Complete weed growing, processing, and dealing system for FiveM
FX-Weed is a complete weed growing, processing, and dealing system built to remain performant at high plant counts while keeping all decisions server-authoritative.
Players use seeds to enter placement mode and plant inside approved grow zones, then maintain plants by watering, feeding, and managing pests. Care quality directly affects harvest size, scaling yields up to five times between neglect and good care. Wet buds are dried on racks, processed into grams at crafting tables, and sold to dealers with configurable product lists, cart checkout, and access rules based on job, gang, or identifier.
The system uses timestamp-based growth with no per-plant processing, and chunked streaming ensures 10,000 plants cost the same as 10. Features include a React NUI with five themes, eight auto-created database tables, and a full admin panel.
01Timestamp-based growth with no per-plant threads; state derived mathematically from elapsed time
02Scales to 10,000 plants with same performance cost as 10 plants
04Chunked streaming; players subscribe only to nearby chunks, plant data never broadcast
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05Drying racks and crafting tables as fixed stations or portable inventory kits
06Dealer sales with per-dealer product lists, prices, cart checkout, and lifetime statistics
07Shared access system; owners grant other characters permission to tend plants
08Admin panel with server-side paginated search, bulk actions, and audit trail
09Police integration; authorized jobs can destroy plants, theft raises dispatch alert
10Configurable strains with custom props and growth times
11Fully server-authoritative; all money, items, prices, yields, and permissions decided server-side
12React + Vite NUI pre-built with 5 themes
13Supports QBCore, Qbox, ESX, and Standalone frameworks
Supported Frameworks
QBCore
Qbox
ESX
Standalone
Core Features
Placement mode with pot planting restricted to approved grow zones and configurable restricted areas
Complete care system: water, nutrients, health, pests, and quality value scaling harvest 5x
Timestamp-based growth with no per-plant threads; state derived mathematically from elapsed time
Chunked streaming; players subscribe only to nearby chunks, plant data never broadcast
Client prop cap with load/unload hysteresis (320 by default) and delta-only movement updates
Drying racks and crafting tables as fixed stations or portable kits used from inventory
Dealer sales with per-dealer product lists, prices, cart checkout, and lifetime sale statistics
Job, gang, and identifier access rules on every dealer
Plant management menu with filters, search, GPS routing, map blips, and shared access
Shared access; owners grant other characters permission to tend their plants
Zone reputation and optional consumption effects with addiction system
Configurable strains with their own props and growth times
Admin & Moderation
Admin panel with server-side paginated search, single and bulk actions, and full audit trail
Two-step confirmation on every destructive admin action
Police integration; authorized jobs can destroy plants, theft raises dispatch alert
Logging to console, database audit table, and Discord webhooks with per-category routing
Rate-limited webhook send queue that never blocks the server