transaction on withdrawal was blocked.
    • Fixed bugs reported for rsgv2. It is currently working smoothly with v1 and v2
    • New Locale dupeWarning

    Files changed: c/c.lua · s/s.lua · framework/frameworks.lua · config.lua · fxmanifest.lua · versionchecker.lua

FX-Storagebox

RedM

fx-storagebox · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla..

    Files changed: fxmanifest.lua

FX-Storerobbery

RedM

fx-storerobbery · 5 releases

Product page →View on GitHub ↗
  1. v2.3latest
    • Fixed a bug where the progress bar continued even after the player walked away from the safe during a robbery.
    • The robbery is now automatically cancelled and the server state is properly reset when the player leaves the safe area.

    Files changed: c/c.lua · config.lua · fxmanifest.lua

  2. v2.2
    • A custom progress bar has been added upon request.
    • A feature to set the time for committing a robbery has been added.
    • The money collection and animations have been improved.
    • The issue where some users saw values like 9.5999999 in the payment section has been fixed.
    • I guarantee you won't find another script that works this smoothly in-store and has an anti-cheat feature that lets you rob with other players at the same time. Enjoy using it...

    Files changed: Update all files. Future updates will only be file-focused. The script has been fully upgraded to the recommended version. You can use it without any issues.

  3. v2.1
    • All bugs reported after the release of 2.0 have been fixed. Everything will now work smoothly, and the dupe issue has been prevented.

    Files changed: c folder · s folder · fxmanifest.lua

Show 2 older releasesHide older releasesv1.3–v2.0
  1. v2.0
    • The Fixitfy Store Heist scenario has been completely re-coded. The full fix and oneysnc version is now uploaded to keymaster.
    • Delete the old version you have and download and edit the new file. Do not transfer any code from the old file to the new file. This is a completely new script.

    Files changed: All files (New Script)

  2. v1.3
    • Fixed drawtext not showing when promptOnly = false. Update coords in Config.RobberyStores

    Files changed: c/c.lua · fxmanifest.lua

FX-Tobaccoclub

RedM

fx-tobaccoclub · 1 release

View on GitHub ↗
  1. v1.0latest
    • All reported bugs have been fixed.

    Files changed: fxmanifest.lua

FX-Trade

RedM

fx-trade · 1 release

View on GitHub ↗
  1. v1.5latest
    • All reported bugs have been fixed.
    • One file will now be used for all frameworks
    • This is the recommended version. Previous versions will not be supported

    Files changed: s folder · c folder · framework folder · ui folder · config.lua · versionchecker.lua · fxmanifest.lua

FX-Valentinesheriff

RedM

fx-valentinesheriff · 1 release

View on GitHub ↗
  1. v1.0latest
    • Bla bla bla
    • Fixed all bugs on F8

    Files changed: fxmanifest.lua · ui folder