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Fixitfy Studio

Скрипты, карты и инструменты для ролевых серверов RedM и FiveM.

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Оплата через Tebex · доставка через Cfx Keymaster
store/fivem/fx-weed
fx-weedWeed

overview

Complete weed growing, processing, and dealing system for FiveM

FX-Weed is a complete weed growing, processing, and dealing system built to remain performant at high plant counts while keeping all decisions server-authoritative.

Players use seeds to enter placement mode and plant inside approved grow zones, then maintain plants by watering, feeding, and managing pests. Care quality directly affects harvest size, scaling yields up to five times between neglect and good care. Wet buds are dried on racks, processed into grams at crafting tables, and sold to dealers with configurable product lists, cart checkout, and access rules based on job, gang, or identifier.

The system uses timestamp-based growth with no per-plant processing, and chunked streaming ensures 10,000 plants cost the same as 10. Features include a React NUI with five themes, eight auto-created database tables, and a full admin panel.

  • 01Timestamp-based growth with no per-plant threads; state derived mathematically from elapsed time
  • 02Scales to 10,000 plants with same performance cost as 10 plants
  • 03Complete care system: water, nutrients, health, pests; quality scales harvest 5x
  • 04Chunked streaming; players subscribe only to nearby chunks, plant data never broadcast
  • 05Drying racks and crafting tables as fixed stations or portable inventory kits
  • 06Dealer sales with per-dealer product lists, prices, cart checkout, and lifetime statistics
  • 07Shared access system; owners grant other characters permission to tend plants
  • 08Admin panel with server-side paginated search, bulk actions, and audit trail
  • 09Police integration; authorized jobs can destroy plants, theft raises dispatch alert
  • 10Configurable strains with custom props and growth times
  • 11Fully server-authoritative; all money, items, prices, yields, and permissions decided server-side
  • 12React + Vite NUI pre-built with 5 themes
  • 13Supports QBCore, Qbox, ESX, and Standalone frameworks

Supported Frameworks

  • QBCore
  • Qbox
  • ESX
  • Standalone

Core Features

  • Placement mode with pot planting restricted to approved grow zones and configurable restricted areas
  • Complete care system: water, nutrients, health, pests, and quality value scaling harvest 5x
  • Timestamp-based growth with no per-plant threads; state derived mathematically from elapsed time
  • Chunked streaming; players subscribe only to nearby chunks, plant data never broadcast
  • Client prop cap with load/unload hysteresis (320 by default) and delta-only movement updates
  • Drying racks and crafting tables as fixed stations or portable kits used from inventory
  • Dealer sales with per-dealer product lists, prices, cart checkout, and lifetime sale statistics
  • Job, gang, and identifier access rules on every dealer
  • Plant management menu with filters, search, GPS routing, map blips, and shared access
  • Shared access; owners grant other characters permission to tend their plants
  • Zone reputation and optional consumption effects with addiction system
  • Configurable strains with their own props and growth times

Admin & Moderation

  • Admin panel with server-side paginated search, single and bulk actions, and full audit trail
  • Two-step confirmation on every destructive admin action
  • Police integration; authorized jobs can destroy plants, theft raises dispatch alert
  • Logging to console, database audit table, and Discord webhooks with per-category routing
  • Rate-limited webhook send queue that never blocks the server

Security & Performance

  • Fully server-authoritative; money, items, prices, yields, and permissions always decided server-side
  • Every net event rate-limited, type-checked, and distance-verified against real server-side position
  • Harvest and theft delete the plant before granting items; failed delete cannot dupe
  • Cart lines validated against specific dealer's product list with prices read from config
  • All SQL parameterized with batched writes through dirty queue in single transaction
  • Single 60-second round-robin scheduler processing 200 plants per pass
  • 10,000 plants cost the same as 10 plants; built for high plant counts from the ground up

Database & Framework Support

  • 8 auto-created database tables via versioned migration system
  • 7 supported inventories: ox, qb, ps, qs, codem, tgiann, jpr; custom adapter template included
  • Framework, inventory, target, progress bar, and dispatch all auto-detected
  • Built-in target fallback (walk up + E) when no target resource installed

User Interface & Localization

  • React + Vite NUI shipping pre-built with 5 themes
  • Ready-to-use multi-language support (EN/TR) with 253 keys and automatic English fallback
  • 34 item icons and ready-to-paste item definitions for all 7 supported inventories

Configuration & Documentation

  • Config files and locales outside escrow; fully editable after purchase
  • Complete documentation set: economy reference, player guides, exports, events, bridges, security, performance

Support

24/7 technical support included.

FiveMQBCoreESX

FX-Weed

FX-WEED is a complete weed growing, processing, and dealing system built to stay cheap at high plant counts and to keep every single decision on the server.

€40.00

Returning customers save 5–25%.

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  • Support on Discord
version
1.0.1
updated
7 days ago
frameworks
QBCore, ESX
resource
fx-weed
SupportAsk us on Discord↗

latest release

v1.0.1
  • Sales can now be paid in cash, bank or black money. Set it per dealer with the new currency key in config/sales.lua, and override it per product. Black money is handed to the player as an inventory item instead of landing in an account, so illegal income stays dirty until it is laundered.

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  • Leaving currency out keeps the old behaviour exactly: existing configs keep paying cash and need no changes.
  • The black money item name is yours to set through the new Config.Items.blackMoney key (default black_money). fx-weed does not create that item - it has to already exist in your inventory resource.
  • If a player's inventory is too full to receive a black money payout, the sale is refused before anything is taken and the player keeps the product. There is no state where goods are removed without payment.
  • ChangelogLatest 1.0.1→
    Full changelog →