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Fixitfy Studio

سكربتات وخرائط وأدوات لخوادم لعب الأدوار على RedM وFiveM.

شريك Rockstar · بائع رسمي على Cfx.re
المتجر
  • جميع المنتجات
  • RedM
  • FiveM
  • مجاني
الموارد
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  • التحديثات
  • الخريطة
  • المراجعات
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© 2026 Fixitfy Studio
الشروطالخصوصيةالاسترداد
الدفع عبر Tebex · التسليم عبر Cfx Keymaster
store/fivem/fx-fishing
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overview

Comprehensive fishing and scuba diving career system for FiveM roleplay servers

FX-Fishing is a production-ready fishing and scuba diving career system supporting QBCore, Qbox, and ESX frameworks. It features a complete fishing loop with skill checks, night-only poaching with police heat mechanics, boat rental with anchor system, and an entirely separate scuba diving career with mission-based treasure hunting.

The system includes a Career Panel with story missions, achievements, quests, battle pass, and a live dynamic market with price charts. All economy systems are fully server-authoritative with self-installing database support.

  • 0112 fish species across 6 fishing zones with level requirements and weighted catch pools
  • 024 fishing rods and 3 bait types with level gating and trader progression
  • 03Night-only poaching system with 0-100 heat meter and police dispatch alerts
  • 04Black market buyer paying above legal traders with special rod and bait requirements
  • 05Full anchor system that freezes boats at calm water level with auto-anchor on cast
  • 06Independent scuba diving career with 9 dive sites across 5 difficulty tiers
  • 07Mission-based treasure crates with seabed raycast placement and per-character cooldowns
  • 08Oxygen system with tanks, automatic swap, warning thresholds, and safe auto-surface
  • 09Diving crews up to 8 players with leader, admin, and member roles
  • 1031 story missions (22 fishing, 9 diving) and 18 achievements
  • 11Monthly seasons with automatic point resets and 9-tier fisher pass
  • 12Daily and weekly quests with deterministic selection across all players
  • 13Dynamic market with server-wide price drift, live charts, and demand indicators
  • 14Weekly and all-time leaderboards with collection log and statistics
  • 156 built-in panel themes switchable by player
  • 16Fully server-authoritative economy with no client-side price or loot data

Supported Frameworks

  • QBCore
  • Qbox
  • ESX

Fishing System

  • Complete fishing loop with ox_lib skill check, cast timing, and weather-based rare species boost
  • 12 fish species across 6 fishing zones with per-zone level requirements and weighted catch pools
  • 4 fishing rods and 3 bait types with level gating and full trader progression
  • 5 NPC traders with boat rental, spawn/return points, and proximity-verified transactions

Poaching System

  • Night-only poaching with 0-100 heat meter, police dispatch alerts, and catch confiscation
  • Hidden black market buyer paying far above legal traders (requires black market rod and illegal bait)

Boat System

  • Full anchor system that freezes the boat at calm water level
  • Auto-anchor on cast

Scuba Diving System

  • Independent scuba diving career with separate level track
  • 9 dive sites across 5 difficulty tiers, including 2 illegal wrecks with dispatch risk
  • Mission-based treasure crates with players unable to steal each other's loot
  • Seabed raycast crate placement and per-character cooldowns that reconnecting cannot reset
  • Oxygen system with tanks, automatic tank swap, warning thresholds, and safe auto-surface fallback
  • Diving crews up to 8 players with leader, admin, and member roles (invite, kick, promote, transfer)
  • Live crew HUD with health, oxygen, distance panel, 3D markers, and zone-only blips

Career Progression

  • Career panel with 31 story missions (22 fishing and 9 diving) and 18 achievements
  • Monthly seasons with automatic point resets and 7-day login streak
  • 9-tier fisher pass
  • Daily and weekly quests picked deterministically (identical for every player on the server)

Market and Economy

  • Live dynamic market with server-wide price drift, live charts, and demand indicators
  • Weekly and all-time leaderboards
  • Full collection log and detailed statistics pages
  • Fully server-authoritative economy with prices, catch chances, and loot tables never sent to client

User Interface

  • 6 built-in panel themes switchable by player and remembered locally
  • Full-screen progression hub with seasons, story missions, achievements, quests, and battle pass

Security and Data

  • Treasure radar sends only angle and 0-1 heat value; crate coordinates never leave the server
  • Fully server-authoritative economy
  • Player fix commands (/rodfix, /divefix) and ACE-based admin level commands (/fxlevel)

Installation and Compatibility

  • Self-installing database with automatic table and column creation on first start
  • Framework, inventory, and target system auto-detected (QBCore/Qbox/ESX)
  • Optional resources (target, dispatch, fuel, vehicle keys, appearance) detected at runtime and skipped when missing
  • Ready-to-paste item definitions for ox_inventory, qb-inventory, qs/tgiann-inventory, and ESX
FiveMQBCoreESX

FX-Fishing

FX-FISHING is the most comprehensive, advanced, and production-ready fishing and scuba diving career system for FiveM roleplay servers.

€59.90

Returning customers save 5–25%.

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  • Delivered to your Cfx Keymaster
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  • Support on Discord
version
1.0.5
updated
7 days ago
frameworks
QBCore, ESX
resource
fx-fishing
SupportAsk us on Discord↗

latest release

v1.0.5
  • ox_inventory FIX - using a fishing rod did nothing on some ox_inventory servers. ox only runs a use handler for items that declare one; without it the item is silently ignored. The 5 rods and diving_suit in setup/items/ox_inventory.lua now ship with client = { event = 'fx-fishing:client:oxUseItem' }. ACTION REQUIRED: ox_inventory servers must re-paste those 6 item definitions into ox_inventory/data/items.lua. Note this is 'event', not 'export' - an export would also set consume = 1 and delete the rod on first use.

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  • The client bridge now accepts three use paths (ox client.event, ox_inventory:usedItem as a fallback, and the qb/qbx/esx usable item) with a 750 ms debounce, so no setup can trigger a cast twice. diving_suit is routed through the same point, which also fixes the suit being equipped and unequipped in one click on ox.
  • PANEL FIX - the career panel opened empty for some players, showing raw locale keys (nav_market, GUIDE_RODS, page_market_sub) and empty shop lists. The NUI init message was sent on a fixed 500 ms timer and was lost whenever the browser had not finished loading, which only happened on slower machines or busy servers. The UI now announces itself with a uiReady callback and the data is sent on demand, re-sent if the ping is missed, and re-checked every time the panel opens.
  • CRASH FIX - a missing command name in the config made RegisterCommand throw 'native 0x5FA79B0F: Argument at index 0 was null', which killed the rest of that client file (the diving system in particular). Command registration is now nil-safe: an empty name is skipped with a console warning, and setting a command key to false disables it silently on purpose.
  • DocumentationInstall and configure→
    ChangelogLatest 1.0.5→
    Full changelog →