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Scripts, mapas e ferramentas para servidores de roleplay de RedM e FiveM.

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//fx-interactions
fx-interactionsInteractions

overview

Client-side interaction prompt system for FiveM with zero dependencies

FX-Interactions is a prompt layer that other scripts register interactions on. Point it at a coordinate, entity, model or vehicle set, and it draws a prompt when the player is close enough, reads the key input, and reports which option was chosen. It replaces both target systems and DrawText3D with no dependencies — not ox_lib, not a framework, not a database.

All registration, distance selection and key presses happen client-side with no server packets. The resource acting on a selection performs its own validation. The only server-side file is a startup update notice.

The design prioritises idle cost: three loops run at different frequencies, all dropping to a long wait when nothing is in range. The NUI only receives messages when state changes, and per-frame work only occurs while a prompt is visible.

  • 01Works standalone or with QBCore, Qbox and ESX
  • 02Zero dependencies: no ox_lib, framework or database required
  • 03Supports coordinates, entities, models and vehicle sets in one API
  • 04Up to 12 scrollable options per target, tap or hold configurable per option

Servers running FX-Interactions also run

  • fx-garagesGarages
    FX-Garages

    FX-GARAGES is a complete garage system built the way a garage system should be built: the server decides everything.

    FiveMQBCoreESX· 7 days ago
    €25.00
  • fx-djDj
    FX-Dj

    FX-DJ is a club music system built on FX-SOUND, which means the audio is a real Web Audio graph rather than a volume slider.

    FiveMQBCoreESX· 7 days ago
    €79.00
  • fx-policebadgePolicebadge
    FX-Policebadge

    FX-POLICEBADGE is an item-based LEO badge.

    FiveMQBCoreESX· 7 days ago
    €10.00
  • 05Bone and local-offset anchoring for entity prompts
  • 063D text entries that replace DrawText3D
  • 07Five built-in themes with runtime switching, add themes by copying config
  • 08Per-option canInteract callback for conditional visibility
  • 09Automatic dead entity pruning and resource-tied entry cleanup
  • 1025 cm hysteresis prevents boundary flicker
  • 11Line of sight raycast only for focused candidate
  • 12Horn and camera keys suppressed only while prompt open
  • 13Eleven built-in SVG icons, extendable with inline SVG or emoji
  • 14Automatic fx-garages integration
  • Supported Frameworks

    • Standalone
    • QBCore
    • Qbox
    • ESX

    Core Features

    • Coordinates, specific entities, models and whole vehicle sets in one API
    • Global sets for every vehicle, ped or player with model ignore list
    • Bone and local-offset anchoring for entity prompts
    • 3D text entries that replace DrawText3D
    • Up to 12 options per target, scrolled with keys or mouse wheel
    • Tap or hold configurable per option
    • Per-option canInteract callback for conditional visibility
    • Selection delivered via callback and plain-data event
    • Entries tied to registering resource and dropped on restart
    • Dead entity entries pruned automatically

    Performance and Optimisation

    • Three loops at three different costs, all drop to long wait when nothing in range
    • NUI messaged only when state changes
    • Per-frame work only while something is visible
    • 25 cm hysteresis prevents player on boundary from flickering
    • Distance measured to raw target, not offset anchor
    • Line of sight raycast only for candidate taking focus
    • Horn and camera keys suppressed only while prompt open
    • NUI never takes focus; player keeps walking, no cursor appears
    • Registry ceilings prevent leaking resources from drowning scan loop

    Themes and Customisation

    • Five built-in themes with ten colour tokens each
    • Add theme by copying config table; no stylesheet to edit
    • Theme and sound switchable at runtime through exports
    • Five confirmation sounds generated with Web Audio, no audio files shipped
    • Absolute volume: 0.05 really is 0.05
    • Eleven built-in SVG icons, extendable with inline SVG or emoji

    Validation and Safety

    • Every value from another resource is coerced, clamped and range-checked
    • Registry ceilings prevent leaking resources from drowning scan loop

    Localisation and Integration

    • English and Turkish included with English fallback for missing keys
    • Automatic fx-garages integration: markers give way to prompt
    • Full export and event reference in English and Turkish

    Package Contents

    • Config and locales outside escrow
    • 24/7 technical support included
    FiveMQBCoreESX

    FX-Interactions

    FX-INTERACTIONS is the prompt layer other scripts hang their interactions on.

    Free

    Returning customers save 5–25%.

    Own €92 of our products for a personal 5% code, up to 25% at Legend.

    Sign in to see your code→
    • Delivered to your Cfx Keymaster
    • New versions arrive there too
    • Support on Discord
    version
    1.0.1
    updated
    7 days ago
    frameworks
    QBCore, ESX
    resource
    fx-interactions
    ChangelogLatest 1.0.1→SupportAsk us on Discord↗

    latest release

    v1.0.1
    • First public release of fx-interactions — client-side interaction prompts and 3D text for coordinates, entities and models (framework-independent).
    store
    fivem
    All FiveM products →
    Full changelog →