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RedM ve FiveM roleplay sunucuları için scriptler, haritalar ve araçlar.

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store/fivem/fx-stash
fx-stashStash

overview

Personal and shared stash system for any prop, ped, or map object

FX-Stash is a stash system that converts any prop, ped, or existing map object into a fully managed storage point. The same prop can serve every player their own private stash, or act as a shared company, gang, or invite-only vault with an optional money safe.

A full management panel handles stash creation and editing, member management, ownership transfer, and logs. Live placement mode lets you drag props and peds into position directly in game. All permissions, distance, amounts, and incoming values are validated on the server—stash IDs, quantities, coordinates, and access rules from the client are never trusted, and every net event and callback is rate-limited.

  • 01Personal stashes: every player opens their own storage from the same shared prop
  • 02Shared stashes with job, gang, identifier, or mixed access rules
  • 03Optional money safe on shared stashes with configurable per-action ceiling
  • 04Full management panel: create, edit, delete, member management, ownership transfer, logs
  • 05Four world placement types: coordinate only, prop, ped, or existing map object
  • 06Live placement mode to drag and position props and peds in game
  • 07Stash import and export for moving setups between servers
  • 08Database logging with optional Discord webhooks routed per log type
  • 09Four panel themes: default, light, midnight, graphite
  • 10Configurable weight and slot ceilings enforced server-side
  • 11Complete server-side export API for creating, deleting, opening, and managing stashes
  • 12Framework auto-detection: QBCore, Qbox, ESX
  • 13Five supported inventories auto-detected: ox_inventory, qb-inventory, ps-inventory, qs-inventory, tgiann-inventory
  • 14Optional target support with automatic key-press fallback
  • 15Multi-language support: Turkish, English, German, French
  • 16Self-installing database with automatic table creation

Supported Frameworks

  • QBCore
  • Qbox
  • ESX

Core Features

  • Personal stashes with individual player storage from shared props
  • Shared stashes supporting job, gang, identifier, or mixed access rules
  • Optional money safe on shared stashes with configurable per-action ceiling
  • Full management panel for creation, editing, deletion, member management, ownership transfer, and logs
  • Four world placement types: coordinate only, prop, ped, or existing map object
  • Live placement mode for in-game prop and ped positioning
  • Stash import and export functionality
  • Database logging with optional Discord webhooks routed per log type
  • Four panel themes: default, light, midnight, graphite
  • Configurable weight and slot ceilings enforced server-side
  • Emergency cursor-release command if panel is left open

Security & Validation

All permission, distance, amount, and input validation happens server-side. Client-supplied stash IDs, quantities, coordinates, and access rules are never used directly. Every net event and callback is rate-limited.

API & Integration

  • Complete server-side export API for creating, deleting, opening, and managing stashes from your own resources
  • Framework auto-detection across QBCore, Qbox, and ESX
  • Five supported inventories auto-detected: ox_inventory, qb-inventory, ps-inventory, qs-inventory, tgiann-inventory
  • Documented custom inventory adapter for unlisted inventories
  • Optional target support (ox_target / qb-target) with automatic key-press fallback when missing
  • Admin access gated by ACE permission or configurable admin groups

Configuration & Deployment

  • Server-only config file keeps every webhook out of client payloads
  • Ready-to-use multi-language support: Turkish, English, German, French
  • Self-installing database with automatic table creation on first start

Support

24/7 technical support included.

FiveMQBCoreESX

FX-Stash

FX-STASH is a premium personal and shared stash system that turns any prop, ped, or existing map object into a fully managed storage point.

€25.00

Returning customers save 5–25%.

Own €92 of our products for a personal 5% code, up to 25% at Legend.

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version
1.0.1
updated
7 days ago
frameworks
QBCore, ESX
resource
fx-stash
SupportAsk us on Discord↗

latest release

v1.0.1
  • Fixed: a job-restricted stash could reject every player with that job. Two separate causes stacked on top of each other. First, the rule inputs in the admin panel only wrote their value to the draft on blur — typing a job name and pressing Save without clicking elsewhere sent an empty name, and the server silently drops rules with a blank name, so the stash ended up with zero rules and nobody matched. Second, even a correctly saved rule was matched case-sensitively against the framework's job name, so a rule saved as "Police" never matched qb-core's "police". Both are fixed: every rule input now writes on every keystroke, and job/gang matching is case-insensitive on the server. Turning on Config.Debug now also logs the exact job, grade and rule count involved when access is denied, so a mismatch is visible in the console instead of a bare "no access" notification.

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  • Fixed: qb-core builds where job.grade or gang.grade is a plain number instead of a {level=...} table crashed the access check instead of reading the grade. Both shapes are now accepted.
  • Fixed: a stash created while the owner was inside a routing bucket (an instance) could not be opened by anyone, including its creator. The admin panel always reported bucket 0 for the current position, so the stash was saved with bucket 0, and the server-side proximity check compares the player's real bucket against the stash's stored bucket. The bucket is no longer taken from the client at all — the server stamps the creator's actual routing bucket when the stash is created.
  • New admin panel: a tablet-style shell replaces the old flat panel, and creating or editing a stash is now a 5-step wizard (Basics, Capacity, Access, Location, Summary) with per-step validation instead of one long form. Each access type shows what it does before you fill in rules, and the final step shows every setting for one last check before saving.
  • ChangelogLatest 1.0.1→
    Full changelog →